Sharding kills community and server identity

Not for Classic WoW, that’s the point I am making here… Sure in BFA there is a case for that, but in Classic? No way; not even close.

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Ion literally said why they’re considering sharding: because there will be a ton of players at launch, a bunch will leave and the result is a lot of empty servers.

I’m not talking about why they intend to use sharding for classic. I am talking about the reason for sharding as a whole, like the reason it was created. It is 100% because of server lag which is why it is used so often in retail.

It depends on what your arguing here. If your arguing there REASON for using it then sure I guess. But your description of how server lag works is incorrect.

I am no more interested as to why they shard in BfA as I am in why they added lfd and lfr.

And seeing private servers have thousands of players mashed together in a small area and the server handles it fine leads me to believe that it’s absurd Blizzard can’t pull that off. Invest in some real servers.

Then why are you chiming in on a discussion that is literally talking about why they shard retail? Read the context of an argument before jumping into it bud.

You’re in the Classic forum and this thread is about sharding in Classic. Pulling it off-topic and then criticizing people for not continuing to keep it off-topic?

I guess you never read the Nostalrius postmortem they released.

That’s how forums work… they sometimes lead to other discussions that are related to the topic. If you can’t stay in context of an argument then just shut your mount and move on.

Btw you are doing exactly what you criticizing me for just so you know.

Proving my point exactly… BFA is very different form Classic.

Example, BFA a single spell can have numerous effects and not just the typical stuff like frost bolt slows you, but several other components that buff / debuff the caster or target.

Moreover not only does this spell take place, but the AE effects, debuffs, buffs, etc all need to be clocked too. This problem is compounded by the fact that almost every ability in Modern WoW does more than a single thing, but numerous things.

Additionally there are a TON of AE abilities in Modern WoW that just do not exist in Classic…

Sure there are AE’s in Classic, but not in the same scale that exist in Modern WoW.

The number of calcualations that take place in BFA by say… 25 players reason for the raid size change in TBC is a tremendous number that take place in almost real time.

It’s truly impressive at just how complex the situation is server side for BFA due to the literal tens of thousands of calculations that take place in a moment.

However Classic is very very different, each spell in Classic WoW has a lot less going on than the namesake in BFA. Sure there are things going on, but no where near the level of spell complexity of BFA, it’s not even remotely close.

Server hardware and the power factor of that hardware has evolved so far since Vanilla 06 that its not even slightly comparable any more.

If there is server lag in Classic, it’s nothing to do with the number of spells or the number of players in the area but because they have some funky things going on with the server attempting to keep a bad connection.

Bad connections burn a ton of horsepower server side and can cause your connection to appear to have high latency even when your connection may be really good like 30Ms actual, but due to server latency created by a bad connection to afganistan, it can give you an artificial latency of 500ms + making the game very much not enjoyable.

I didn’t prove your point… You said:

And that’s WRONG. The entire rest of your post is useless and not relevant to this one statement I said was not correct. The number of calculations increases exponentially when there’s more players visible in the same area in WoW, whether it’s Classic or BfA.

There are quite a few reasons for server lag, typically it’s not load related now days because the software is not limited to a rigidly dedicated piece of hardware like it was 15 years ago. When you have a VM that’s under performing it’s given better resources and or moved to another.

You either don’t understand what I am saying or you just don’t get it…

I know that the number of calculations expands as you add more players We both agree on this yes

Is that value exponential? Not always.

BFA is far more complex and requires FAR more resources server side than Classic. I hope you agree with this because its fact

Classic has a few things going on, but it’s not so complex that server lag will EVER be an issue based on player loads of a standard Vanilla size population. It’s just NEVER going to happen because the hardware is 1000X more powerful than it was in original Vanilla.

If you knew how modern servers worked you would not even be worried about server lag for Classic WoW because its not even remotely imaginable.

The only thing sharding will do in Classic is offer QoL, nothing more.

Let’s do some Grade 1 math.

10x10 = 100
10x10 = 100
100+100 = 200

20x20 = 400.

That’s blizzard providing something to do… they’re quests in the game.

you don’t understand what you’re talking about…

Ion and Lore are not working on the server hardware and are merely talking about stuff they have been told… They don’t even totally understand what they’re talking about…

YES, BFA is complex, but you’re entirely missing the point… Classic WoW is not.

Player driven =/= player created

I understand there’s some relation on the topic. But…all this does is make people try to address Classic issues with Current WoW mentality, which Ion said they don’t want to do.

This is a sensitive issue because I think it’s the most anti-Vanilla thing they could possibly do. It’s absolutely community killing, even at launch time. Especially at launch time. If the demo is any indication, sharding will be a HUGE detriment. The threshold was ridiculously small…like 50-70 players max or so you’d get sharded. I know this because I watched a pvp tournament going on, logged off, logged on another character and was sharded. And there was probably about that many players there.

So what is the reason for this? I was just watching an Elysium video where hundreds and hundreds of players are jammed together pvping. No server issues. Yet Blizzard can’t pull that off? Why not? Is it this cloud-based structure people talk about? Then like I said: invest in some real servers. That’s what they did the first time around. The launch issues weren’t a failure of the servers, it was because the manufacturer had them configured wrong and no one knew how to fix it, since they were so state of the art.

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You’ve wrong, as usual. You think you can write up a huge wall of text and throw a couple lies in there, maybe you’ll try to make yourself sound intelligent.

Your post count sure caught up to mine quickly there pal, you should slow down.