Beedoobeedoobeedoo Covenience Police on the scene. Everyone push rocks up hills!
Exactly.
Blizzard should listen to the people that are intelligent enough to realize that while sharding on the whole is antithetical to the Vanilla-like (note: Not 100% Vanilla) experience, it will be useful (perhaps even necessary) to provide a playable (read: non-private server garbage) starting zone experience for more than just a select few.
Or, you know, not have 50 dead servers a few months after launch.
Theyâre not listening to the convenience driven players (of which youâre a part of), theyâre listening to themselves.
Thanks for the clarification.
Or, you know, a majority of players donât quit like Blizz are counting on, and theyâre left with the inability to ever stop sharding, and it was all for nothing.
They could offer free transfers to new servers as well as login queues. It seems like youâd rather have dead servers than sharding. Going by your past posts, you mostly seem interested in solo content so this doesnât surprise me.
The chances of that happening are virtually nil. Even when WoW was new and a growing phenomenon, most people who tried it never made it past level 10.
That statement makes no sense. If what you said was true then the playerbase would not have grown.
But your prior statement was based on the hypothetical that many/most players will leave shortly after launch. That might happen. Ion thinks it will, and thatâs why theâre considering sharding. Iâm simply saying letâs imagine that that doesnât happen. That (God Forbid) the population actually grows after launch. What then? I laid this out in another thread. I see three options.
- Open up new servers. Which will be somewhat effective in dealing with new players, but players arenât going to abandon their characters. So overpopulated servers remain overpopulated.
- Free transfers to those new servers. This might help somewhat, but I doubt most players will want to pick up and leave and desert friends, guildmates, etc. And getting everyone to agree to leaveâŚgood luck.
- Keep sharding.
I think Blizz will choose option 3. Classicâs success will just be an excuse for them to extend sharding forâŚhowever long they need, for how ever many situations itâs âwarrantedâ.
Iâve said this time and time again, but sharding is not a solution. Itâs a band-aid, and itâs only effective if thereâs a mass departure of players. Otherwise, the conditions that enable Blizzard to turn it off will never come about.
"Blizzard has revealed that only 30 per cent of new World of Warcraft players make it past level 10.
Thatâs the tipping point at which people either stay or go, which makeâs the gameâs 11.5 million subscriber base all the more impressive."
-eurogamer(dot)net/articles/blizzard-70-percent-of-new-wow-players-dont-get-past-level-10_1
Oh nice find. I hadnât been able to locate that data point as a source.
https://www.eurogamer.net/articles/blizzard-70-percent-of-new-wow-players-dont-get-past-level-10_1
For easy linking.
Again, what does that have to do with anything? As long as more people are joining than quitting, guess what: the population goes up. Amazing how that works.
As far as Classic goes, I expect the population to go up. HenceâŚthe reasons for sharding never go away. Thatâs the problem.
It means that if a million people pick up Classic to try, 700,000 of them never get past level 10.
Sharding allows those 700,000 people to play without requiring 5x as many servers, meaning that after they all leave, servers arenât deserted.
This logic you two are employing is baffling me. Vanilla launched with whatâŚa couple hundred thousand players? Ended at 8 million. So if 7 out of 10 never got past level 10, thatâs completely irrelevant. The population still skyrocketed!! And whoâs to say that wonât happen with Classic?
Weâre only talking about launch, not further down the roadâŚ
Down the road they can add servers like normal, as the growth will far slower than âinstantâ
Youâre right, Vanilla didnât start with millions. Classic will.
I understand what youâre saying, but that still doesnât address what Iâm talking about. Obviously Classicâs launch will be bigger. Itâs why Iâve reluctantly accepted they might have to shard the 1-10 areas for a week or two (though I still hold out hope they find another solution). But letâs say that Classic launches with 2 million players and a month later has 3 million players. Blizzâs anticipation of a mass drop in player population doesnât happen, and suddenly they canât just stop sharding. So they extend it.
Blizzâs anticipation of a mass drop in player population doesnât happen, and suddenly they canât just stop sharding.
If thatâs happening, then more of them are getting past the 1-10 or 10-20 mark. Proper management of servers kicks in at that point, shutting off servers they predict to be full and opening new servers for the later intake.
People keep thinking sharding is the only tool in the box. Itâs specifically targeted at a specific scenario. If that scenario breaks down and breaches the expected limits, they simply apply the same Vanilla tools. Add servers and close random selection to full-servers-to-be, provide transfers from super populated servers, etc.
People keep thinking sharding is the only tool in the box.
Probably because Blizz hasnât mentioned any other interventions. They have mentioned keeping server numbers to a minimum, I think. Could be mistaken.
Probably because Blizz hasnât mentioned any other interventions.
Sure they have. They said theyâd add servers if the population got large. And they said theyâre looking at transfers.
Nothing definitive at this point, just a lot of looking into it. Makes me wonder how many people they are anticipating for launch.