Sharding in classic is GAME BREAKING

That’s a plan, not a promise.

Also, source?

They should put an asterisk on that hashtag, because sharding didn’t exist in Vanilla.

Stop believing game devs. Or at least wait until they actually deliver something as promised. And remember, nobody on the Classic wow team has actually come out and guaranteed no sharding after the first x weeks. They have every opportunity to do that, but they don’t. Because they can’t.

2 Likes

I’ll believe the game Devs over a bunch of ramblings from people who just want to troll. The game Devs for Classic sound very believable, they didn’t shy away from any question, they answered them all.

Sorry, the only sharding we may get will be in the starting zones, and even that isn’t confirmed!

What statement exactly are you believing? Unless they’ve actually promised no sharding other than xyz, or no sharding after a specified date, there’s no dev statement to believe. Nothing has been promised. We may know their intentions, or ideally what they’d like to do, but intentions don’t make video games.

And there really aren’t any consequences for lying when developing video games. Remember when Sean Murray said you would be able to see and grief other players at launch in No Man’s Sky?

The only thing we know for sure is Classic will have some form of sharding. That’s the only thing that has been confirmed.

Save your praise and belief for these guys when they actually deliver.

I’ve actually sat and listened to the Classic developers, and I believe in their intentions. Maybe you should do that before posting? We will not have sharding except for maybe in the starting area.

Do you people pay attention to literally no news on classic at all but still feel the need to comment? JFC

That’s one of the many sources for you.

1 Like

Intentions are not promises. It’s just a statement of what devs would ideally like to deliver.

Save your praise for the finished product.

1 Like

I’ll choose to believe in the goal set forth by everyone involved with the Classic project. Every response has been nothing but honest and forthcoming. You are free to believe whatever you want.

1 Like

How can you even evaluate dev statements when the game isn’t even out yet, and the only thing we’ve seen is a demo with sharding?

Also, have you never had an experience where devs have said one thing about a product and delivered another?

Remember aerial combat in WotLK? That made the back of the box.

I’m not sure what part of my previous posts leads you to keep responding to me by saying the same thing and basically getting the same response, but here it goes again.

I’ll choose to believe in the goal set forth by everyone involved with the Classic project. Every response has been nothing but honest and forthcoming. You are free to believe whatever you want.

Did it? I don’t remember.

I believe that devs believe what they say at that moment but things change. That doesn’t mean they’re liars in any sense.

Please provide a Blizzard statement that defines in no uncertain terms exactly what areas will be subject to sharding and exactly what their “limited time” frame is.

We can all guess, or form our own opinions as to, what those areas time frame will be. At the end of the day, though, guesses and opinions is all that they are.

Until Blizzard specifically and definitively defines their “limits” for sharding, we can do nothing but make a guess based on our own individual opinions.

They also told us:

“One of the tenets of Classic WoW is none of the cross-server realms and different [server] sharding options that we have available to us today.”

How did that “plan” work out?

1 Like

Answer my question.

It is going strong considering they said they are only using it for launch and nothing else.

There IS still a mystery about what Blizzard’s specific limitations for sharding will be. So far, they have refused to definitively define those limitations.

Is that because they simply have not yet decided what those limits will be? Is that because they do not want to be held accountable if they feel they need to extend sharding “just a bit” beyond what there current planned limits are? Is that because their plan is to “sneak” sharding into the entire game a little at a time? We do not know.

All that we know is that Blizzard has so far refused to definitively define what the limits for sharding will be.

You may have your own guess or opinion, but that is all that it is–a GUESS or an OPINION.

How is the “plan” of "NONE of the cross-server realms and different [server] sharding options that we have available to us today.” going strong when they are considering using sharding, something they told us was against the tenets of Classic and that they admit is antithetical to vanilla?

Ok so you think it is still a mystery got it. That’s all I needed to know. No point in arguing with someone who can’t understand that it isn’t.

Also, yeah it is still going to plan considering they said they weren’t going to have the same launch experience and that sharding won’t be apart of the normal game so a temporary sharding that goes away after launch fixes this. So yeah it is going to plan.

I guess there is no point in arguing with someone who refuses to acknowledge an objective truth or who says “their plan is still going strong even though they obviously are not doing what they told us they planned to do”.

In what Bizarro world does “NONE” equate to “limited”?

What they say, and what they do are not necessarily the same thing.

I am pro-sharding (just to get that out of the way, I’ll plant my flag). I am pro-sharding because I think the “needs of the many out weigh the needs of the few”, that Classic is a menagerie of things, and no one thing can “kill” Classic, particularly sharding. LFD? Sure. But sharding is not LFD. It’s mostly transparent.

Blizzard is motivated by play experience, short term server stability, long term server health, and operational overhead. Not necessarily in that order. Sharding handily addresses all of those issues.

I’m guessing that Classic will release on a limited number of realms. Those realms will be sharded for as long as necessary, in as many zones as necessary, to keep the servers on line, the play experience reasonable, and, most particularly, for the server populations to stabilize.

They should know, quite quickly, whether the player population is a tsunami of casual interest that will soon pass, a rising tide of new growth, or a stable set of players. The initial set of realms will be configured to absorb the impulse created at launch.

There will not be “enough” realms at launch. They will be conservative on how many realms they stand up initially.

Only after some time, after initial reception, after folks have had a chance to play, to experience, to stay, or go. After they’ve evaluated the infrastructure and game play, etc. only then will they discuss internally whether more realms are warranted.

THIS is the “danger point” when it comes to sharding. THIS is when the voices against sharding will need to be heard, because Blizzard may very well be encouraged by what they see to leave sharding enabled on the existing realms rather than create new realms to balance the load.

Over provisioning of the realms is a real danger, and a real problem that they want to avoid. They WILL NOT let that happen again if they can possibly help it.

The happy path is to use sharding to relieve early population surges, watch things settle, get some better planning numbers on populations, then provision new realms that folks can start anew or transfer too to relieve pressure. They can simply say “Realms A, B and C have sharding but the new realms D, E, F won’t” and watch populations move.

And, no, they won’t give you a free transfer.

My thesis is that once the rush is over, the novelty gone, sharding, EVEN IF ENABLED, will simply not be an issue because the zone populations won’t warrant it.

On the other side of the coin, they may well LEAVE IT ON ANYWAY, but set at a higher level specifically to prevent server crushing events as a last straw in the name of server stability. A fail safe. If you never try to start a party with you and your 300 closest friends, it may well never come up. But they should be able to ramp up sharding to where city raids are reasonable and possible without it impacting those.

The only thing this would have any potential real impact on is the Gate opening. That’s would be a big question mark. I’m glad I was at the gate opening on my server, despite absolutely horrible lag. But it would have been more fun without the lag. I don’t know what to do about the Gate opening.

In which case if they DO go against their word and use it later, then I think people should be upset and completely rage. As of right now, that’s just speculation and nothing more.

You mean like someone who does not understand what starting zones means?

Wait? Starting “zones”?

Isn’t everybody saying the “starting AREAS”? When did it suddenly become starting ZONES?

Which is it? Is it starting AREAS or starting ZONES?

Even Ion, in that video that is so often linked, specifically says “Valley of Trials” (a starting AREA and “Elwynn” (a starting ZONE), but never even limits sharding to “starting areas” or “starting zones” specifically.

I’ll ask you again, in what Bizarro world does “NONE” equate to “limited”?