I would very much like to see a link to a Broodlord log that a shaman did 800 TPS.
In mitigation gear the most melee you can relatively put out is 250 TPS.
Rockbiter, with 100% Flurry uptime, is about 90 TPS.
Even with Primalist legs your looking at being short alot of spell hit and short alot of spell crit to have even a 5s Earth Shock carry that load.
Lightening Shield is garbage for threat in any fight longer than 75s because of its mana drain and lack of threat modifier.
Coupled with a lack of opportunity to utilize a Major mana pot and being relegating to only Night’s dragons breath, a tanking Shaman is lucky to regen 500 mana per minute.
As a Shaman tank, I think that it is viable. I think a way that it is optimal is how it fills out a tank role, while not starving other tanks for gear; it is a tank class that is not warrior. I think it was designed as an off tank. I found one of my logs from broodlasher, and looking at the damage graph, it shows that shamans are somewhat comparable to warriors https://classic.warcraftlogs.com/reports/KP6D1vybhHC3WRdV/
At cap? The only tanking gear would be leather, you’d be so squishy. It works for Druid since they have bear form that ups their armor/hp, come out of bear form and you just get dropped which again is why they have bear form, same for Shamans except you have literally nothing except a shield which you wouldn’t be using as you’d need the 2h for threat, also no taunt?
Your 4 highest DPS were two Rogues and two Hunters…both of which can manage their threat.
Your highest Warrior DPS was 482…
The only way you got away with that, even with the very low DPS levels from your raid, was your lead off Warrior tank was dealing 450 TPS without the ability threat values being factored into place…ie 600+ TPS.
Average melee hit on Stayb: 861
Average melee hit on Totemic: 1400
The Warrior is using non-Plate pieces because they have survivability to spare even on a fight like Broodlord. The Shaman is having to pump out as much extra Stamina/Armor as possible to even approach the Warrior.
The Shaman spikes down to 19% from a single Mortal Strike with no other abilities used immediately before or after. Had Broodlord followed up with a non-crit, non-crush melee attack, the Shaman would have died instantly.
The Warrior spikes down to 30% from a Mortal Strike and melee attack combo. This is the combo that would have destroyed the Shaman.
Warrior held Broodlord for 57.4% of the time, and took 37.9k damage, over 1:29.
Shaman held Broodlord for 31.11% of the time, and took 30.2k damage, over 1:29.
The Warrior took 37.9k in 51.086 sec, or 741.89 DTPS.
The Shaman took 30.2k in 27.690 sec, or 1,090.73 DTPS, or 47.02% MORE DAMAGE THAN THE WARRIOR
Valarkin already covered the threat problem well enough, but on the defensive front, the only reason Totemic didn’t die to Broodlord is sheer luck, all while a Warrior did the vast majority of the heavy lifting.
It’s awful, obviously has no mechanics for actually tanking, and dumbos have been trying to make it work to be edgy since 2004 and it has never worked.
i mained a shaman in classic thru wotlk… shamans cannot main tank… they just can’t. even when tbc came and their enhancement tree’s turned into insane damage… they just can’t. so for classic, no way in hell
First off, I agree shamans get hit with physical attacks harder than warriors, primarily due to armor value on gear that shamans equip.
That being said and from what I understand of bosses, the bosses cycle through abilities.
Looking at the damage graph of that cycle I see one such cycle on the shaman tank from time 28-46 sec, and a similar cycle on the warrior from 1:06 - 1:23. In comparison of those times the damage taken per second is about equal. The amount was approximately 870 damage taken per second on both warrior and shaman. My entire time tanking from 28 - 1:06 looks to be closer to 706 damage taken per second. The first 25 seconds that the warrior tanks there is no mortal strike during which point he is only taking around 600 damage per second.
It seems that you conflated me taking damage during the fight and my damage taken while the boss was actively attacking me. From my general experience I agree of the general summary of the fight on Warcraft Logs, where it says warrior mitigated 65.57% and I mitigated 56.99%; I feel like I take around 10% more damage due to not being able to push crushing blows off the table.
If you are concerned about my health dropping to 19%, if I had done flask of the titans on that fight, would you have been satisfied, and/or if a priest preemptively shielded the mortal strike?
Mitigation is about damage remaining, not damage reduced…and I’ll explain.
At 65.57% mitigation the Warrior suffered 34.43% damage remaining.
At 56.99% mitigation you took 43.01% of the remaining damage.
That’s a 8.58% differential between the two. Meaning you took 24.92% more damage than the Warrior, using the numbers you listed.
Those numbers are a very, very small statistical sample, from a single partial parse.
Moreover spikes are what kill tanks. Any large proportional attack, or series of attacks, that can spike your HP’s to very low values or 0, without recourse to survival timers is an issue.
This is where high levels of EH come into play.
Shaman make strong 5 man tanks.
They are excellent raid trash tanks, while also retaining their DPS spec.
Shaman can also tank some bosses in earlier content. However any boss that can deliver a solid spike to a Druid or Warrior can kill a Shaman.
Pretty sure almost every class is capable of obtaining enough EH to survive just about any boss. The hard part is you know, doing that and holding aggro. Taking more damage is pretty irrelevant if you actually survive.
That’s… not really how any of this works. You’re either taking more damage throughout your time Tanking, or you aren’t. Additionally, you either risk dying immediately, or you don’t.
So let’s break down the damage from sources when actually tanking:
Melee hits: Stayb average 1.0k hits, you average 1.4k hits, 40% more damage taken
When you look at the MS you both took one each:
Stayb’s MS was on the higher end at 17,884 unmitigated. Actual hit was 5646.
Your MS was on the lower end at 14,085 unmitigated. Actual hit was 5469.
Had Broodlord simply hit you with MS on the upper end of his range, like he did Stayb, you’d have eaten 6944 damage to the face, and that’s with Inspiration up.
This means that with your current max health on that fight, which was approximately 6785 based upon how far a single MS chunked you down, you would have flatly died to MS alone had Broodlord simply hit you with the higher end of his MS range.
Even with a Flask of the Titans, you would have died from the follow-up melee hit, cleave, or blast wave. You only survived due to RNG, flask or no flask.
Also you can’t preemptively PW:S for MS on this fight as it has no strict timer.
A Shaman absolutely can tank all 5 mans. Also, once you get super geared, and have a willing guild, I have definitely seen Shamans tank end-game Raid content as well (At least MC and Ony).
A shaman is going to go OOM constantly, pull massively slower than a warrior or druid, have huge problems holding threat against any competent DPS, and generally be a giant joke that makes you and everyone else in the group miserable.
If you want to be a meme tank make a paladin, at least they’re decent at 5-mans (but still rubbish compared to wars and druids).