Sharding in classic is GAME BREAKING

You seem to be under the impression I don’t understand their logic. What you wrote about their reasoning is what I’ve said numerous times. Just because I understand it, doesn’t mean I agree with it. Community has to be the #1 priority in Classic. So a system that fundamentally breaks community can’t be put into the game. Find another way.

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Jfc read my comments above I’m on the side that told people to wait after launch. You’re preaching to the choir

I really don’t understand why people think there will be a massive downturn in players after launch. According to the survey on r/classicwow over 70% of players planning on playing Classic have no current sub. Who’s to say a large portion of that other 30% won’t keep playing Classic? Retail is in a sorry state to say the least.
Either way if there’s any way to avoid mega server populations then it should be done. The world was only built to handle a few thousand players at once.

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Relax people. This isn’t worth your time fighting over on the internet. The fact is that we don’t have much control on what the developers decide to do. Just ask yourself this question. “Do I want to play Classic?” If you do, then do it. If Classic ended up to be a disaster for you then just F**k it and quit.

Developers are probably looking at these posts and be like “These guys have no idea what they are talking about” and they are just going to proceed with what they think is the best option.

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If you understand their logic why did you say,

If you understood their logic you would have said “why should authenticity be sacrificed for healthy populations in the future”

And I personally don’t think their plan having sharding for the first couple weeks in the starting areas will effect community at all considering its temporary. On the other hand dead servers does effect server community forever. So by your logic ‘server community should be number one’, their plan is doing exactly that.

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How do you know they won’t have sharding after the initial launch? Because Blizzard told they wouldn’t and they have never gone back on their word or said one thing and done the exact opposite?

Blizzard already told us that "one of the tenets of Classic WoW is none of the cross-server realms and different [server] sharding options that we have available to us today. " That didn’t stop them from considering sharding, though, did it?

Tell us all why those who cannot handle the inconvenience of not having sharding and having to deal with competition cannot wait 2-3 weeks to start playing?

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I invested a lot into WoW and it was really worth it. I had some great times. When I’m promised the opportunity to revisit those times it means something to me. If it ends up being a disaster and I have to say “F**k it” and quit that would be really sad. That goes double if it’s because of something easily preventable.
I’m sure a lot of people feel the same way.

If Blizzard uses sharding, in even a “limited manner”, at launch and there is not a huge population drop off, what makes you think they would not extend sharding to encompass the entire world?

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They certainly would. That is why I’m totally against sharding and mega server population caps.

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Even Ion acknowledges that sharding is totally antithetical to vanilla, but we have no idea what we’re talking about.

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Oh yea…I feel you bro. I was there 13 years ago so I totally understand. I hope Classic is a huge success so I don’t have to say “F**k it” and quit as well : )

So your advice is not to voice our concerns? And just quit when a crappy product is released?

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My advice is to stop pointless arguments because Blizzard already know about this “problem”. People here just want to convince others that they are right but they don’t know what the developers see.

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What are “starting areas”?

Blizzard cannot “unring” the sharding bell. What happens when those players who are only concerned with their own convenience and who see all those other players in an MMO as nothing but obstacles in their way move out of the starting areas into areas without sharding, find themselves suddenly faced with hundreds of “obstacles” and “request” that Blizzard remove those obstacles in those areas as well?

We’ve already had at least one supporter of sharding advocate using sharding thoughout the secondary areas (Westfall).

What happens when all those obstacles are in their way in STV and they cannot complete the Nesingwary quests as quickly as they want? What happens when those inevitable “requests” for Blizzard to once again remove those obstacles in their way start pouring in?

Where does it stop?

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Those who oppose sharding may not know what the developers see, but they DO know Blizzard’s history of saying one thing and doing the exact opposite.

IMO, they are justifiably concerned that history may once again repeat itself.

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A rational person would see this as either 1-5 or 1-10. You know this you are just playing stupid for some reason to make a really bad point.

This wasn’t made to convenience anybody. For the last time. So blizzard will not extend it for anyone’s convenience because they aren’t implementing it for anyone’s convenience in the first place.

Who cares? Let them advocate for dumb requests, blizzard already told you their plan.

Once again, they aren’t putting this in for anyone’s conveniences. Can you really not get that through your head or are you actually choosing to sound stupid?

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Oh yea…no doubt. Maybe everyone should just say WE WANT SHARDING…: )

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What is the alternative to sharding? Dynamic respawns? A bunch more servers than are actually needed long term?

If people can’t even complete quests in the initial rush because they are less likely to stay as that means they won’t be able to level. I’m sure everyone can figure out why Blizzard wants people to keep playing.

Now, if there is no sharding, but they make a ton of servers to accommodate this, then later down the line you will undoubtedly have low population realms where people can’t get groups for dungeons/quests in a timely fashion. Low population realms rarely become high population ones as new players naturally will flock to higher/medium population realms.

I can see limited dynamic respawns being a viable alternative (starting zones) but what does that accomplish that sharding does not?

I suppose the last option would be to have fewer servers but if Blizzard goes that route, you’ll have queue times for the first couple of weeks/months. I’m fine with this (I work odd hours) and I’m sure many others are too but is the silent majority? Do people who spend all day at work, boot up their PC and start up WoW want to wait for possibly an hour or more to finally start playing?

These are all things I’m sure Blizzard is taking into account when deciding how to handle populations on their servers. I’m ultimately unsure of what the best solution is, but let’s wait until we have all the details before we cry that the sky is falling.

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Someone that actually gets it!

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You must be new here lol.