Sharding kills community and server identity

well thankfully right now Blizzard agrees with me, and not people like you, Galdor, and gorwarth.

No sharding world events. no sharding AQ launch.

Except there is a massive difference.

Private instances are authentic to Vanilla WoW.

Sharding was NEVER a feature in Vanilla at any point ever.

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See, there’s ANOTHER LIE YOU’RE SPREADING. I NEVER said they should shard World events or AQ.

I’m not going to do your research for you. There’s plenty of videos out there.

But let’s talk about Blizzard. Again, they just need to open the game up and work the servers. See what they can handle. Get every little bit out of them that they can. They don’t do this with Current WoW because it’s built for sharding. But Classic is a completely different environment.

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The problems with Aq event were way beyond some lag, server crashes and rollbacks as well, abd all persisted until the zone/server population went below whatever threshold it was.

Dont take my word on it though , just watch the discussion in the lfg documentary about it.

Like i keep saying, level restricting the zone would almost definitely help.

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and yet you seem to defend sharding at every turn.
tell me galdor since you haven’t yet.

how is it that back at burning crusade launch, my server could handle hundreds of people in a single small area with just a bit of lag, but you seem to think tech can’t handle it now?

it used to be able to handle a few hundred people, so what changed?

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and yet almost no one believes classic will have the numbers vanilla had, so it’s a pretty moot point.
i stand by my stance - go ahead and shard elwynn/durotar/etc.
that’s it though. no holidays. no AQ launch. nothing.

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And none of your videos show proof of ‘thousands’, you want them too sure, but they do not.

Yah but open and hope is not going to work for something people are paying for, the AQ event is something they know how badly it can get.

Hey man, I’m done helping you reach your rank 1 post count. Instead of spending time learning and researching these things for yourself, you just make stuff up, lie and spread misinformation with your thousands of posts.

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If it doesnt have the numbers then yah all of this becomes a cows opinion,lol

Sorry Friends joke there😀

except i’m not lieing.
my server handled bc launch, including the world pvp right around the dark portal without crashes.
we had a little lag to be sure but i expect that when you have literally hundreds of people in an area.

that doesn’t tell me why bc could handle such numbers, but somehow modern tech cannot do so, as you have repeatedly stated.

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Show me some posts from me defending sharding for anything beyond Classic launch. You’re a liar, Matcauthon.

and yet you repeatedly tell me that tech hasn’t gotten worse, at the same time that you tell me that new tech can’t handle a couple hundred people while old tech could do that.

so yeah. pot, kettle.

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Do you honestly believe that the hardware for the game is worse than the 15 year old server blades they used back then? Think about what you’re implying.

Think about it. Think about a standard PC from 2004 and think about how much more powerful a $400 PC is now.

considering you are constantly telling me that sharding is needed for a couple hundred people or the game will crash despite the fact that i was able to go through BC launch with crashing…

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Oh looky, another lie!

Show me the posts where I claimed that sharding is needed for a couple hundred people in Classic or the game will crash.

well let’s see[quote=“Galdor-maelstrom, post:332, topic:121309, full:true”]

Alas, it hasn’t.
[/quote]

there is this comment right here.
i say tech should have advanced where you wouldn’t need sharding for hundreds of people.
you tell me it hasn’t.

ergo you told me that sharding is needed for a couple hundred people.

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I didn’t say it would crash. Hundreds of people will lag the game. The tech hasn’t evolved to be able constantly handle hundreds of players actively playing the game in the same visible area without the game lagging.

explain to me where i said the game would need sharding because lag?

see from what i recall people keep telling me they need sharding to keep the servers up and to be able to handle the load the game brings.

not to keep lag down. to keep the servers up.
so which is it galdor

do you need sharding so the servers stay up, or do you need sharding to minimize lag?

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You’re looking for a definitive answer, when there isn’t one. I don’t know how many computations (calculations) the server can handle before it shuts down. Do you want me to guess?

I’d guess that with the limited number of computations in the starting areas, due to lower APM of characters and limited spawns of creatures, as well as there being no PvP; you’d probably be able to fit over 300 players in the same starting areas without much lag. I don’t know how many it would take for the server to shut down.

They’re looking to use sharding because they want to flood a smaller number of servers with players at launch so the drop off isn’t as bad and we can actually have thriving communities without the need to merge servers. I don’t know how many people that will be per server, it could be upwards of 15,000. That isn’t hundreds of players per starting zone without sharding, that’s thousands.

Here’s what happened in TBC when large numbers of players got together to fight:

That’s not my definition of a small amount of lag, or the server “handling it.”

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