Shocking population numbers from retail (data inside)

Every expansion has had a great deal of cut content. Most of the ‘Cut Content’ from Vanilla WoW became the expansions. The problem with Cataclysm design was how heavily they put dev resources into the old world instead of current content.

I can’t wait to mid October to see what excuse you are going to make for Classic not dying.

Not when more than half those shamelessly buy every store mount and overpriced paid character services.

old school runescape gets new content so it’s possible

The census addon simply scans /who for every category and returns results. It simply reports the faction, race, class and level of currently logged in players

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Here’s a different perspective on the issue:

Actiblizz allows Classic and retail on one sub. I believe this was a very smart move. it keeps a large group of retail players who would unsub out of boredom/dislike of current expansion playing and subbed instead. And Classic beings in the older MMO playerbase who hadn’t subbed prior. it is also self-feeding after a certain point.

So to me the argument isn’t really about Classic vs. retail. It’s about how Actiblizz sees the best way to make money. which is why I think both are here to stay and will be in the foreseeable future. the #’ just reflect the playerbase transition during bad or good times in each.

There’s no excuse that I need to make. If it’s not dying, it’s not dying. If it is, it is. One or the other won’t stop the forums from crying how dead it is.

You must be new to the forums.

I like how so many of you just take what the OP presents as 100% accurate data.

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It’s only accurate for the time he took the census. Obviously numbers fluctuate hugely throughout the day / week.

While I don’t doubt that the numbers on retail are lower, you have literally no way of getting an accurate population count.

Yet I showed videos that he’d be lying

I didn’t say everyone. :grinning:

I enjoy your PoV too! It’s nice to get a good discussion every once in awhile.

I don’t think retail will die, either. Classic+ is a nice thought to have, and I don’t deny the idea of it being juggled around Blizzard’s offices, but to me, it seems more plausible for Classic to influence the design of retail to revert that dissatisfaction rather than just focusing on Classic instead. The most that will come of Classic+ will be Burning Crusade, which I’m fine with. Anything else is wishful thinking, in my opinion.

Two things will come of Classic being a reality now:

  1. Blizzard starts to internally upend their philosophy behind the designs of retail, and begins conceptualizing Classic ideas into their game without sacrificing the convenience, accessibility, and profitability that comes with retail. I don’t necessarily believe that retail and Classic clash, because there was a point in time where accessibility and convenience existed alongside Classic ideas: Wrath of the Lich King, the point in which WoW was at its peak.

  2. Blizzard buckles down on their design philosophies in retail and uses Classic as a scapegoat for anyone that might want that original experience.

I’m more keen to the first than I am the second, because it would make sense for Blizzard to want people playing in the version of the game where they can make more money (as slimy as that may sound, but Blizzard is a business and businesses need to make money, I guess).

I agree that there is a growing demographic that are dissatisfied with how games are designed. I’m one of them. I don’t like the idea of loot cycles being the only reward in the game. I want the reward to be the game, and while I’m hesitant to say Classic will maintain its huge success, I don’t deny the theory that Classic is setting forth a growing movement where people don’t want games to be designed the way they currently are. I just don’t know that Classic will be the one to inherit it. I said long before Classic was released that I think Classic still has things to teach modern games, as well as remind people of what makes playing an online game fun in the first place.

Classic had its time back in 2004. No matter how much we want it to, it won’t fill the space of “new” that people want, and I think people would rather want Classic’s design to mesh with new, rather than having Classic, a 15 year old game, dominate the scene as the only game doing that very thing. The only way WoW can ever do that is through retail, which might be a huge undertaking, but not impossible.

Personally? I like Classic. I love Classic. I think Vanilla is primarily the reason why I fell in love with online games in the first place, but ask me if I would have Vanilla or retail with Vanilla influence, and I’ll take the latter any day.

It’s almost as if technology doesn’t always work the way we want it to!

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why you can’t understand that 3000 or even 6000 are really low numbers!

Ragnaros server is dead, just go and try to do some world pvp, or go to a city, just go and fly around, maps are empty!

Haha, only 50 level 120s online. Retail debunked :triumph::triumph::triumph:

If these numbers are even CLOSE to accurate… everyone at Acti/Blizz is blowing out their colons right now.

90% of the players in retail are crammed into ~6 realms. If you picked 33 realms at random it’s almost a certainty that you’d pick random dead realms hardly anyone plays on. Running census+ to see concurrents on random realms is a horrible way to determine how many people are actually playing.

For comparison: There are 1.9 million characters with a raider-io score this season in North America. That counts alts, but not everyone has alts that do m+, and there are of course many more who don’t do m+ at all. The entire premise of this thread is ridiculous

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Pretty much this. RaiderIO and wcl’s alone show how stupid this thread is. Even more so when you consider most players dont even raid/ log or do keys.

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Same here friend