I am trying to do a pws and pennace build. so I wanted to make use of crystaline reflection. Since voidshift is next to that path, I decided to take it cuze why not.
But if I end up not liking the power word shield build, then I’ll just switch to the holy word life and adjust the spec.
You can only go so far with theory, I need to test before concluding but no beta qq
The last node for mind games is good, you sure you don’t want it? Also ageis of wrath might be pretty good to negate burst dmg coming your way. I know it decays but that extra 30 percent tho :o
I also see that you didn’t get dark indulgence. Makes pennace 20% stronger. Any reason why u didn’t select it?
I mean I see what you’re going for here don’t get me wrong, but there’s better options that will just synergize better with your spec tree.
Void Shift for one can’t crit, and I noticed you took Divine Aegis in your Discipline Tree. Holy Word: Life can be used more often than Void Shift and can crit to proc Divine Aegis. In my tree, I also went Crystalline Reflection because I’m assuming it’ll trigger Atonement but is just bugged right now.
Last node for Mindgames is meh. It’s just an extra 25%. I forgot what talent I picked over that node, but the last Mindgames talent wasn’t worth.
As for Aegis of Wrath, that’s exactly why I didn’t take it honestly, because it decays by 3% every second. An extra 30% on our shield isn’t worth imo, it was good in Legion when Power Word: Shield was a really big absorption and had a bunch of increase modifiers, but it doesn’t absorb as much currently (yeah I know it was buffed DF). It was also 50% in Legion.
Also, noticed you didn’t take Angelic Feather. Body and Soul won’t be worth now that PWS is on a cooldown. Feather 100% honestly.
Because at the end of the day it’s RNG. If we had our guaranteed Power of the Dark Side with Radiance tier set effect, it’d be worth it.
Fair to say, play style is important when making these builds.
I agree on wrath tho. I want to test how fast it decays and if it’s worth it due to high burst in pvp. But if it’s bad, then I won’t even bother with crystaline reflection and void shield. I’ll just go holy word life. That’s just my view
Oh I remember now, I took Lights Wrath over Aegis of Wrath. I also took the cooldown reduction on Shadowfiend every Smite, Mindblast, and Penance cast.
I’ll probably be keeping Crystalline Reflection because its decent damage with the damage reflect and if it procs atonement, it’ll just make it better.
I don’t know if Void Shield will be worth. It only affects your Power Word: Shield and if you’re being trained you won’t have time to deal damage and refill your shield.
Yah void shield is potato, I wish they would just rework it lol. But curious to see if I can get anything out of it, prob not so I agree. It most likely won’t make it to my final live build
WOTLK was a different time. I remember having 30-45 minute arena matches because Resto Druids were pretty much unkillable and healers also had almost infinite mana in arenas. There was no dampening effect so I’m hoping they add that to WOTLK arenas.
Early season PvP damage was bursty as heck though. Mage+rogue 2v2 teams could melt people in a single stun. You also had 5v5s where DKs would just try and death grip people in and instantly delete them.
Back then I swapped between Disc and Holy a lot. I played Disc and in ICC I had enough haste so I could PWS the entire raid before big AOE damage came out. Back then the healing meters didn’t track absorbs like they do now so you had no real idea how much healing you did.
I also played Disc to tank heal some fights because you could create a lot of absorbs and I also had the legendary mace so it converted my heals into absorbs as well. Really it was just play what spec worked best for the fight. Holy involved a lot of Renew spamming the entire raid as well which made it great on rot aura fights.
Disc during WOTLK was mainly a PvP spec though. You could PvP on Holy, but Disc had pain supression and penance which were kind of big. I played Holy in BGs though because with blessed resilience you could wear PvE gear due to every time you got critted you became crit immune for 6s.
I’m torn between 2 builds for Raid atm. Both are dependent on whether Vampiric Embrace can give Surge of Light procs.
The not yet implemented talent is still a wild card in terms of this spec but I’ve ran some math on haste stacking. Taking into account Unwavering Will’s 10% reduced cast time on some abilities, it would only take 50% haste to turn Heal into a 1.5 second cast time. Power Infusion will give us 25%, so we only need to get 25% haste ourselves to have decent filler spell. We’ll routinely have Power Infusion from Spirited Litany.
If Vamp Embrace can give surge of light procs, we can toss that and SW:P to fish for procs to feed into Lightweaver on the first build. If this doesn’t work out, we’ll just rely on the bonus crit and heal scaling from Divine Word.
Shadow PVP now from PTR build testing.
For now, i am doing this.
Personally, not a fan of mind spike and how it functions with rot style of fighting. The constant pressure i get in PVP also makes it even harder to get everything out. Too much effort and struggle. This feels funner for me at least in pvp. SWD hitting pretty hard its nice.
honestly, wish at least shadow orbs didn’t invest too much on Mindspike and focused more on pure rot dmg and mind blast, that’s it.
Take mindbender if your fully investing in the orb line. Swap monomania for mastermind. Not running surge is a mistake. If you can flay for monomania and dark evang, then you can vt for surge procs.
Also, tormented spirits seems better than auspicious for orb generation. More spirits over stronger spirits when each spirit has a chance to proc an orb. Mind melt surges are better than VI.
Here’s my non-Voidform dot/rot/psychic link build for M+.
I didn’t take Vampiric Insight. I found it procs so much I don’t get enough chances to build up enough orbs.
I also didn’t take Mind Spike, Surge, or Mind Melt. Just not a fan of extinguishing dots, especially when those dots are both empowered many ways and empower all my damage. I also prefer fewer procs (the only proc here appears to be Deathspeaker) and stronger, steadier damage, with the exception that like Eclipse I also enjoy the 18k non-crit SW: Deaths.
Also Mind Spike seems seriously undertuned, even as a proc, and I’m really not a fan of the idea that Mind Melt only lasts 6 seconds. It should last like 30 or a minute, like orbs. That way you can bank the buffs for Mind Blast easier. Surge also runs into the same problem as Vampiric Insight where it procs so much that it munches your orbs early, you don’t get a chance to build up enough orbs to take advantage of the orb playstyle. I could run Mindbender to generate orbs faster, but at that point I’d have to take three additional talent points (Spike, Surge, and Bender) and that’s just not worth the tradeoff elsewhere in the tree for me.
Tormented spirits is better for orb generation, so I went with that. You really want to have 3 orbs up for almost every Mind Blast cast.
Dark Ascension is there for the hella big SW:D/Mindgames/Mind Blast/Shadow Crash hits, but I don’t think it’s necessary to use Mind Spike for it. It just trades way too much damage.
I’m really impressed by how Idol of N’Zoth turned out. It pops all the time and looks amazing.
Mental Decay seems like a great convenience in theory but won’t get much use, even in single-target. You’ll already be refreshing your dots in single-target by casting Shadow Crash, and you’re already taking Misery, so Mental Decay loses a lot of value.
Currently I am avoiding mind spike. I find it very clunky to use in my gameplay. So I am focusing on shadow word death, mind blast, and mind flay for dark evangelism with monomania + death decay.
Cathulu tenticles is more for testing, might go lunacy over it.
Another option is to ditch the mind blast talents and to into all the mindbender talents
The main dmg of my build is shadow word death. Until they give Devour plague agency, I cannot see myself making it the core aspect of my build.
So pretty much I’ll be taking swd over mind flay insanity. Instant cast, lots of procs, great dmg.
This is why I am so upset with shadow orbs adding mind spike. Like why. Why not dp. Mind spike has enough and it’s clunky to use to begin with. At least imo.