Sharding kills community and server identity

I’m just going to add on to what you already have here.

This also will make the game basically unplayable for potential days.

Imagine this amount of lag x 20 and it literally doesn’t stop. You get logged out from laggin so hard, to be put into a que for 2 hours, to get in, to just lag like this again until you dc and get thrown into the q.

And not to mention that with the server merge this will kill any server culture that has been devolved outright. People are worried about server culture and relationships being decimated because of early level sharding can’t seem to grasp that if there was a server merge after there is already established ninja looters/top guilds/trolls/enchanters… will be completely shattered once you merge them onto another server combining everyone and possibly forcing these popular players to name change.

Yeah this issue is literally burning the candle on both ends, nothing is good.

And additionally even if they didn’t do anything to combat this issue… what damage is going to be done by there being extra copper nodes? The server has an extra 500 nodes for the first week or so? I don’t see how this is a real issue.

And yet no ones going to be soloing dungeons fast enough for it to be effective for a while.

Just like no one is going to be leveling fast enough to get extra resources that actually give you a real benefit in the game. If you spend your time farming copper because of sharding early on you are going to be losing money by the potential levels you could be gaining and farming it up through other means.

Which equally applies to your own argument. There’s not going to be enough people farming for a while for it to be effective enough to gain benefit from sharding.

Eh… no.

Watching a ton of your friends in other guilds transfer off your server because they think it’s a great idea to go with their guild to a new fresh server because they have a shot at the AQ gate…

That’s breaking the community.

This is why I oppose server transfers.

Not everyone is super concerned with leveling as fast as possible, are they?

Fact is though sharding shouldn’t be used past elwynn and durotar anyway.

So your arguement for why server mergers aren’t as damaging as sharding is because… of server xfers? Wat

Just the fact that sharding generates extra resources is enough reason to ensure it doesn’t go beyond elwynn, durotar, etc.

It also increases the number of people consuming those resources so net zero.

I’m not saying they are. I’m saying that if someone is specifically farming nodes trying to ‘exploit’ sharding, they are literally wasting their time and losing money that they could make by other means. Basically the resources that will be touched in sharding aren’t important as long as they are sharded on a limited time (as it’s going to be).

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No one is expecting it go past that. Even blizzard has made statements saying it likely won’t be used past starting zones. You are the one making the argument they will use it past that and then crying about sharding because that may happen in a situation you have made up.
You are literally freaking out over a problem you’ve created in your mind.

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And honestly here is a better way you should look at it.

Blizzard already hinted that they plan to raise server caps at launch so no one has to wait in a que right? So at the start the amount of resources per person will probably be similar to authentic rate. And I would imagine that once the launch rush dies down they will turn on ques and sharding.

I was addressing his concern over server mergers, not sharding. Server mergers just make the community grow, that’s ok… Been there and done that on other games.

Server transfers in bulk like at the end of Classic WoW… sucked!

Except that’s not how servers work ziryus.

Servers are supposed to have a set amount ot resources period. This doesn’t care if you have 500 people or 2000.

Your net zero because the server can ultimately support more people goes completely against the design of classic

That doesn’t change the fact that sharding is generating extra resources. Which was my initial argument with ristra.

Ristra claimed that sharding doesn’t generate extra resources.
I claimed it does.

In context, he was talking about server mergers being worse than sharding. Which it is. Server mergers don’t grow communities it destroys them. I was on one of the first servers to merge in WoW and it was a terrible experience. Especially if you are on the lower pop realm in the merge. Your community sort of dissolves into the other and the guilds you use to know and recoginze disappear because they move on to ‘better’ guilds of the other server.

We have literally had people ask for sharding to go beyond that.

We’ve had lots of people ask for lots of things, many of which blizzard has explicitly stated they are against.

It does. But it also generates extra players (limited for both). So the resource per player is honestly about the same if they scale it right. I’m not arguing that it doesn’t, I am just saying it has no impact (given it stays in the limited fashion they explained to us)

Except classic was never designed with resources per player in mind.
It was designed with resources.

Tell me. Did a server with 2000 players generate more lotus then one with 500?

No, it did not. So to say that the resources per player is the same is pretty much going against vanilla design.

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