I didn’t play Warrior when Shattering Throw was “current.”
What does it break? Turtle? I know it breaks Paladin shields and Ice Block. Does it pop that seemingly neverending Monk bubble?
It removes “magical immunities.” That means ice block and divine shield. Maybe DH’s netherwalk. Hunters turtle aspect deflects everything, which is functionally almost the same but doesn’t fall under that purview.
It also deals 500% increased damage against absorb barriers. This means priest shields, monk cocoon, mage barriers, paladin’s shield of vengeance, likely warrior’s ignore pain, and other effects which absorb a set amount of physical damage.
There is two bubbles the main one basically is a full immunity removes all dots and debuffs basically they can heal to full health, there is another paladin bubble which is basically a melee immunity like the hunters but can only go through by magic damage and warriors can shatter that bubble.
Look up Hand of Protection(or what it is today Blessing of Protection/BOP) and Divine shield they’re two pally bubbles. Which I tested on the PTR Shattering throw removes that you should know this lol
dear god your dull, he explained the difference between them. one is a pure immunity one just prevents physical damage or a “melee immunity” as he put it.
edit: he used the word bubble, because its basically a second bubble, especially when fighting a warrior, the class ability he is talking about is a warrior ability.
Guys bubble is an informal slang term that means different things to different people. The only way to be right here is to be a tool thats gone around spelling out Divine Shield and Blessing of Protection all the time.
If you look around the forums you’ll see tons of places where people gripe about paladins’ “two bubbles”. Its a…less precise description but hey, that’s language for ya. It’s an accepted slang.
Shattering throw used to remove the original hunter immunity: Deterrence, which added some level of counter play to the hunter immunity. Every single ability in game has some level of immunity has some way of countering it, so turtle should be no different.
Here are some examples of counters: evasion and dbs can be bypassed by magic damage or hitting the target from behind. BoPs can be purged or bypassed with magic damage. Netherwalk can be CCed. Ice Block and Bubble can be MDed or shattered. Ams and cloak of shadows can be bypassed with physical damage.