I can’t understand why are you all comparing Evokers to Melee classes… it makes no sense, Evokers should be compared to other range classes… as it is a RANGE CLASS.
It’s a mid-range class. Not a ranged class. Some of you weren’t capable of reading that when you made your evokers.
It’s as close to some melee range as it is to full range.
We’re discussing increases in range, which is independent of classification.
The implications of increasing range are the same either way, people just find it inconvenient that the arguments are applicable and valid, so they try to make bringing up melee a straw man when it’s not.
Because Fauxstrasza has been repeatedly making the same asinine argument making a bizarre connection to “giving melee 40 yard range” and how OP that would be. It hasn’t made sense since spouting off on it, but for some reason they keep bringing it up as if it’s somehow relevant.
When people assert that increasing range would not result in increasing power, it’s a relevant comparison whether you like it or not.
It’s obviously hyperbolic and wouldn’t happen, but that doesn’t change the fact that it most clearly illustrates that increasing range also increases power.
Evokers are closer to many melee in range than they are to some of those classes being used as an example in this debate on these forums (like balance druid and mm hunter).
You don’t get to pick and choose what you accept in the range conversation simply because it isn’t convenient to your position.
lol it’s a ranged class, not a ranged class. Fixed it for you. Ranged is still ranged, this one is just handicapped. The one and only nearsighted class in the game. Maybe we just all need the right set of engineering goggles.
Pointing out again the lack of offset for short range. It truly is MERELY a class quirk.
Incorrect.
If it were, you wouldn’t be here crying.
Blizzard specifically classified it as mid-range.
Ah yes, the number one spec in raid this week is handicapped.
No thoughts on the post where I had to walk you through why more range is a DPS buff like I was explaining it to a kindergartner?
Guess we’re just conveniently ignoring anything that points out how little you understand about this game and this class.
You didn’t fix anything, because what they said is true. From the ground up it was designed as a mid-range class.
It being designed around the range it has is now just handicapping the class? That’s a take.
What lack of offset? Do you want every Evoker spec to always be the best at everything in their category? As a class Evoker has more than enough tools to handle the range difference it was designed around, and it’s getting even more tools in TWW.
It was fixed because I found it funny that he said it wasn’t a ranged class it was mid ranged. I don’t dispute that the class was designed as mid ranged, but straight up saying that evoker isn’t a ranged class is too much. It operates the EXACT same way as all the other RANGED classes, but with shorter range.
As for the rest, yes it has been well established that that the class works (after intensive reworks from season one). No one is saying that what it has isn’t enough to function, only that the restrictions are pointless and are not counter balanced with abilities that directly benefit from the short range only abilities that are directly hurt by the short range. Especially in PvP.
We were 1st, 2nd, and 5th for most of season 1.
The “rework” (lol) had nothing to do with performance or the spec “working”.
It had to do with the gameplay loop of dragonrage, which didn’t even change much.
Just as well then that the increase in range would mostly be a QoL change, though arguing that evoker was fine in season one is outrageous when Blizz had to completely rework it to make it functional.
What didn’t work in season one? Did you even play the class or spec?
Explain to us how it was reworked, and how it so dramatically changed how the spec played?
More misinformation from the least knowledgeable evoker on the forums.
Don’t ruin it, I want to hear his explanation!
I could explain but
Icy-veins: evoker-class-changes-in-dragonflight-patch 10.1
They can probably do it better.
Except that you clearly can’t. Posting a list of changes didn’t address anything that I asked.
Why were these changes instituted?
WHAT did it actually change about our playstyle specifically?
It looks like you didn’t even touch evoker season one, is that correct?
Did you try reading it?
Look, the class has changed dramatically since its release. They even gave resto a small range increase that seems wasn’t enough. If you refuse to deny that Bluenote reality then there’s just no working with you.
Yes, it’s just a change list lol. I also actually played and experienced the changes, which you did not.
I’ve been playing it since closed beta. Devastation has seen some minor rotation changes, mastery nerfs, and some changes to how we operate inside dragonrage.
If you read through that change list, it’s mostly consolidation of 2-point talents into 1-point talents. The majority of big changes are to the left side of the tree that we don’t ever touch.
The major change going into S2 was getting rid of turbo-clipping disintegrate inside d-rage windows, and one of our famous mastery nerfs.
This has nothing to do with the conversation, and it also happened in beta.
You do realize this was literally the point, right? It’s not a full-range class. It’s mid-range, and to my awareness is the only spec not designed as a melee that has a lower limitation than the current standard maximum range for ranged DPS.
Yes, it is counter balanced with the kit it has, PvP balance aside since PvP is sorta hard to take seriously in the current climate of WoW.
It’s changed a good bit, yeah. None of those changes were “we’re just giving it 40yd range and calling it a day”.
Seems like it was enough, since Prevoker has been doing fine.
Rotation itself has nothing to do with the conversation either, it’s changing the subject. This is about QoL more than anything and any attempt to change the subject to a question of balance is pointless since if Blizz is good at anything it’s constantly tweaking the classes every single season to achieve greater balance. I’m sure if there was some issue that popped up because of an increase to evoker range they’d have little trouble dealing with it. I mean, they have every other ranged class to compare it to.
And btw, I’ve played an evoker since beta and prepatch too. I even gave feedback on the class.
This is actually a good reference for comparing how the class has changed since beta and beyond.
That’s fine and all, but Arcade’s point stands.
The changes to Evoker as a whole (as well as each spec) have focused on emphasizing it’s strengths while maintaining the range factor. Prevoker is the only spec of the three with meaningful reasons to discuss a higher range, imo. Devoker and Augvoker are fine with the range they have, especially after all of the changes and tweaks they’ve seen.