You can disagree all you want, but you’re wrong. To say DBM and WAs isn’t automation but TSM is, is just plain wrong. Their main justification was 1) strain on server, 2) Competitive edge. 1) We know this isn’t true. With the recent AH overhaul, its reduced AH traffic by a significant amount (not posting different stack sizes) so calls to the API would be reduced significantly. 2) The edge that this provides is in auto populating prices (which Blizz already does with their base UI) and preventing the user from having to manually scroll/click through all the items to cancel/post. This is a problem that the game created by constantly inserting tons of new items every expansion. This is no different than DBM/WAs auto placing markers, utilizing player /say to spam words over their heads to control positioning, keeping track of interupt rotations and automatically adjusting the rotation if someone else jumps in.
For perspective, I mainly craft only current expansion items for a handful of professions, about 150 items. The throttling has doubled the amount of time it takes just to list current items.
The vast majority of players don’t even know it exists, let alone use it; not to mention it’s essentially restricted to the highest levels of play. There’s certainly no add-ons involved in the video shown.
When it goes too far, the developers of FFXIV are known to change the game’s mechanics to stop potential abuse. A recent example is that you’re no longer able to move player-placed markers once an encounter has started, because a notable group somehow automated moving them to the right spot during the middle of an encounter.
In any case, the point still stands – the game gives you all the information you need to complete the encounters, so the add-ons are not necessary.
While the singular pull doesn’t get killed 80% faster. You could argue that groups kill bosses with 80% less pulls with DBM/WAs than a group that didnt have them. So in the grand scheme, yes, there is a timesavings to DBM/WAs
The vast majority of FFXIV are casuals, and the game doesn’t encourage min/maxing as much as wow does. For sure there will be less people using those. Wow if anything is the pinnacle of competitive raiding. The game is more than 10 years old, it’s figured out. While FFXIV sims are barely starting to get popular.
Again you can stop right now if you are trying to compare default prices and what TSM does. The rest of your post just adds up to a level of pure dishonesty.
That is ignoring that doing this on the AH impacts other players vs. anything DBM does only impacting NPCs.
No it won’t ever save this amount of time. It will never be comparable and you won’t have the metrics because dbm is totally safe and doesn’t kill boss for you and like I said that people could just use a stopwatch addon/program. While ah addons do actions that save tremendous amount of time. Even dbm/was got nerfed before, this is the time for ah addons. Welcome to your balance patch.
If TSM gives players who use the AH an “unfair advantage” then the same logic can be applied to these mods.
And they got nerfed before.
I wish they would just so I could see the raiding community lose their minds when they suddenly don’t have a mod to hold their hands.
Plus it would mean the devs can tone it the heck down with all the encounter bloat and put that time and effort into other parts of the game.
Weak Auras? What? Why this? Hell, the game has it’s own version built in.
No to both. Also if DBM was banned then people would just start using ACT.
There’s no encounter bloat in Nyalotha if anything. Not falling asleep was one of the harder difficulty, atleast the negative corruption effects kept me wake up.
You’re not considering the positive impacts that TSM has on the economy. It adds the balance element of equilibrium through data. A lot of items wouldn’t even be available to players on the AH (especially on low pop servers) if not for TSM because nobody would be penciling out if something is profitable for their time.
In just 2 days the change has already reduced the amount of AH listings by something like 15%. It will only drive inflation which is a negative for the casual player.
I disagree on this. While yes some very minor area like tmogs or glyph could see an up in price. The most common consumables should get cheaper because basicly sellers can’t keep reposting so they have to do bigger undercuts to sell. Prices might go up for a while because some people won’t want to do this and will keep their inventory in their bank, but people will fill the void and everything will go well.
Don’t sweep it under the rug over semantics like “casuals” and other asinine excuses.
Apart from optimizing output to beat the DPS check, what does min/maxing have to do with understanding an encounter?
The point still stands – if the game provides the information to understand an encounter’s mechanics, then players don’t need to install an add-on to assist them doing it.
There is no issue adding intuitive telegraphs to the game, it helps EVERYONE out in some way.
- Casual players get more information on how to react to mechanics as they occur, instead of just running around with chickens with their heads cut-off.
- Advanced players get information they would have otherwise received from an add-on.
- “Denial of information” becomes a mechanic all by itself, making players (who often experienced the encounter on a lower difficulty) have to watch for animations and cast bars for what’s going on… though that one works better if there’s no add-on filling the gap.
In some ways, WoW is already (though rather slowly) implementing these intuitive telegraphs into the game. The issue is that they’re being spotty with how often they use them and inconsistent with the animations, preferring unnecessarily obtuse mechanics and a lack of information.
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The mentality of a wow player vs FF14 player is a lot different. I think anyone that played both game can agree on this.
Also kinda straw man me, because I’m not agaisn’t clear telegraphs.
But they will in wow do it if they can. And like I said you can’t stop someone from developping a stopwatch application for encounters external to wow. When those get out of bound they get balanced/nerfed, like the ah addons did.
But there is no requirement for them. You CAN do the content without it.
You “can” do most of the content with a grey weapon equipped, too - but when they design encounters with instant kill (or near enough) mechanics without much warning assuming that players will use DBM, the bulk of players really can’t play without it.
All instant kills mechanics are pretty easy to see. I don’t remember one that wasn’t. I’d argue that only mythic raiding would get worse without dbm, because of having a lot of encouters with bloat at that level, but it wasn’t even the case in Nyalotha.
I would like to see you do M+ with those weapons.
It still stands that DMB isn’t required.
If the developers admit that they are designing encounters without DBM in mind, then it is essentially required for the bulk of players.