Shorter range makes no sense

Of course if the class as a whole isn’t your cup of tea, then don’t play it. But if you enjoy the class overall, yet the complaint consistently keeps arising about one point, no, playing something else is not the answer.

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What if people likes Paladin aesthetics and everything, just not being in melee? 40 yard range retribution is a go?

it is a experiment though since its the only class to have this range limitation and its not so much as people find irritating as 1 of the 2 main complaints and probably 50% of the post on the forums about evokers is people complaining about it then maybe its a failure but not the class just the range.

no just stand up to 18 yds away and dps as a ranged melee. if im in a group with a prevoker on my ret pally i pretty much stand next to them to dps. partially as a reminder the evoker range is bad and the other part is its hilarious that i can be that far away from the boss as melee. when i run keys with friends they love it cause it makes some mechanics like the last boss in dht so much easier to deal with when i can just walk to range to help with the stack or just be away from everyone when i have that on me. you can like evoker and not like the range limitation. hell the majority of the player base hates the range and the transmog/visage limitations based on the forums alone and how like 90% of the post are complaining about the 2 of them. outside of those 2 things the only thing i would complain about is that devastation feels like something is missing either some offensive ability or a cooldown or something. idk what it is i just get the feeling like something is missing when i play it

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The fact that you think these are even remotely close to the same thing is concerning.

considering all the evokers i talk to in game say the same thing as those on the forums it might as well be the same. if everyone says the same thing about the range in game and on the forums where am i suppose to find all these people saying otherwise to prove that statement wrong.

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That’s just the point–you can’t project your anecdotal experience onto ‘the majority of the player base’.

Aside from players who are struggling with the dps specs that complain on the forums, I’ve never had a single evoker player voice a complaint about the range in game, and that even includes a ton of pres players (who have a legitimate gripe about range, imo).

Maybe it’s the content we’re doing, IDK, but neither of us have the exposure to concrete data that allows us to conclusively say anything as it applies to the majority of the playerbase, lol.

To play devils advocate for a moment, I’ve never seen anyone say they’re legitimately happy with Evokers range.

Even you haven’t said that. Only that it’s fine.

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I enjoy it. And don’t want it changed.

I mean I prefer the class as it is now to a class with more range and less mobility, which is what it would become with 40 yards.

It’s not that I find 25 yards “enjoyable” on its own accord because that would be an odd statement, but the complete kit and playstyle is incredibly powerful and enjoyable, and I’d prefer it remain how it is.

the ones i see complain the most are pres. but since you want to be so specific about it ill reword it to say from my point of view based on personal experience both from playing looking at forms and talking to other evokers the majority based on this alone since i havent talked to every evoker is that the range is a failed experiment with preservation evokers hating it by far the most. and like ritualist has said ive never had a single person say nore ive i seen a single person say they like the range.

i think the loss of mobility would be moot if evokers went to 40 yds since you wouldnt need to rely on hover as much along with the other movement abilities to make up for the range difference. if anything hover could move back to being a o crap movement ability.

just wanted to add since theres no tone or anything like that when reading something i ment no hostility in the way i worded it i just figured if i word it like that nothing can be taken any way other than how it was ment

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It’s not moot if you like the current playstyle and don’t want it to feel more like a turret class.

Hence my ongoing belief that it should just be a choice node between hover or 40 yds.

im fine with that since at 40 yds i dont need to rely on hover if i dont want to stand in stuff

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I don’t see why they would reduce mobility in exchange for greater range. That seems like a wild assumption. If anything, they should give an extra hover to compensate for having to move in closer for breath attacks, if I’m right and they give 40 yards to abilities that are usable during hover and not the fixed position spells like breaths so that the given range isn’t a hidden gimp that players struggle to take advantage of due to the shorter range of some abilities but not all.

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I’m not surprised.

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I’m not surprised either.

Considering I watched you type and re-type answers to me asking which encounters in this expansion you struggled on for to the range and then you just ultimately didn’t reply, none of your takes are surprising anymore.

If you honestly think that buffing range by 15 yards wouldn’t come with a mobility tax (and are actually lobbying for 40 yds AND more hover charges lol), you’re more lost than I thought.

At least the poster above understood the trade-off for the range, I can respect that.

I’m not going to list out my difficulties because ultimately they don’t matter and you don’t care. I can imagine you’d simply list out my faults for how and why each of my struggles are user error and have nothing to do with class problems, so no thanks.

As for doubting there would be a trade-off for range vs mobility, why should I believe there would be one when there currently isn’t one for our short range? Range doesn’t change our dps.

If you would do 0 extra dps with extra range, you’re playing the game wrong or you don’t need it (because it changes nothing.) There’s something called uptime, that 25 yard range tends to hinder on some fights.

Strange, I must have missed hover in the rotation guides.

Because ultimately you realized they had nothing to do with the range.

There is one, it’s called hover (and rescue, and VE). The spell you want MORE charges of in addition to extra range.

Your fundamental understanding of this game (or lack thereof) is actually making me feel like you’re just a troll.

Those in here that think buffing us to 40 yds while not changing our mobility (or lobbying to buff THAT too lol) are not being rational in their request or expectation for more range.

Anyone willing to trade mobility for extra range by losing hover (or giving it a ~2 minute cd) will get no argument from me. That’s a fair ask, as long as people get the choice not to lose the current playstyle.

Lol thanks for this, now I know you’re actually clueless.

Which spec rotation guides involve movement abilities that don’t do direct damage or have damage buffs themselves?

Uptime is DPS. Hover is uptime. You are a waste of time.

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