Should Deadly Boss Mods and/or Weak Auras be Banned?

And then the players have to be coordinated and fast enough to react appropriately. If they all sat back once their WA’s were up, they’d quickly wipe.

In fact, they STILL wipe, even with the WAs. Seems to be a completely fair addon, not sure why everyone hates it so much.

Yeah well the haters came out of the woodwork in force when a careless blue post suggested TradeSkillMaster users were an evil “1%” of the playerbase. And there’s no shortage of special ed heroes who literally think DBM is literally a botting program that plays the game for you.

FF14 already exists for addon haters. They need to go there.

To push the button when the box on screen lights up? That basically turns encounters into a one iteration version of Simon.

If you think that doesn’t trivialize that portion of content, or that making the content less trivial with that crutch in mind doesn’t make the addons a near requirement, I’m not sure which game you’re playing.

Anyway, I wouldn’t mind seeing a zero-hud zero-addon version of hardmode for achievements.

All DBM does is literally tell you what the game already does but in an easier way to see/hear.
You can play without it just fine, you’ll just have to pay attention a little more so I don’t see any reason on why it should be banned.

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Because people are making a reductio ad absurdum argument, and one that isn’t particularly fallacious in this context.

I can agree to that.

I’m not suggesting a carbon copy in any case, just noting that it’s a good idea which could be added instead of relying on an add-on to provide it for them.

… unless the whole point here is that ActiBlizz are being cheapskates and don’t want to spend the money to add in such telegraphs to the encounters.

To put it simply, that has been the point I’m trying to get across.

An unfortunate reality, as noted when I said that “denial of information” can be a mechanic… provided an add-on doesn’t fill in the gap.

That being said, one feature of DBM in particular would speed its own removal if clear telegraphs were implemented across the board – it disables itself if it’s out of date. A rather ridiculous feature, even in the current state of WoW; but when telegraphs are providing all the information, I think most people would simply stop bothering to update it.

Still, it’s not hard to figure out the work-around from the add-on devlopers for that particular issue.

Tougher to stop, certainly.

I think part of FFXIV’s solution to that issue is how rigid the encounters can be; it almost always follows the same sequence of events, with only slight variations. Aome moves will be either A or B (usually non-telegraphed, either go left/right or get away from boss / under it), or sometimes phases appear in reversed order but are otherwise internally consistent. Timers become largely irrelevant in those circumstances.

… but still, there’s probably a few people who will still use them.

If Blizz bands WeakAuras I’m gonna quit lol

It is this, 100%.

If and when they feel DBM goes too far, you can expect them to be heavy handed about it, like with the auction house.

I suspect there will not be so many people claiming it isn’t necessary on that particular day.

We need to also ban colorblind mode if we’re banning DBM, since it also alters how the game world is presented to the player to make it easier for them to process.

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I don’t hate WAs. But it was basically required to be successful on difficult fights. We used a completely automated alert/coordination system for M Raaden. Yeah you have to react to the thing it tells you to do, but you dont have to think about what you have to do and then do it. You also don’t have to hope that 19 other people are thinking the exact same thing.

What I hate is the hypocrisy behind saying you don’t want things that provide a competitive edge for an element of the game that became necessary because of their own in-game market design. But then allow something else that provides a real competitive advantage to a part of the game that legitimately involves sponsorships, streaming revenue, etc.

Dbm is not perfect to predict abilities that can change already. At best it will only give a warning. Lot of bosses also do mechanics when they hit % of hp, dbm won’t predict those too.

Colorblind mode is core, and doesn’t tell you specifically when to use abilities.

DBM is 3rd party, and does tell you when to use abilities. False equivalence.

It wasn’t always core. It was a point of debate as to whether it should be included in Classic.

And now it is core. Regulations for accessibility in games started to tighten up in 2010, so including it is just smart on their part.

DBM and BigWigs has never told me when to use an ability.

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DBM will tell you when to interrupt and when to use active mitigation for many encounters.

I use BigWigs.

It has never once told me when to use any ability. AFAIK DBM works the same.

Then you are wrong - it will tell you when to use these things for a variety of encounters.

Even then it will never do it for you. If the ah addons only informed you what to do it would be a different talk.

If you can interrupt it, DBM will tell you to interrupt it. That’s not doing it for you because some spells are more worthy of interrupts than others and groups often use interrupt assignments to prevent overlapping and wasted interrupts. DBM is a noisy warning system that even got nerfed in Legion, iirc, when they took away it’s ability to tell you you’re too close to someone on fights that require spreading out.