Sharding puts Vanilla gameplay second (anti-sharding anthology)

But it doesn’t solve the problem, you don’t need to have played classic to know that having multiple mini-servers won’t solve the problem.
You still face the potential of server queues just because everyone wants to play on ragnaros 1 rather than ragnaros 2 or 3. You still face competition in starter zones. You still face issues with communities being shook up.

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Exactly. Ragnaros 1 and 2 will have two different communities.

Sharding period won’t impact anything near as much as these guys are saying it will. It’s all hyperbole.

That said, if Blizzard can deliver us a smooth experience without sharding, they definitely should.

I am new here, and already can tell that you are a top troll on these forums. No one is more consistently wrong, and you do it with such convincing confidence. Well done Sire. Well done.

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I’m not wrong, and I’m not a troll.

You, sir, just don’t like people disagreeing with you.

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Dude. I can’t even take you seriously. You claim to know things you know nothing about. Please, go to be General Discussion where it seems like you would be happier.

This project and forum is not about taking original WoW and changing it so you don’t have to wait in a queue.

It is about faithfully restoring the authentic experience of 2006 WoW - which has server queues.

If you don’t want queues, long spawn time, large populations, etc. there is a game for you. It’s called Battle for Azeroth.

Please stop trying to ruin WoW again with modern community-killing conveniences.

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Don’t take that dude seriously…his post contributions are mainly complaints and his one created post was shut down by so many, with such authority, he’s prolly ego bruised and grumpy.

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I’d hardly call sharding a convenience, and I’ve also on multiple occasions said I don’t even necessarily want the damn thing. I’d prefer if it wasn’t present.

However, I would prefer actually being able to play the game more. If it takes sharding to achieve that, then so be it. It’s not like you can’t easily work around it anyway.

This project is called Classic, not Vanilla. Blizzards modern tech/solutions will be used to assist with and even help justify the business’ needs concerning the Classic project. Sharding, right click report, modern bot/exploit detection etc…

I understand your chicken little-esque prophesies of doom but I don’t agree with them.

Starter zone sharding will not affect the overall Classic experience in any way.

Server queues weren’t an intended part of the game ( I can’t believe you liken the queues to content…lol) and most consider them a nuisance.

They aren’t shooting for the 10k private server experience. Especially on launch and especially in starter zones.

(edit)

Prolly just another private server refugee, looking for Blizz to make Classic as similar to their private server as possible… trying to mask their reasoning behind easily countered opinions and chicken little-esque prophecies of doom.

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In addition… sharding isn’t even 100% confirmed for Classic either way. So there’s every chance you might not even see it activated at all.

Go to General Discussion.

Login to Battle of Azeroth.

All of your issues will be solved.

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Go back to your private server

Login (while it lasts)

All your problems will be…sorta solved.

lol

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Nope.

One of my issues with Battle for Azeroth is an issue I’ve had since Cataclysm – the old world being removed.

Classic is the only thing offering that. And it’s offering it with better class mechanics, and better lore, and best of all, NO EXPANSIONS!

Why would I go play BFA when Classic offers what I want?

On a side note, they really should think about letting people go back to the old world in BfA.

For the people who don’t actually agree that Vanilla had better class design and mechanics and such.

I feel like that’d solve the problem for a few people around here.

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They never should have removed it to begin with.

New players start the game in Cataclysm… then they progress to TBC, then to Wrath… then back to Cataclysm…

Cataclysm was a cash-in on the “2012 is the end of the world!” hype that was going on at the time, nothing more. And it was really poorly done.

And as it happens, it DID end the world. It’s just taking people years to figure it out.

To be fair, they bowed to player pressure in both cases.

That’s a possibility, however, I think both those choices were bowing to the almighty dollar, personally.

I don’t doubt there was a business gain from it, but the original push was a player one, as raiding started becoming something you rerolled servers for. Dead raiding scenes on a decent population server didn’t get free transfers etc.

Define Classic WoW players for us.

Because I think you and I have differing ideas on that.

Sharding isn’t a solution to anything, it’s a cost effective bandaid to a problem that panders to the tourists they expect will leave anyway. Simply making more servers with the intent to merge them as necessary later is an actual possible solution.

Or maybe the devs can come up with something we haven’t.

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