Shorter range makes no sense

Well for melee they get flagged as that for fights (mainly raid) so the game is already adjusted for them (pally and monk healers too). Evoker is flagged as range, so when your entire group wants to stack the short armed t-rex is the odd one out. I enjoy the class, but like I said I don’t see the tax/benefit between the two other than just a design choice for flavor /shrug.

People can have their own opinions obviously but I wanted to state mine (and mostly the annoyance of spatial paradox not letting me move while using empowered spells which I think would actually help the spec out a lot in terms of potential pain points it has).

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Empowers while hovering should come first before any range increases.

(Being able to only cast TA and LF is kinda silly.)

but like I said I don’t see the tax/benefit between the two other than just a design choice for flavor /shrug.

We are more mobile compared to Priest. (Like priest on Raszageth needed evokers to help them play.)

To what benefit does priest have for the loss of mobility?

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I think you already hit the nail, we are more mobile yes, but also not really since our most impactful spells can’t be cast on the move. So we can zippy around a lot yes, but can’t really use that mobility in a lot of ways that would help offset our lack of range. I would also agree that the next step would be to allow us to be more mobile first and see. Currently our tax becomes dependent on tuning (are we always doing the most hps when we can keep people close versus how bad is the fall off on the fight/how is the damage coming out and does it allow stacking (similar to poor resto sham at times))

I also think Raz was done as a way to really show the neat things evokers could bring as one of the flagship things to start the expansion. We’ll see if that mobility remains a problem for priest on more than just that fight versus the range consideration is there for all fights on evoker.

There isn’t a fight this expansion where you need to/gain an advantage rom a ranged stack outside an evokers range, unless your strategy is garbage.

coming back and reading the responses that boiled down to ‘it’s not the range it’s the strat’ and yeah, that is kind of present

having to speak up repeatedly to say ‘hey I can’t go out that far/you can’t have the boss there if you’re going to yell at me to stand here’ is more stressful/anxious/makes me feel obnoxious

but I love aug, so. buckle up, I’m gonna be obnoxious

CC’ing an evoker is harder than locking a druid. They don’t need more range, they need mobility nerf

Evokers are the singular most mobile caster in the game, bar none. I basically never have range problems when i play devastation because i can just move with packs using hover. It takes a lot of getting used to but once you do it is really fun - and honestly kind of preferable to regular casters. Hover isnt on the GCD and being able to basically have it up whenever i need it, we have the easiest time doing most mechanics - especially since while channeling disintegrate you can move out of range witbout breaking your channel. The only fight in dragonflight ive had an issue is the Nymue fight, and ya know it does suck but every class has fights that just arent good for them.

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Hover is most definitely on the gcd.

Otherwise agreed on your sentiment.

Hope you’re prepared for a certain few individuals to add you to their list of people to completely disregard because they make too much sense

Edit: had some issues with formatting on mobile, no idea what went wrong.

Technically, it isn’t.

It just has an animation lock.

Which is essentially just a .5 second gcd

Evoker does take a lot of getting used to (like, a LOT of getting used to) and most PvE fights have been manageable once you do, but the real problems with the unfair range are in healing and in PvP where simple distance becomes its own added mechanical difficulty.

Luckily, the War Within changes should help solve many of these problems, as Blizz has seemingly agreed that the pointlessly short range has become an issue too great to ignore, as expected. Evoker will soon have the option of briefly extended range with Spatial Paradox and, if specced for it, more frequent hover charges in devastation spec, among other new abilities.

In short, this forum should soon be obsolete due to popular demand for change. We can still hope for an extension to the range for PvP and Preservation spec at the very least, however.

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Spatial is not for evoker. It’s for utility because Blizzard can’t figure out how to balance aug. And they refuse to delete the ability from the game (for some reason.)

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The one and only thing I dislike, which is why I stopped playing my Evoker, is how slow you are lol. Yeah I took all the talents and stuff Tailwind and Extended Flight, but walking as a Dracthyr is sloow. That speed buff with hovering has in my opinion a way to long CD and the 25y range is paltry. I have more with my Unholy DK lol.

Hmm slower than feral druid, hunter or shaman wolf form yes, but dk? Do you also have all speed enchants. Note that aug spec is also 10% faster and with cd reduction you can cast hover more often. Personnaly never found evoker slow

this is exactly what i do on my evoker. i stand in melee with everyone else 90% of the time. unless im healing i dont even pretend im ranged and if im healing its a all melee group because all range likes to play at max range from the healer so i will let them die over everyone else.

gonna stop you there and remind you of blizzard and their monkeys paw.

because ranged dps exist. i dont invite any ranged dps when i heal on my evoker because it isnt worth the stress/effort when i can just do a full melee group and heal easier and be able to spend more time dpsing while not having to chase someone who doesnt want to be in range of the healer at any time. if i have to choose between who would get the extra range i would give it up for dps so pres can have it every time. its such a huge qol improvement for them over the other 2.

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That’s because it isn’t lmao, even without move fast talents.

No idea what this guy is talking about.

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Its actually not, hover is animation locked but it can be used during your gcd and does not itself trigger one. Go test it yourself blew my mind when i learned

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Right, but a .5 sec animation lock is functionally the same as a .5 sec gcd in the sense that it doesn’t afford you much flexibility.

The best you can really do is AS in the window for a little extra DPS and a chance at EB.

Well yes and no. It means you can press hover duri g your gcd which is quote substantial, and in addition im FAIRLY certain (i cant find a video and dont feel like testing myself) that its animation is shorter than the gcd. So functionally similar but definitely different and better than having a gcd, in particular being able to use it during the gcd is massively useful because now it has no opportunity cost