You seem in the know. What format would you recommend DH’s of meddling skill use? 2v2,3v3, or rated bgs?
Haven’t pvped past 2k since wod and that was as a mage.
You have such odd beliefs and drastic gaps in knowledge that you come across as a heroic raider who wants to portray himself as a mythic one. There are some real holes in your knowledge that make me skeptical of any claims you make. Granted I have been out of the mythic game since WoD but your just… well off.
Yeah I don’t remember having to do 10 hours of pvp because I did 0. It wasn’t a source of power, except arena i think. It is a source of power now which is the point I clearly failed to make.
But no worries. However 3 weeks of 1 epic battleground+normal battleground implies winning. Assuming 50% winrate that is gonna be 2-4 battlegrounds a day or 30 minutes to 2 and half hours of pvp a day. Thats what I’m talking about when I say busywork.
But I’ll just repeat for the last time that I want essences loosened on their acquisition because they are a temporary supplementary grind, and beyond that grind they are actually fun. It would be a waste of a good system to leave it in its current alt crush state.
Seriously nobody cares or thinks you’re so evident by hiding a character while on a lvl 405 alt. I scrolled through 30 messages and it’s just you saying “lol you haven’t seen my main, you haven’t seen my main, you haven’t seen my main”, guess what, no one cares, it’s like a quack surgeon walking into a room and going “You haven’t seen my professional barbershop amputation procedure i learned, from the PHD i got from KFC from a guy for 20$!”
Imo, it’s not that players don’t like earning things, it’s just that imo it’d be much better if they did a essence rehaul and did say a global essence store at the chest and allowed you to buy or target essences.
You could have it set up like say, maybe each week you could say, buy essences in a 1, 3, 5 point system.
After unlocking a new essence, or for every 10000 azerite power gained, you’d be given 1 essence point you could then save up or use. So say, unlocking a R1-R3 essence would say give 1, 2, 3 points.
Then you could use them in a shop to buy essences
1 point for rank 1,
3 points for rank 2, and
5 points for rank three.
This would let you still be rewarded for earning essences the old way, while unlocking a essence you had already earned/bought could refund you as well.
That way, if you say, went through unlocking three essences, Say R3 crucible of flame, R3 Anima of Death, R3 Null barrier etc, you’d have 3 + 3 + 3 => 9 points. You could then target a 4th essence you want. In a sense, buy three, get one free or skip Aids tiers.
That is something I would agree to seeing. My biggest beef, though not the only one, with the essence system is that you have class synergy essences locked behind arbitrary requirements. Its all well and good that I can do damage disc for easy healing m+ weeks with the base azerite essence, but beyond that I tend to use a variety of other essences, and those required more work then I liked.
I still kinda miss leveling with legiondaries too, and think essences would be nice for that.
Blood of the enemy is the second best ST DPS for many specs, and one of the best for AOE as well. Considering CLF is being nerfed, not having BotE on your spec is a significant loss.
I passive-aggressively answered your question in the same passive-aggressive manner you asked your question, with a counter-question that disproved your question entirely.
Legendaries back then didn’t matter, which means the “grind” you had to do to get one was on YOU. They gave you a SLIGHT edge, but they weren’t NECESSARY.
They were more of a “hey look what I did” item than anything else.
The essences are a ridiculous grind if you want to have a relevant toon. The games more enjoyable when you have more options to play.
This is really dependent on what type of content you enjoy doing. If you enjoy doing high keys, Mythic Raiding, or high rated PvP, the grind to get to those places is larger now then it’s been in the past decade.
I guess it is just my preferred difficulty is where those weapons do matter. Where those slight edges make or break kills where you can have a full raid survive a fight but die to enrage regardless.
You speak on judgement on a world so foreign to you it may as well be alien.
I think the essences themselves are fun, the SEVERAL WEEK GRIND TO GET THEM, meanwhile, is not especially after the third, the fourth, the fifth… the sixth 5 week grind… the 7th 20 hour grind, etc… For a single spec… for rotating affixes.
Not all just BIS. For some specs thats 5 essences depending on the fight encounter that demands single target, single target w cleave, multi target, and high burst phases. Also some people like to play their off specs. This serves as a burden for them picking it up as no one wants to do the same boring world quest and hear Neri’s boring tale again for the 60th time. There is no player agency in essences grind. Its do this or your character, even after you spend weeks gearing it to 440+, is still 20-30% less effective unless you do the most badly designed grind of this game. I do not understand why it was designed to be so time locked and unfriendly to players. This is trash content that has us killing trash mobs for a trash entertainment at a premium cost if $15 a month.
It’s an alt. Running a +10 in your first week already makes WoW a very casual game. If you want a 2nd main, you’ll put in the same effort you did on your 1st main for current patch stuff. Catch-up comes later.
WoW is at its core a progression RPG. Not a “Pick your Hero” lobby game. If you don’t want to do the progression on a toon, you don’t get the best stuff.
Listening to some of you, I’m under the impression you guys want WoW to be a Hero swap lobby eSport, rather than an actual RPG.
It’s an alt. What bosses every require this level of micro-management for anything you’d bring an alt to ?
You guys want to main-swap mid patch and have it be super easy. It’s never been and never should be.
First off, calling it a 2nd main is just laughable. I have ‘alts’ that have been reliable alternatives since I started in BC. These ‘alts’ could do the same content as my main. That could be competitive. For the longest time, gear and gear alone was all you needed. Now it’s a laundry list of things depending on what content you do. Essences, ap farming, azerite gear, etc.
This has a compounding affect on the game. With less reliable alts, it’s harder for groups to do content when spots can’t be filled. When I was raid leading in wrath, I had my main dps, and also a tank and healer in the event either of those spots couldn’t be filled. It insured, as a guild, we could always do content during our raid times.
This was possible because Alt runs were all I needed to have a competitive toon. Sure, wasn’t as geared as my main, but it was enough. The system now makes even catching up a toon lengthy.
In the end, we all have different issues in this game. For you, this clearly isn’t one, but please don’t discount this problem for other players. I have less reliable alts now then I have since BC.
This is really your opinion and it’s not shared by everyone.
Listening to players like you makes it obvious how many players put in the absolute bare minimum and then expect or assume everyone else should see the game as you do. The game doesn’t play as it has for the last decade. That’s the issue. It’s different now. The grind is a very real issue.
The essence system on a whole has been terrible for players that can only log 2-3 nights a week. I used to raid with lots of players like that. They might only have a few nights a week that can reasonably log on. The essence system rewards players that can log on every day. This has marginalized a massive amount of players.
In the end, the game is far less flexible than it once was.