Shattering Throw removes?

I didn’t play Warrior when Shattering Throw was “current.”
What does it break? Turtle? I know it breaks Paladin shields and Ice Block. Does it pop that seemingly neverending Monk bubble?

Is there a list somewhere? Thanks!

Only bubble and ice block.

It removes “magical immunities.” That means ice block and divine shield. Maybe DH’s netherwalk. Hunters turtle aspect deflects everything, which is functionally almost the same but doesn’t fall under that purview.

It also deals 500% increased damage against absorb barriers. This means priest shields, monk cocoon, mage barriers, paladin’s shield of vengeance, likely warrior’s ignore pain, and other effects which absorb a set amount of physical damage.

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I need to test this… might be really nice for 2s.

Best part is, we get it for free we don’t have to spec into it… oh ST. How I’ve missed you.

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Hunter turtles should be shattered by ST tbh as it is a immunity for melee and range with them running around like paladin bubble.

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And does nothing for DoTs or debuffs. So no, it’s not a true immunity.

True it’s like the pally melee bubble but ST shatters that hence why I think it should be shattered as well.

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…Paladin bubble removes DoTs and debuffs.

There is two bubbles the main one basically is a full immunity removes all dots and debuffs basically they can heal to full health, there is another paladin bubble which is basically a melee immunity like the hunters but can only go through by magic damage and warriors can shatter that bubble.

Hence why I think it should shatter the hunter’s turtle

Nah, I think there is only one.

Look up Hand of Protection(or what it is today Blessing of Protection/BOP) and Divine shield they’re two pally bubbles. Which I tested on the PTR Shattering throw removes that you should know this lol

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Can a pally /cancelaura his bubble when he sees the throw casting and cast shield of vengeance to auto pop it for max damage?

I think you are confusing Bubble and BoP. Different abilities and do different things.

dear god your dull, he explained the difference between them. one is a pure immunity one just prevents physical damage or a “melee immunity” as he put it.
edit: he used the word bubble, because its basically a second bubble, especially when fighting a warrior, the class ability he is talking about is a warrior ability.

What are you even talking about.

There is only one “bubble”, everyone refers to Divine Shield as “bubble”. BoP is referred to as “BoP”. The way it’s always been.

They’re both still the same thing it’s a bubble for physical lol

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Guys bubble is an informal slang term that means different things to different people. The only way to be right here is to be a tool thats gone around spelling out Divine Shield and Blessing of Protection all the time.

If you look around the forums you’ll see tons of places where people gripe about paladins’ “two bubbles”. Its a…less precise description but hey, that’s language for ya. It’s an accepted slang.

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Shattering throw used to remove the original hunter immunity: Deterrence, which added some level of counter play to the hunter immunity. Every single ability in game has some level of immunity has some way of countering it, so turtle should be no different.
Here are some examples of counters: evasion and dbs can be bypassed by magic damage or hitting the target from behind. BoPs can be purged or bypassed with magic damage. Netherwalk can be CCed. Ice Block and Bubble can be MDed or shattered. Ams and cloak of shadows can be bypassed with physical damage.

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