Sharding kills community and server identity

And that is why i fight against sharding at every turn.
I don’t even like it in retail.
I consider it anti mmo.
I consider it anti vanilla.
I want it gone asap and i don’t want blizzard getting second thoughts.

Classic was also not designed to have a major influx of players at the start and then have it dwindle over time. This feature is to combat the EXTREMELY negatives aspects that come from this phenomenon that blizzard and us both know is going to happen.

If we have to suffer from having extra resources from elwynn for the first couple weeks to save our server populations in the long run so we can actually play the game and have a community, you should be all for it.

Obviously in a limited version of sharding.

Again you’re arguing a situation that you’re making up in your mind.
Higher level resources should never be subjected to sharding, especially considering that the statements blizzard made on sharding suggested that resources like that wouldn’t be subjected to sharding.

And provided sharding remains in such a manner i will be fine. But i will also fight against it at every turn because sharding doesn’t need to stay. Sharding is anti vanilla and anti mmo

Again the whole argument about resources was because ristra was lieing and saying sharding doesn’t generate extra resources.

And I agree. But it will help at the start to fight these things so as much as I hate to say it, it isn’t all that bad if they use it in the way they say they are going to use it.

Depends on how they’re used.

If you have a few dead realms and merge them into a single strong mid population realm that’s a positive change for most of the players so long as friends lists and names can remain intact.

That’s what I came back too when I returned in Legion… Alliance on my server was in a very strong decline by the end of Wrath… It was super sad, and coming back to the server in Legion was kinda odd with all the other server tags involved.

Do I think Blizzard handled that correctly? Eh, not exactly and I agree it was jarring but I have seen server merges handled well in other games.

I think they could do a better job

Yes well seeing as how loose blizzard is with their word about it in retail…

Yes they are technically doing as they say, but i still believe they are sharding when they shouldn’t.

Following their word? Yes.
Abusing the leniency their word gives them? Yes.

You and I both already know where this one is going. So let’s just agree to act like you didn’t say that lol

Look i agree that i was wrong about them saying they wouldn’t shard.

I just feel sharding is something that should be used only as needed.
I don’t think a couple dozen people requires it.
Or if a couple dozen people does require sharding maybe they should use better tech because you know…MMO

I agree, but I honestly do not give a flying F about retail, and obviously any form of MMO has been so long beaten out of retail that I honestly do not blame blizzard for just focusing on everyone having literally 0 lag and sharding whenever they can. I know you might feel different but the MMO aspect to most has died so long ago, I don’t blame them.

All I know if that for classic they said sharding only at the launch, and if they do try to shard anything, and I mean anything else outside of launch then I will 100% quit. In my mind just let the server lag if people want it to, you are able to leave the area if you so choose. You do not have that luxury for launch as you are stuck in that zone and you can’t leave until the lag is done or leveled past it.

Lets put it this way. Im playing ff14 and having a hell of a lot more fun then I’ve had in wow in a long time.
Even if all im doing is nub stuff

Don’t blame you WoW is trash now and has been ever since late WotLK.

Wrath was yhe beginning of the end and only got worse as the expansion went on

I agree with you fully, but the reason for sharding is not lag…

You could play WoW on a pocket calculator, the issue they face is quality of life for the solo-players.

Sharding does not help latency server side at all, because the same number of calculations are taking place on the hardware.

The advantage sharding brings is giving the players enough NPC’s in world PVE to work with, or enough mining nodes.

The lag you experience in AV or Raid is due to serve side calculations and the server attempting to communicate and keep alive a piss poor connection to some one with a really remote ISP such as down under.

The reason the long distance / trash internet connection matters so much; the sever burns a ton of clock cycles and in turn a lot of memory in an attempt to both keep that client logged on and simultaneously communicate with the other clients.

This is assuming Blizzard’s systems are similar to other’s of the same type and I do suspect they are.

Because of the pseudo cloud based system they have, the server load or number of players on a server is kinda meaningless because they factually have that much server horsepower on tap at any time to meet the needs of almost any load.

In theory you could cram 20K players on a Vanilla server and the only issue you would run into is a serious lack of NPC’s to interact with as well as other issues like no herbs to gather and things like that.

This is why Shards are handy for high population realms, because essentially they’re world instances… Just like a private instance; its all hosted on the same gear, you’re just not seeing the hundreds of others doing the exact same things on the same hardware.

Hope that description makes a little bit of sense.

You’re wrong, again.

No, on this one I am correct.

With Classic WoW the number of calcualations is so much less demanding than BFA or any other version of WoW. Because of that simplicity you really don’t need a ton of hardware.

The systems that Blizzard has are overkill to say the least regarding this project and the only thing that Sharding will do is QoL for players who don’t want to wait on NPCs.

If you’re trying to play WoW on a pentium 2, then you have other problems.

Except that’s how economies really work out in servers, the amount of people consuming resources is directly tied to how valuable those resources are. If there’s twice as many people using resources and twice as many resources being generated the resources stay the same value, so net zero impact.

I was impressed with how polished that game is. But that combat…so boring. The gcd is rough. And you get so few abilities. At least while leveling.

Sharding is 100% because of server lag. Almost every single thing you mentioned is server side instead of client side.

When there’s 100 people casting frostbolt at you, it’s not your personal latency that matters, it’s the servers.

In a game like WoW EVERYTHING has to be server side otherwise it’s way to open for exploiting.