I specifically refrained from stating what IS and only referenced what was said. You are so dead set on making a mountain out of a molehill that you read it to fit your needs.
Correct me if I’m wrong, but the major concern here is ‘if they do sharding once, what’s to stop them from going full on cross realm?’ And I get that. But as was pointed out to another post of mine, there’s literally nothing to stop them from deciding no sharding at launch, and then reversing that decision entirely come AQ.
Can someone make a list of our options and specify how each of those kills a server? I keep seeing a lot of how this one way kills it more than another
I try to, but… I tend to overanalyze possible ramifications of actions to the point where literally the only logical conclusion is to do nothing at all.
Well this is not exhaustive but they could either go
Don’t shard at the beginning (with limited servers) which causes lots of potential lag, plenty of quest and mob competition in the first few zones, and potential queues to log into the game.
The net result here would be that people may be pushed away from ever playing the game in the first place and thus resulting in low server populations that make it difficult to even raid.
Don’t shard at the beginning (with several servers) which causes some servers to be popular and experience the same issues as 1 but allows other servers to function fine while other servers have low population.
Ultimately, some servers will balance out after the beginning to a decent population to allow for normal functions, however, other servers may be imbalanced when it comes to pvp or ghost towns when it comes to pve thus necessitating the use of server merges which which force players and guilds to potentially change names (or, if blizz is feeling it, they may even activate CRZ to prevent the need to merge servers but that is less likely).
Shard at the beginning (with lots of servers). This faces some of the same issues as 2 but popular servers will have less of the problems that happened in 1.
Shard at the beginning with few servers). This has the least potential negatives of the other 3 options with the exception that the vocal minority have stated they will either quit or riot or distrust blizzard.
From what I’ve experienced with lower level resources, they used to spawn randomly after some amount were collected. This meant that the more people farming resulted in a higher spawn rate of those resources.
Now if you’re talking about the rare stuff, that stuff had a fixed timer that it spawned on and they could make those areas free of sharding or just fix the spawn to be independent of the shard.
This is easy to say, but not so easy to live when you are #1324 in line to login to the server and realize it’s going to take 2+ hours for a chance to play.
I lived through login queues in Vanilla. Everyone hated them.
You can leave it for the the initial 1-5/6 area and for the first week or 2 maybe the entire 1-11 starting zones. But after that, it really has no place and it will affect player capped players.
People duel outside the cities, buff outside the major cities (darkmoon faire), gather for raids (zepplins) and more. These area are technically the starting zones, so if you keep the whole zone sharded, then its affecting more than just the leveling experience.