It is about ALL of that, server stability, lag and crashes are also what they want to avoid all due to over population from all the people who are going to try it out.
You can’t ‘avoid’ tourists, you WANT them, you just think that all tourists will be all current players solely and not any from the much much larger former players or outright new people , because you never know how many of them actually will fall in love with Classic and want to play.
“Tourists” in the sense they just want to look at it and likely wouldn’t even make it to 10. That will make for a larger launch (in appearance) and a larger strain on their servers. Once you get past that initial group, it smooths out immensely.
The AQ event did not have “some lag” it had servers dying and people DCing and relogging into random places when they actually managed to get in hour later. And inversely sharding does not lead to dead zones.
this may be, and honestly gets to the point that Blizzard honestly almost can’t win here no matter what they do, if they leave it out and the server cannot handle it they will get crucified all over, if they use it, they will also be crucified, so we just have to hope that they dont choose to use it and that the servers can handle it.
It’s also not 2006 anymore and Blizzard has better hardware, software, more experience, and hopefully more funding. I don’t expect a repeat of AQ launch or even vanilla launch for all the reasons already stated.
Sharding doesn’t lead to dead zones, no - it’s a band-aid to try and fix issues that are not always issues. Too many players is a symptom of a thriving population, and shouldn’t be split up. Sharding isn’t a system vanilla needs. Though given our long history of discussions, I’ve come to the conclusion that you don’t want vanilla in the first place.
Or you just believe a time machine is not what we’re ever going to get and accept that.
I do think people confuse the difference between sharding, phasing and cross realm stuff quite a lot though. I know I saw plenty of players on day one in all of the previous expansions. That those numbers died off fast has more to do with the expansions themselves than any specific technology.
If you fell asleep during Vanilla and woke up now, you shouldn’t be able to tell the difference. In other words, it’s a time machine.
There’s no confusion. Of the three things, sharding is the worst. Phasing at least makes sense from a story perspective. I don’t think it’s good storytelling in an mmo (where such zone changes, for example, should be server-wide, not by individual), but for its purpose it makes sense. CRZ just gives the illusion of a community. But it’s just random strangers you’ll never see again. Sharding, on the other hand, prevents communities from even forming.
Id like a time machine sometimes though, even little tastes of it would be ok with me.
This could be its own new topic really, but I like seeing how my actions affect the world, i like that not everything changes all the time though either
This might come as a shock to you, but some people actually want to make new friends. What you’re describing is not an mmorpg. It’s just a multi-player game with friends.
Shards still group you with random strangers so you’ll meet plenty of them.
Think about it like being a large room, at the end of the day there’s only so many people you’ll meet it doesn’t matter whether the room holds 200 people or 1000 people or there are 5 rooms that hold 200 people each you can only meet a finite amount of them.
But…but I want to make friends with all 5k people around me from levels 1-10. I plan on meeting and interacting with 2 brand new people per second. Literally unplayable. I can’t wait until level 11
Honestly it all depends on how many servers they plan on having for launch day. I don’t want to wait in ques again like the old Mal’ganis days. I think sharding is bad for the community, but it would be hard to build a community when you can’t even log on.