I play casually now so I can enjoy every angle of PvP, not stuck on this DPS only mindset who refuse to adapt and learn.
Arenas especially 3v3 are fundamentally designed with a healer in mind and team comps and synergy revolve around finding ways to coordinate together to score a kill by shutting down the enemy healer
When one isn’t present there aren’t true notions of even peeling kiting or disruption, you just heavily value specs that just have no way of shutting them down or stopping them in any way, so then the damage is inevitable and is just shoving all your CDs even at the highest level and nothing really gets coordinated on either side
Bad argument really, having a healer exist ends up adding more variables of complexity that can exist in a match especially as player skill increases more and more. I can play a match without a healer and with a tank just fine but the match has lost a massive amount of the interesting interactions between classes in arena.
As your skill level goes up you can readily see where a matchup with no tanks is far simpler than one with a healer; I have far less potential to do anything of see anything interesting from either side.
Solo shuffle is not traditional 3v3 Arena. There’s no groups, little organization or planning or comp setup. Apples and oranges.
what do u mean now? u cant really give this sort of advice without being in a position of authority on the topic
which is why it seems so ridiculous to everyone that isnt u to say “try harder”
uve never even begun to try
There’s no “authority” here. There is only participation and if you don’t want to participate, go play something that caters to you. Maybe CoD.
And yet you can still coordinate with your team or make plays to save your team or win the match as a dps when a healer is involved. There is potential for interesting things to happen in solo shuffle and for you to think of multiple win conditions or different ways to play out the match
The ones involving a tank are by far the most one dimensional and it’s not even close
If there was somehow some extra layer or skill or depth added by their existence I wouldn’t really mind and I don’t think most others would mind; their design favors straight up ignoring mechanics people usually have to worry and think about and limiting interactions with your team and your opponents. That’s what sucks about it.
And yet you can still coordinate with your team or make plays to save your team or win the match as a dps when a healer is involved.
You can do that too with tank support. You and the other toxic players refuse to. Adapt. I know change is hard, but it’s not called growing pains for nothing.
your advice was to “try harder”
how is this helpful at all? could u explain how u know just “trying harder” would fix this issue?
if u can not answer this question than u have no reason to be giving this advice
didnt realize u couldnt read maybe this post will help u
perhaps if u dont understand how integral healers are to the entire game of world of warcraft and why it sucks when they arent around u should see how much end game content u can clear without them
go push high keys without a healer, go clear a mythic raid, go push rating in arenas
just because blizzard hasnt realized it is an issue for players doesnt mean they wont
sounds like u might need to start adapting
Just learn your class and how to communicate with your team. Not hard, eh? Try it.
It’s only an issue for teenagers with anger issues. Grow up.
yeah i agree that does appear to be an issue for u
lashing out at me instead of refuting my point is exceptionally childish
happy 8th birthday
After i read below, i quoted this first part because i don’t think the matches have to be this way.
I went on to start typing out things i’ve experienced from each tank, but really its just that i don’t have tank matches where tanks are allowed to wander around doing whatever they want… or rather when they do, its on a timer.
It feels like every other match to me, warlock pops darksoul, i’m behind a pillar. Warlock out of position, cross, he’s dead.
Tanks obviously have, low cooldown decent mitigation/heals but if a tank is just doing whatever they want, those definitely aren’t enough, they’re just a free a kill as anyone else standing in the middle of the arena.
Usually i see tanks have big openers, then they try to keep the pressure up, get slapped or their teammate gets slapped, and they have to run/peel. Replace the word ‘tank’ with literally any melee 3s comp and the objective is the same.
Also, I think a point that has to be mentioned is that a lot of players don’t have much experience fighting tanks. So to throw them in an arena with a tank, something they’re unfamiliar with, while 1600 players can get matched with multi glads; i think its too many things in the mix where they’re just so confused and unable to adapt, then they’re astonished that in their confusion running into the middle of the arena to trade blows with the tank they know barely anything about, didn’t work while the glad dh/boomy crossed the other dps and 1 shot you… it feels steep to judge the state of tanks in solo shuffle off these experiences.
EDIT: also to another post u had while i was typing this; i think healers make everything simpler. in tank/dps/dps , you have to make the trades, the right trades, and take as little damage as possible because no one is lapping a cd for you or healing u.
It’s quite curious the uptick in tanks with little to no experience telling everybody else that they’re the ones not playing properly.
nice swap to meogg, nerdrage. we never knew it was you. Get on your other alts and dogpile dillon so you can appear like the masses agree with you. it’s working!
yeah of course
this happens in everything in life
when below avg people find a way to get an upperhand at anything they latch on and never wanna let go
giving tanks their own pseudo bracket is pathetic and an enormous oversight by blizzard
even if they moved tanks into a dps slot if they made it required for a tank to fight another tank they are STILL only playing in a nonsense bracket
the logical thing to do would be to disallow tanks so they have to compete in the same bracket as everyone else, or allow a maximum of ONE tank per shuffle and let them occupy a dps slot
Obviously the 3500 hunter with 30,000 arena games played has no idea what he’s talking about. Maybe he should play the more skilled role, tank and realize his perspective is quite obviously wrong
No you cannot - the mechanics that tanks provide that are beneficial universally do everything to remove those types of interactions and mechanics
Guardian druids strength is quite literally just existing in the middle of everyone while being immune to control for a large period of time
Prot paladins are basically a semi healer by having a magic dispel and actually strong healing but also their tools like Queen and Spellwarding work best at just making someone completely unpeelable during a window of all inning. You just are forced to accept those mechanics there isn’t any counterplay - if I have a prot on my team they’re just making me unpeelable while I hit w
Blood DKs just pick one target and decide they don’t get to move for the rest of the game and with them shoving their immunities you aren’t preventing that from happening to you in any way that isn’t just you hoping you can win faster
In general this means any matchup involving a tank at the highest level isn’t about doing any form of kiting or peeling it is literally just a race where you pop every button mindlessly and hope that’s good enough for you to come out on top
Things like peeling don’t matter, good CD usage don’t matter, proper positioning don’t matter, etc. in these matches. There isn’t anything to adapt to. The skill cap of a tank v tank matchup is easily obtainable it’s just dull.
Everything you posted can easily be fixed by simply using your class abilities.
No quite literally you just need to actually have the right buttons to deal with this. Like if your spec is just not meant to be in a matchup with a tank there isn’t anything you can do. All of the tanks massively favor playing with melee anyways, especially double melee and make it a complete W key fest in an optimal scenario lol
There is a ton of coordination that actually comes both offensively and defensively with your healers as player skill level increases
For lower skill players without a healer it’s maybe slightly different but not actually unique as your skill level goes up when you have a healer involved. Not to mention with dampening in solo shuffle getting incredibly high very fast this is a bit of a even sillier statement to make
If this is what you truly think I don’t see how this conversation could be productive any further. The gap of knowledge and experience between us is unfortunately too great. Have a nice day.
could you expand on that and educate us?
im interested in learning