Shorter range makes no sense

So much pedantry from every side…

And for nothing. The devs don’t read these forums, they don’t even read the alpha ones, they send their community reps to relay a message instead.

They really don’t care about player feedback unless it’s from a high profile streamer.

This place is for conversations between players.

Your best chance at winning the lottery of seeing your feedback relayed is when you enter the beta and give feedback through the in-game tool.

For the most part, we’re not arguing as a point of feedback for the devs – or at least, I haven’t been in the handful of times I’ve posted here.

People’re passionate about class/spec balance.

A bunch of angry threads does not a valid or correct point make. There’ve been a crapload of ‘increase evoker range’ threads since the class became accessible to the wider playerbase. Hell, there are usually a lot of angry threads in response to just about any design decision blizzard makes.

Correct. Evoker was designed around having the mobility that it does, currently.

Evoker has its own playstyle with attendant strengths and weaknesses, which involves/partly centers around using its mobility to position and maintain uptime. That is neither a crutch nor a weakness. There are few if any instances where bad gameplay disproportionately affects evokers over other ranged classes. The latter still have to position and deal with mechanics, even with the standard 40 yard range bracket.

Being unable to play Evokers like you would any other ranged class does not make them weak or their design flawed on principle. If you don’t mesh with the playstyle, that’s fine and entirely your choice. Doesn’t at all mean the class needs to be overhauled.

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I’ve beat this horse to death arguing this point. When playing any other caster in the game it feels like I’m playing a hero class because of the extra range (which everybody else takes for granted.) I know Blizzard will never change it, so I just gave up. Best bet is to act you’re a melee class with extra range, yay…

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It’s not the range that’s your problem, it’s that across the logs you have you:

  1. Died to razageth frontal (twice in one fight)
  2. Died to swirly and lighting on brood
  3. Died to scouring eternity (gigantic swirly) on sark.
  4. Barely use verdant embrace (and only use it on yourself, not for movement)
  5. Never used spatial paradox (despite having the talent)
  6. Never used rescue (despite having the talent AND twin guardian shield)
  7. Have about half the hover uptime you could.

ANY other class is going to feel like a hero class when you don’t even use your spells.

It’s no surprise that almost everyone complaining about the range (especially on the DPS specs) is actually just not using the tools they have.

Why should blizzard change something just because you refuse to learn how to play it?

I’m a pvp player, have been for years, just joined a group of guys because I want to dip in to pve for the first time in forever. I know I’m not playing my class to the best of my ability because I’m still learning. Still doesn’t change the fact that we’ve got handicapped range for the sake of “class fantasy.” Bonus points for posting on an alt.

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None of this changes that your struggles are due to learning the class and not the design.

Totally respect that you mainly pvp, and totally respect that you’re learning.

If you notice, I didn’t actually bring up your parses, just the things that caused you to struggle that were in your control and not a factor of the range.

My aim is not to parse shame but to bring up that people continually say something doesn’t work when it’s actually just a player issue.

It’s not Blizzard’s responsibility to change the class because people refuse to use the abilities it has that supplement being mid-range.

And they definitely don’t change something like this for pvp–they just don’t design around it for better or worse.

We have less range because we have an insane toolkit with which to maintain uptime (when people actually use it).

You aren’t even experiencing the class how it was intended to play when you’re not using your abilities that make the range a non-issue.

You’re literally handicapping yourself.

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evoker/dracthyrs is just blizzard dumping all their half-assed ideas in one spot

Very cool take 10/10.

I like my fantasy of having kind of a battle caster in mail, and the class kind of leans into it a bit?? But it could be better tbh.

How is that?

None of our abilities look like they need to be short ranged really. Except for maybe Azure strike and fire breath.

Like I’m not complaining, but I can see the perspective the short range doesn’t make sense considering outside of those were just channeling or throwing bolts or magic at opponents.

Here is the thing that I don’t understand about wanting more range, and I mean this sincerely. Sure, you could ask to have the range extended and be like everyone else with an extra 15yd on certain abilities, but for me, that just sounds like same old thing boring.
Why not ask for:

  1. Increased mobility within the range we currently have.
  2. Increased mobility with the current spells we have.
  3. Increased toughness within are current spells, buff to obsidian scales or something, or some sort of CD armor buff/mobility combo cooldown.
  4. An aura that provides one or more of the items listed above or even something else like a movement debuff to other players.

My point is, that there are other things to ask for that would probably solve this issue without breaking the current theme and making the same old class design as the rest. I think it would be better to ask for something else besides just a range extension.
There really are lots of more positive ways to look at this.
I like the range and I think it requires more positioning awareness in order to maximize the class capabilities. I also think there is room for improvement in some areas within the suggestions above for certain situations.

The range doesn’t make sense for the gameplay (more specifically for Pres). Also for the love of everything make Spatial Paradox work with empowered spells!

Are you talking about the range increase? Because it does.

No, actually casting the spell. You can’t move and cast it while moving because it’s a “hover” effect.

What’s wrong with the range for pres?

Are you aware spells such as Efflorescence exists?

Yes? So do other spells, not their entire healing kit. Not sure how that one example is relevant? Druid if spec’ed for it has a 46 yard range on basically everything else… It is a handicap for the spec that isn’t really paid off for in other areas. It also makes fights weird for Blizzard for design purposes because for a reason they want one healer to have a pretty drastic reduced range which either makes it more difficult to bring that class or makes it needlessly more annoying for that one class. I guess I don’t see any real benefit other than “flavor” from a gameplay standpoint.

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Because different healers deal with different levels of falloff depending on range.

And like, we technically have TA which is… like 200 yard range.

Healers already have different drawbacks depending on needing to move. Why is range an unacceptable tax on HPS?

As for fight design: People aren’t truly worried about that, but it is a valid argument. But on the same level, having any melee dps spec in the game is limiting fight design.

Better give all melee specs 40 yard range while were at it.