Should Divine Aegis have returned?

Don’t get me wrong - I absolutely love this passive, but could this have been the right decision? As it stands you can put 2 points in it but for some reason it stays at 15% when using the calculator. I would imagine it would go up to 30% when fixed or for tuning purposes they might just keep Divine Aegis at a 15% because we all know the story of absorptions.

My only concern though is balancing. I mean theoretically we will be having an active mini Spirit Shell when we reach high enough crit. This could definitely be problematic just like the past where it overpowers other healers because damage prevention is better than damage healing.

What are your guys’ honest thoughts? I am genuinely excited for it but I understand its problematic history. I would rather just have the smart healing aspect of atonement rather than Divine Aegis back as a talent to be quite honest. Back in MoP, Divine Aegis would make up for about 50-60% of a priests healing if I remember correctly.

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Going to be honest, as it is i cant see myself taking it.

is a likely raiding tree. I cant see anyone passing up lights wrath and evang to go down that line in raids. Ive said before im not even sure i can see mysefl going down that line in keys.

Its not at full strengh so thats a plus. Cant be abused. There are people that wanted it so its there for them.

I think you’re right. People who play very competitively and want to maximize full potential of the spec will likely stick to the ramp up playstyle in raids for the most part.

i could see it having niche uses at best, fights like Mythic lords of dread or fights where damage happens in bursts but there’s a rot to follow it can have some value tho youd have to rearrange your talent distributions. https://www.wowhead.com/beta/talent-calc/priest/discipline/DAAAMUUVUFEYmVaBBCEE

here’s a sample of what i was thinking about.

Personally, I don’t think the high level meta going to be going for the Light’s Wrath followup talents.

LW is good, but it’s going to overheal significantly when paired with harsh discipline penance and mindgames. Divine Aegis is a significant boost. Also you can boost your entire burst with Inner Light/Shadow (and Smite does terrible damage as is, a 40% boost doesn’t help it much). Also IMO you only need 1 point in harsh discipline for raiding. 200 atonements is really easy to hit at 20 targets.

So my guess is something like this, actually: https://www.wowhead.com/beta/talent-calc/priest/discipline/DAAAMUUVUFEYmVaEBCEU

DA SEEMS like it’s pretty necessary in raiding to me. It’s a huge chunk of bonus healing that’ll work even in downtime with atonement rolling on tank and crit’s already a good stat.

Also the above assumes we don’t end up in Spirit Shell/Evangelism meta. Which if we do… yikes.

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For pvp reason and my pvp build. I personally want divine aegis.

I’m focusing more shieldy build/dmg reduction so far, whole holy is more eof my burst heal.

I know some don’t like shield disc, but I do lol. I loved wrath disc the most. My current pvp build attempts to mimic it. Strong penance with shields.

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Do you think you’ll prioritize crit over mastery in a raid environment because of DA?

I will likely, yeah. IIRC the two were already very close with Mastery slightly edging it out.

But I mean, ilvl is still king outside accessories unless you’re absolutely slaughtering your haste.

Also that said, love em or hate em, Raid disc has some very dedicated theorycrafters. So I’m sure stat weights will be mathed eventually.

You don’t think the lights wrath follow up talent dropping the cast time by a second etc won’t be valuable. Remember when we had the last lights wrath schism was 40% from memory so lights wrath might over less then you think but a 2.5 sec cast time yoiu are going to possibly lose 1-3 atonement’s.

I mean a lot will depend on damage pattern. A fight light Ursoc I’m def going lights wrath
If the fights are burst fights DA loses value. On a rot fight… maybe.

“Do you think you’ll prioritize crit over mastery in a raid environment because of DA”.

I didn’t stop prioritising crit over mastery. Even with SS I just used the bell but SS wasn’t ever really difficult to top up

But I share caps view and some on the priest beta form. SS needs to go

Mindgames + penance will already hit harder. We’re almost certainly doing Schism->Penance->Mindgames>LW or Schism->LW->Mindgames->Penance considering balance in all things is a talent. With that in mind, the max we could lose is 1 atonement because of the GCD - but TBH you really shouldn’t unless you’re very slow or have to move or something.

The smite damage part of that talent is terrible, and I don’t think it’s worth taking at all unless they add MB into it or something. And even then it isn’t particularly good.

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I was going to split mind games and lights wrath up. Especially since with the talent bright pupil is it? We will have more mini ramps. Mind games with LW is over kill

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I think it’s mostly fine to return, the big problem with it back in its day was auto-application from non-crit PoHs allowing you to blanket the raid consistently. That doesn’t work with this version and (if Atonement procs DA, which I assume it does) trying to pre-shield with Atonement DA is less valuable than just using Atonement correctly, just providing some benefit if you pop off a bit early.

I still have concerns, but I don’t think they’re entirely rational. Just some parts of the Atonement/DA interaction (if it works the way I think it does) rub me the wrong way.

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Pls no, I love this talent and it seems pretty balanced right now with all the nerfs Lol

I believe this depends on mana and fight, but with the new manipulation, 30s 2 radiance and 30s mindgames seems to fit perfectly even if you use it in the main ramp.

why do youm like this talent? curious

Need to find a guild now. anyone need a disc oceanic 9aest time lol

Because the uniqueness of it. Everyone has a healing major cooldown, but only disc has a shield major cooldown. I’ve always liked shields and tend to go this path most of the time. I don’t want to be overpowered, but somewhere useful. Right now it seems pretty balanced.

In that we are in common my friend. But you understand SS can be toxic to other healers if not tuned right yes?

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I feel bringing back shields as not being the primary source of healing is likely going to be fine.

DA doesn’t seem to be too strong right now without the “Smart heal” portion and its basically just improving our crits by a small-ish amount. I find it to be pretty interresting personnally and seems to be ok to balance compared to past versions.

Spirit shell isn’t so much of a problem right now. People are just anxious to see it again because of what happend in SL S1… I don,t feel like it’s a threatening portion of our toolkit for cutting edge, your shields are still smaller than raw heals if you don’t take it…

The argument of it being toxic for me is completely exagerated. True, too many shields make for a boring experience for other healers. I get that. But negating damages in a small window every 1.5 min isn’t all that dramatic… Healers can just use the opportunity to deal damage, get some mana back and whatnot…

We all know that this form of healing is highly dependent on the boss design and that blizz can design entire raids that don’t favor disc. I feel that it could become a cd for smaller ramps as well, I know it can be paired with evangelism but hey, that doesn’t make it really different than live disc, where nobody on a competitive level is playing with SS…

I wouldn’t be so sure.

Spirit Shell + Evangelism could very well be a thing.

It won’t be Nathria levels of bad because of CDs, but it’ll still be bad if it becomes a thing.

I mean, what’s so different than pairing either with CoM right now on live vs pairing both evang and SS?

I feel SS should be easier to nerf now that it doesn’t compete with Evang too…

Does it need to be on a different cd to prevent having every big ramp be a shield burst? Should it be nerfed/reworked to work better on smaller ramps; in a similar fashion than Sins of the Many, so that it doesn’t compete with Evang but rather with Rapture more clearly.

It’s not a “row 50” talent anymore and it’s not on the capstone section of the tree, it should be nerfed accordingly.

Yes indeed, but I am always optimistic about the things I love in a game, and I really believe we re in a sweet spot. 80% of the damage capped at 11*SP is pretty huge. Besides, it is a challenging spec, and I love it too.