Shorter range makes no sense

Because guides don’t know if mechanics will target you.

Which dps rotation guides include move out of the fire?

(And, those would have to be boss specific instead of in general.)

Oh and : https://www.wowhead.com/guide/classes/evoker/augmentation/amirdrassil-raid-tips

Mentions hover 6 times.

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If he actually thinks “press hover” should be in a rotation and not left up to the discretion of the player, that explains a lot.

Probably plays with hekili, too.

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Range is how close or far away from something you can hit something, now how HARD you hit it. Your fundamental understanding of this game has me worried.

Again, you’re just assuming changing range would include nerfs, based no doubt on all the other classes that have had similar experiences. From my understanding, the mobility of all classes has generally increased over the years with few exceptions.

Also, you don’t read very often, do you?

It’s actually shocking how ignorant you are.

If two evokers have no hover charges and one has 40 yd range while the other is at the standard 25, and they are 40 yds from an add that spawns, which evoker will do more DPS to that add?

It’s the same premise that makes speed enchants the only bracer/cloak/boot enchant the only (albeit very tiny) DPS increase of those enchants. Getting into range of something faster/sooner is a DPS advantage.

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Preach.

From the looks of things, clear lack of understanding of the class, and your grey/green parses (looks like the guild benched you–ouch), you could stand to actually listen to decent players instead of creating your own world where you aren’t just bad (and the range is to blame :clown_face: :man_facepalming:).

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range gives him 0 dps. How would more range help?

(I guess, unable to dodge stuff if in melee?)

Apparently a swirly at 40yds is easier to dodge than one at 25.

The irony is that 25yds arguably is a better spot to be, especially in situations where you have to dodge frontals/cones (or even growing lines on nymue) due to their width being so much larger at max range.

If they actually are clueless enough to think that range isn’t a situational dps buff, yeah IDK why they think it’s necessary.

lol I love it when people invalidate themselves by acting like they know everything about total strangers. At least some of the others present counter arguments rather than jumping right to defamation and slander.

You don’t seem relevant so I’ll just put you on ignore.

I’d assume they both do the same dps after the evoker a bit farther back moved in? Though I suppose the farther range would get more done if they didn’t have to flee short range attacks. That’s a strange comment for someone saying they prefer the shorter range though, you’re backtracking.

Do you even listen to yourself? I specifically stated neither have hover, which I’ve already stated is the equalizer to the range. And just because the evoker with 40 yards absolutely does more dps in that scenario (not sure how you tried to dance out of admitting that), doesn’t mean I don’t prefer the mid-range playstyle. This is why many people have stated that evoker would need to lose something if given more range…

So… not the same dps then?

If neither have hover then the class is effectively broken and how much or how little they do is irrelevant since the dps is built around hover. Even if the range is changed it’s very unlikely that hover would be altered, except perhaps to buff it for your “the boss is to far on pull” scenario or my own “time to get out of Dodge for a minute” actuality. What would alter things significantly is your theorized nerfs to mobility for a class that is designed to be able to dps on the move when needed.

Hover doesn’t function as a DPS boost of some sort. Uptime does not equal some sort of “advanced dps mode”, it merely makes continuous dps possible. Or in other words, you can do more or less the same dps moving in key fight moments as you can when holding still in other moments, the exception being to breaths that you may not have time to pursue and cast while avoiding damage. Greater range would simply make for less of those “move or die, therefore cast hover” moments, in PvE and PvP.

I really don’t get how this concept is so inconceivable.

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It’s designed that way because they have 25 yard range. How are you this slow?

Starting to understand how that dude noticed that you got benched if you’re this uncoachable/unwilling to learn.

You assume a lot of things and refuse to believe your assumptions are incorrect even when you have no evidence to back up your assumptions, and it’s making you seem less and less like a reasonable person, so I’ll chop things off here.

Respond to me again once you’ve gotten a bit more worldly.

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So what you mean to say is that the evoker with more range has more dps in that situation.

You seem to spend a loooot of time in this thread being wrong and/or just literally making up game theory that isn’t correct.

Did your guild really bench you?

“Hover isn’t a dps button but also losing hover would break the class because dps is based around hover”
:woozy_face:

No we would just be destro warlocks with the same maximum potential we do now but be absolutely gutted on hectic movement fights

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My brother, there is ZERO assumption involved in stating that two players would not have the same dps in the situation presented, and you know it. Just because you want to correlate me pointing out that you’re wrong with my level of ‘worldliness’ (big lol to that btw) doesn’t mean that you aren’t ignorant and completely unwilling to learn.

Yeah this homie is really starting to show why he’s been left out of raid if that’s true lol. Imagine being RL for a guy that’s underperforming but completely unwilling to take the onus on himself to improve and instead blames all external factors/makes up ideas about how the game works (and then probably accuses anyone that disagrees with him as being ‘unworldly’ lol).

It’s kind of sad, but at this point I truly believe he doesn’t get it. The old adage about being able to lead a horse to water comes to mind.

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If evoker didn’t have hover, it would not be evoker, obviously. That’s how the class was made. But does hover do dps? No. It allows it. And there’s no reason to reduce or remove it in exchange for greater range, any more than other dps do. It’s about class design and common sense, which seems in short supply nowadays. There is no need for the short range and there is no need to reduce mobility in exchange for greater range.

That’s just fear mongering.

It wasn’t made with 40 yd range either. Why do you get to pick and choose the core elements of the class that YOU think are necessary when the class is doing well as is?

I don’t. The community does. It’s been called for in every part of content since the beginning. Just because it’s been adapted to does not make it acceptable.

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