Shorter range makes no sense

Sounds good to me! :dracthyr_nod:

It doesn’t sound good to me. It means the existing playstyle of Devastation will see changes to compensate for extra range.

I’d rather keep Evoker as a somewhat unique caster than just making it into another mage.

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Unique does not mean nearsighted lizard wizard. Everything about them is unique. The short range is just a handicap. :eyeglasses:

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Wasn’t a problem before and is even far less of an issue now with hero trees.

If you’re still having an issue with range on evoker, you’re just playing poorly.

It’s pretty clear the range is still an issue and the hero talents are still an ongoing experiment to try to offset their self-imposed limitations. As always, the forums are loaded with the same complaints about evoker range and awkward methods of delivering damage. Are you in denial or do you just not read well?

They’re actually not. There are literally just a few people that are bad that keep necroing these posts.

The issues with range, even on these forums, have all but disappeared in this expansion.

Learn to play the class.

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The only person in denial is clearly you. You’re either trolling or confused.

By “pretty clear”, you must mean “no one is complaining about this anymore”.

I just scrolled through the last 300+ threads without a single one being about the range being an issue. In fact, to find the next range thread (that you didn’t necro for no reason), I had to go all the way back to June 26.

This used to be the only topic on these forums, and yet nothing in this expansion and nothing in over 5 months. What about that makes it ‘pretty clear’ to you that this is still an issue?

The range was fine in DF for skilled players and hero talents have made hover uptime so good that even at lower skill levels the range isn’t a limitation.

Seems like you’re the one with reading comprehension issues and not them.

All that’s pretty clear is that you necrod this thread for no reason.

EDIT: OH you’re Benares–this post makes more sense now :rofl:. Still haven’t figured out how to play that evoker?

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its so unique nobody plays it and every day more and more people bring up the same problems since alpha. mobility hasnt and cant make up for things out ranging the only class in the game that is psudo melee. i love how other range classes got even more range but you plebs are still arguing that short range is not a problem

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You either have the reading comprehension of a middle schooler (that means reading between the lines and understanding the intent behind the words) or you’re huffing that premium copium. Either way, to me your personal attacks and sewer slime pontifications aren’t worth even the puny amount of internet space they take up. You and a few others that post the same variation of the same thing like it’s their full time job:
“Everything is perfect, shut up”
“You just suck. Shut up!”
“You’re trolling. SHUT UP!”
Even as the same complaints continue to pile up.

Blacklisted. Go away now.

Every person complaining about having to keep up with their groups AND find the right position while planning on being able to move immediately, again to the right position to best use their short range frontal abilities (especially our poor healer dragons), every person complaining that the hero talents aren’t providing good enough mobility to offset the range issue, every person wondering why most melee classes have powerful, meaningful abilities with greater or equal range to evoker is someone saying shorter range makes no sense.

Our wings merely provide the illusion of freedom.

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Show me these daily posts about the range being an issue.

Mobility can, and does. Scalecommander specs have near permanent uptime on hover when needed/if used well (slipstream resets, etc).

There are no fights that where the range is a significant problem for dps specs, and almost every fight is turbo stacked which has led to pres being an incredibly high throughput healer this tier.

If range were a crippling factor there would have been one evoker in RWF raids for the buff/paradox, and nothing more. That wasn’t the case though, was it?

Cute quote from the guy posting from his ‘pleb’ alt instead of his evoker. I don’t have to argue that the range isn’t a problem–the disappearance of constant complaints about it (it wasnt a problem then, either) and the fact that evoker has been one of the strongest overall classes in this tier so far are evidence enough.

You are inventing widespread complaints that no longer exist. I proved to you that these posts aren’t prevalent despite you insisting that they are.

Again, you insult reading comprehension but fail to provide evidence of these supposed complaints ‘piling up’, lol.

You’re welcome to prove me wrong by showing me all of the posts about the range being an issue this expansion.

You are delusional.

I do wish the full kit of evokers could benefit from hover tho. So all charge up spells are left out and have to fight with a shorter range? Hmmm

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i mean at this point the lack of people playing evoker says more. you can only point out how this range experiment was a failure just so long before you accept the only way to get change is to stop playing it.

you mean like how feral was in the mdi and yet still had the lowest representation and nobody was playing it? being in rwf/mdi doesnt mean crap

yea cause you people defending this experiment are beneth me.

like i said you can only call a spade a spade so long before you lose the desire to even want to play it. evoker is the single least played class holding a whole 3.6% and adding other classes to dracthyr increased that low number by less than a 1% so between people not bringing up the lack of range and nobody playing this class its safe to say that the 2 biggest problems have now hit a point where people have stopped advocating for something they like and have moved elsewhere which is the opposite of what you should want. or is that to complex for you to understand

this is hilarious since i havent heard a single good thing about the entire evoker class this season other than pres being op in keys. you should strive to have more people than monks not push people away so you have less. people like you are holding this class back and will continue to do so until you people leave or stop opening you mouths

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This statement alone shows me that you have absolutely no idea what’s happening in the game and are just here to troll, lol.

Your “people complain about range daily” assertion is disproven by the disappearance of people actually complaining about it, so your hail mary is to cite low player numbers (which have always been the case for evoker) as proof without any data whatsoever that any falloff is tied to the range :clown_face:.

Why were the posts so prevalent last expansion when the playerbase was still super low, but they don’t happen now?

So you’re saying that a class can be good and viable and have a low player pop? Thanks for defeating your own argument bud!

Ah yes, I’m beneath you and you don’t even have AOTC for this season. Gamer alert!

Now I see why you have absolutely no idea how strong evoker has been this tier–you’re not even playing it.

Keep spreading misinformation about things you don’t understand, I’m here for it!

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so like blades said earlier reading isnt your strongsuit. im not gonna argue with someone who has poor reading comprehension

tried to look me up and failed. again why i said your beneath me. i dont have discussions with whose who have proven themself to be beneath me while also being unable to look someone up to try and have a better argument when you only made your self look dumb. im glad your happy with mediocrity kid but some of us strive for better. maybe when you grow up you will have more self worth than you do now and want better.

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Not a hard thing to look up, lol–feel free to prove me wrong by posting on a toon on that account that’s done anything in raid since VoTI though!

Neither of you have anything else to say because you’re both as bad at argumentation as you clearly are at evoker/this game.

You both claimed there are constant posts about the range, I proved you wrong, you have nothing else compelling to say. If anything, you’ve both proven that you in fact lack reading comprehension, since you’re imagining posts and problems that don’t exist.

Best of luck yelling at the wind- you’re a F-tier forum troll and a waste of time.

People are still complaining about the range? With all the insane mobility they gave us? Insane

Sadly, while the hero talents seemed to provide a solution to the range issue (more hovers, yay!), it also served to highlight the problems that could not be casually dealt with by simply being able to move more easily. Namely the difficulties facing healers still having to position correctly and quickly for their abilities that require precision to be effective while also dealing with the short range.

Devastation faces the same struggle regarding their damaging abilities. Having to point and spray for damage requires good positioning, and there is nothing worse than missing with Fire Breath. Not only that, but being locked in place means you better be sure you’re in a good spot before sucking in a breath. Compared to Unholy DK’s Outbreak which has a 30 yard range (5 yards more than any of devastation’s abilities) puts a dot on the target and ALL nearby targets, does significant damage, and can be spammed while moving, it’s hard not to feel a bit salty about the class’s limitations.

Come to think of it, DK’s Death’s Advance can be considered a superior version of hover since it provides all the same utilities (increased movement speed, resistance to slows and knockbacks) but to a class that never has to stop moving. DK might not be able to use it as often, but they don’t need it as often either. Funny that the melee class long considered one of the “wheelchair” classes is in no small way better able to play effectively while on the move than a flying dragon that fights using only ranged spells.

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Bro I’m sorry to say that if you’re still struggling with positioning and range it’s entirely your fault, evoker’s entire skill expression is based on uptime which requires good positioning and use of hover; these are not unintended consequences of blizzard giving the class short range, it’s the entire design philosophy behind the class. They won’t get rid of breath of sindragosa despite tons of people despising it because, in their own words, “it offers a unique play style not found on another class”

This is the same kind of scenario

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I can see why you would compare the two breath abilities, but it would be more accurate to compare evoker’s Fire Breath to DK’s Sindragosa’s Fury, if SF was part of your rotation rather than on a long CD. It’s just as devastating (pun intended) to miss hitting your targets with that, except evoker have to worry about that a lot more often and I’m pretty sure SF has a significantly longer range that Fire Breath.

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This 100%.

People refuse to accept that their struggles should be fixed by improving their play, full stop.

We’re talking about missing fire breath… How? If you’re missing fire breath range is the least of your issues.

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