Sharding puts Vanilla gameplay second (anti-sharding anthology)

Ion also said they expect to have a lot of that influx be tourists who will look at it then quit. That’s why they want to use sharding.

They don’t expect Classic to have a huge core audience at all. Hence why they went out of their way to state that they don’t care how successful Classic is, it’s staying up as long as Retail is still live.

Your worst case is an impossible nightmare scenario. If you want me to give you the Worst Case version of many servers at launch with no sharding its this:

“Classic WoW fails and is closed.”

Is that what you want? If we only count extremes, yours is the failure of the product as a whole.

The rest of us are looking for moderation and compromise. I don’t want sharding across the entire game either, but I also don’t want a 10,000 person queue.

The compromise is having the sharding only affect real players for the first 2 hours of their multi-year experience, and the chance that it might hook a tourist or two because they didn’t get told “No you have to wait 4 days to play”.

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and if they stick to what they said they were going to do, then none of what you’ve said will come to pass.

Your entire argument about the worst case scenario of sharding hinges on the idea that Blizzard wont do the thing they said they were going to do.

You’ve provided very little reason as to why they would do that.

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Ultimately the only real answer to all of this is:

Its worth the risk and can be fixed as true numbers become clear.

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Just realised I missed this.

Blizzard cannot “remove” sharding. They have said they will not enable it. Removing it would require it to be removed from retail as well, since they share the same core engine and platform.

Turning it off, so that no zone is enabled for sharding, they can already do and said they will.

This would work too since it’s functionally the same as removing it.

In either case, Blizzard should never really be “stuck” with sharding on and affecting us.

Especially given that Ion spent more time assuring us he knows the importance of a shared world in Vanilla than he did saying that they think they might be able to use sharding at launch to help with a few things.

This is the main reason why I think even though they will shard the starters at launch, even the Classic devs will be against sharding anything else. Hopefully they’ll actively say “Let it crash” if they can’t get AQ unsharded.

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Edited for videos and updates.

Blizzard, please consider the alternative solution offered by Preach.

I am extremely worried. ANY sharding whatsoever will ruin this project by killing the very thing I need from WoW: other persistent players to share my world and adventures with.

Sharding has no place in the gameplay of original WoW.

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Starter zone sharding won’t kill a thing, at all. (except the desire to see Classic start out like a private server)

They aren’t shooting for the 10k private server experience. Especially on launch and especially in starter zones.

The sky isn’t falling and nothing is going to die. Take a breath, chicken littles. If anything, the servers will live longer and be more stable with starter zone sharding.

It is what it is. Starter Zone shards won’t impact the Classic experience, overall, outside of appropriately handling launch based server bloat.

What solution did Preach offer?

I’ve linked his video above.

The allowance to shard is permanent, and all excuses thereby are whimsical.

It might kill the desire of the Private Server [Edited By Player] meaning we have a nicer and less pushy community when we all meet up in Ashenvale.

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Ok, just sat through it waiting for him to make his point.

The answer is no. Merges are worse than sharding. I’ve lived through one of those connected realms situations, it actually made the community worse.

He is in no way referring to Connected Realms, which uses Cross Relam Zones.

If you paid attention to his video carefully, Preach’s alternative is allowing people to centralize on a popular server with the understanding by everyone that Ragnoras 1, Ragnoras 2 and Ragnoras 3 may be merged. They are not connected.

The difference is people will KNOW I’m advance their Ragnoras realm may be merged at some point.

It keeps sharding out of WoW. It allows people to understand sever merging may happen.

This helps reduce the sudden loss of one’s realm and therefore would lessen the sudden jolt of losing your home realm while maintaining the likeminded Ragnoras or, say, Tichonrius culture of a realm.

When did you start playing?

I started playing on December 25, 2009.

I can guarantee that sharding is a better solution than that idea. Ragnaros 1, 2, 3, 4, 5, etc. will all have their own distinct communities that’ll get shattered when merged into one big melting pot. It happened with connected realms, it’ll happen with merges. That’s what happens when you throw outsiders together – the community goes to crap.

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Having multiple realms that will all be merged does not solve the problems it supposes to fix. Everyone’s going to still roll on the same server and there’s going to be huge groupings on certain numbers and other ones will just be dead. When time comes to merge those servers, you wind up having multiple communities that have developed that wind up being shook up, even with the foreknowledge that they will be merged. This assumes that there is something in place that prevents naming issues with players and guilds which will almost likely not be true.
And ultimately, when those mini-servers reach time to merge, what happens if the population is ultimately too big. Do you still merge it and overload everything? Do you mix it up and confuse people by merging the low pop server of 1 name into another set of servers of a different name?

Mini-servers won’t even fix the problems they propose to fix. It’s sharding with extra steps just to try and appease those who are so vehemently against sharding.

Maybe if you merge Proudmoore with say Tichondrius lol.

But that is what his alternative addresses. Realm merges will be less impactful because they are all part of the same name. And realm names matter in Vanilla just like they do today.

I played WoW almost daily from October 2005 though TBC to the end of Wrath and through MoP and WoD.

I appreciate your honesty. But can you explain to us all how a person who never played Vanilla WoW knows exactly what is best for us in Classic WoW?

How can you argue for sharding in Classic WoW when you never even played Vanilla WoW?

That’s like saying you know automobiles would be great for restoring historic Colonial Jamestown.

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Sharding starter zones won’t impact anything. The click baity arguments and post titles are silly/sad.

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