Those situations will still arise at end-game. That’s my point. If Blizzard doesn’t have the resolve to tell players to deal with it early on, it’ll become increasingly more difficult to do so later on. Sharding will just become part of the game. It won’t be used to the extent it is in Current WoW, rather just in ‘special cases’. However those special cases are actually what mmorpgs should be all about: events with massive numbers of players. So no big deal. They’ll just utilize sharding anytime the game almost becomes a real mmo. Like I said, sharding launch is not a solution. It’s an excuse, and one that will be used more and more.
The same could be said of instances taking players out of the game world and segmenting them in there own bubble… it’s anti mmo.
People don’t seem to understand or grasp that no sharding at launch will probably mean multiple world/zone crashes, server login queue, session time outs/random kicks back to login screen and many other adverse effects that have been solved/minimised in recent content launches.
Also please don’t categorise or memeify me as an lfr/wrathbaby, I earned a general title and spent a hell of a lot of unhealthy time playing ungodly hours back in vanilla.
i am fine with sharding at launch. i am not fine with sharding beyond level 12 (IE, the end of elwynn/durotar/etc), or in world events, or at AQ launch.
Well they will have to do something if they dont want to repeat the failure of the AQ event, it was awesome, but what would have made it legendary was not having the massive server issues and crashes.
So fine , dont shard it, but do something, what I suggested at least.
i would rather them crash then have yet more excuses to use the abomination that is sharding in classic wow.
but frankly, one would think tech would have advanced enough that an MMO wouldn’t NEED SHARDING to handle HUNDREDS OF PEOPLE. seeing as you know, ITS AN MMO.
You didn’t read what they did to accommodate the players they had in single areas, did you? I wonder why no other MMORPG has thousands of players all in a single area.
you keep telling me that vanilla wow was a simpler game. so tell me, how is it that burning crusade, which was obviously more complex then vanilla, could handle hundreds of people all in a small area with just a little lag.
tell me how it is that private servers can handle hundreds of people in a small area with just a little lag.
yet classic wow, can’t?
the game sure used to be able to handle it.
so what changed galdor? don’t give me your crap that the game is more complex, because you literally always point out that classic is more simple then live.
so tell me.
how is it that wow can’t pull off what it did literally 12 years ago in burning crusade?
Go ahead Galdor, with your wisdom, tell me how:
Burning Crusade pulled it off.
Private Servers pulled it off.
What Blizz should do (and soon) is invite a bunch of people to test out Classic. Throw a thousand+ into a smallish area and see what happens. And do what they need to do to make it work.
Yup there was , the LFG documentary speaks to how bad it was ,and no pservers did not have ‘thousands’ and we also do not know what exactly they did to achieve anything.
Did you not play back then? It was great fun until massive server lag kicked in, then the crashes and rollbacks.
Like i said, if sharding isnt a solution, fine, but something will have to be done to improve it from what happened then. Level restricting it would be one good way.
Private servers have had thousands, but I digress.
There’s no reason for them to be unprepared for Classic’s launch. So make use of the players. Stress the Hell out of the servers for the next few months. Optimize, work out the kinks. Classic is a game built around the community. They simply have to find a way not to split up that community.
You can read the Nostalrius postmortem if you want information on how they managed to have so many players in a single zone. Modern hardware can’t handle hundreds of players in a single zone without sacrificing gameplay quality.
Your claim that BC hardware could handle hundreds of players in a small area without lagging is not true. The game NEVER used to be able to handle it, it’s just another lie that you’re perpetuating.