Sharding kills community and server identity

How ecactly would that work?

Johnny is lucky enough to be in the shard with the resources, but Billy gets shafted and moved go a shard with no resources since “sharding should not remove competition for resources”?

My understanding is sharding would be disabled in the vicinity immediately around world bosses, etc.

What about all the resource nodes?

What about those worl d events that are far past the starting areas and that very brief time at launch?

Are you advocating the use of sharding beyond the starting areas and a very brief time at launch?

Resource nodes are less important than world bosses and one-of-a-kind events. Every shard has its own nodes.

Competing for limited resource nodes is important to Vanilla though.

Ion even said he understands that completely.

Sharding does not throw everyone into their own personal shard with no competition.

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And we’re to trust the guy who’s gone on to ruin BFA?

It does however, significantly inflate the number of resource nodes.

…Not like YOU think it does. The net result is still the same – players are competing for the resource nodes they have access to.

If there’s more people playing there’s also more people consuming those resources so net zero impact.

It has an effect on the economy when you have significantly more resources.

Sharding doesn’t necessarily mean an increase in players playing.

That would increase the available resources and reduce resource competition.

That would go against Ion’s statement.

Instead of questioning me about the sharding design. Why not go ahead and read the quote from the Dev.

We understand, and I understand completely, that sharding is antithetical to a cohesive Classic community.

We are competing over limited resources. When Lord Kazzak is up, and guilds are racing to defeat him, there needs to be only one Lord Kazzak. You’re trying to get, you know, if you’re trying to lock down the thorium vein spawn in limited sections of the world, you should be competing over limited resources.

Now, compound that with the limited scope of sharding. The zones we are talking about have a minor roll in “resources”.

The sky is not falling.

But you don’t understand

ThE rP sErVeRs aNd ThE CrZ tHeMs LiEd AbOuT

Perception of a lie does not make a lie. Just like people love to claim Blizzard said the lost the vanilla code. Was never said.

:wink:

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also they like to say blizzard said legacy servers were never going to happen. It’s like the “Luke I am your father” quote that everyone thinks they know.

“Tomorrow can take care of itself. We fight for today.”

Time does not stand still. The conditions of the battlefield today will not be the conditions in many years to come.

If Blizzard wants to change Classic 10 years from now. I will see you back here in 9. No, wait 8, because Blizzard slow walks this baby.

But you said sharding doesn’t generate extra resources…

Good thing it’s going away once the intial launch wave subsides.

Know what’s even more damaging than sharding and isn’t temporary? Loot trading. The fact that this forum gets super upset about a few days of starting zone sharding and not loot trading makes me wonder what sort of thought process is taking place here. The Classic WoW subreddit seems to have easily figured out which is the greater evil, but this sub hasn’t caught on yet.

This place complains about loot trading a lot as well. One of our most replied to threads was on loot trading.

Sharding is just something that, for some reason, a ton of threads have popped up in the last week or two for.

and I’m not sure how they do things on the subreddit, but the mods around here wont merge the threads or do anything about half the threads at the top being everybody’s opinion on sharding that they think warranted an entirely new thread.