I honestly don’t think he can answer this question without appealing to some vague notion of “doing it with friends” or “because you want to” sentiment. I mean, mindlessly stacking any particular important Tank stat on a Shaman, like Armor or Stamina, just leaves them so lacking on the stat they’re trying to maximize, never mind the weaknesses to everything else.
Without Warlord gear, a Shaman right now is going to top out at 4,790 Health unbuffed if they try to just go for pure Stamina.
Yes they can? I literally had a perfectly fine tank tank all of scholomance last night, zero wipes, had perfect control of all the mobs because he knew how to pull, and we did a full clear, and even did the shaman quest?
Run went smoother than some runs with warriors to be frank.
That’s unfortunate, I had one on mine. I was a little skeptical at first, but decided a shaman tank was better than waiting around for another tank to eventually be interested.
One of the nicest runs I’ve had in scholomance. Tank was extremely professional, and knew exactly what he was doing.
It’s pretty obvious that they cannot tank raids, I don’t think anyones advocating for raid tanking due to mana issues.
Here’s the thing… I want to actually see this performed. I know that 5mans don’t hit very hard on individual mobs, which is why when our geared to the teeth Rogues open with Ambush and instantly rip aggro, they don’t go splat.
I also know that Scholomance in particular can range from boring-easy to very infuriating depending on the skills used by the entire team and the CC available. As a Shaman, he’d be suffering silences and mana burns like crazy throughout half the instance, but he’d also be able to do standard Shaman stuff to avoid issues as well.
So when you say you cleared it and got everything done, that doesn’t actually support the point being made like you think it does. I do soloing and duoing shenanigans with a Rogue friend, so being ABLE to pull something off isn’t necessarily indication of much of anything. So when people say “Shaman can’t tank” they mean Tank like a Tank does, not with kiting, heavy CC, and burst DPS that drops mobs before they get a cast off.
Where people do their standard interupts? People focus mobs instead of attacking unmarked targets? Tanks properly taking units around LoS corners ect?
It’s really not that hard, as long as you know what you’re doing. Shamans can tank just fine in level 55+ dungeons, you just have to be specced for it properly, probably get a defense rating necklace/rings/trinkets, and maybe the 2 peice of bloodmail, so that you never worry about getting crushed.
Chain lighting is a great opener, earth shock is a fine threat grabber / interuptter.
I’m sorry you don’t see it as a good thing, but I’ve personally be made a believer last night.
Honestly, the “Worst” part of it, was the tank needing to stop and drink some water once in a while, and really I didn’t mind that, at all.
Heck, he tanked the bone constructs better than some tanks I’ve run into. hehe
Other than LoS pulling so they come around the corner in a tight clump for AoE… no. You go in, you AoE, you move on. The one-by-one thing was never a thing, even when I was still farming Scholo/Strat/etc for upgrades.
Errmm… even “spec’d properly” you have less mitigation stats than a half-naked Druid, and less Health. To become CRIT immune to mobs your own level you need 125 Defense.
2pc Bloodmail is +3 Defense.
Force of Will is +7 Defense.
Onyxia Blood Talisman is +8 Defense.
Etc.
With a full set of available Defense items, you’re looking at 78 Defense before you start slapping on Core Armor Kits, or another 12 for a total of 90 Defense. To top it off, you’d need that Shaman to have the Head of Onyxia trinket, a Heavy Dark Iron Ring, etc, otherwise known as Raid-level loot.
No, to be crit immune to bosses I believe is what you need +125 defense for. This shaman had force of will, a tanking necklace, and the 2 peice of blood mail and I never saw his HP spike as if he got hit by a crushing blow. I doubt you need -that- much defense for scholomance.
Again, we’re talking about DUNGEON tanking, not raid tanking. We know shamans cannot tank raids, due to mail being a hinderance, and not being able to reliably hit the defense cap needed through just rings/trinkets/necklaces, and mana issues.
But for dungeons they are fine.
It your mobs are going to be 61/62 max, you don’t need that much defense.
Also, I don’t know what dungeon groups you’re running with, but it’s pretty standard for Poly’s, hunter traps, LoS pulls, and controlling the mobs, not letting the mobs control you in the groups i’ve been in.
Sounds like you’re just approaching dungeons wrong to me.
125 Defense negates 5% worth of critical strike chance, which is the baseline chance a lvl60 mob has of smacking you. A lvl61 or lvl62 would have a higher chance and require even more Defense.
Crushing blows only happen from lvl63s. Crits from single mobs in Scholo aren’t going to mean anything if you’re CCing and silencing. Like I already said, there’s a reason a Rogue or a Priest can take hits to the face.
They group up, we AoE, they die, we move on, quickly. If you want to CC half the pack every time and wait on a Shaman to Mana up every two pulls, have at it. Like I said, I want to see this being done, start to finish, every pull included. Video is going to be an 1.5+ hours long but still…
Then I want to see him actually Tank it. Not have a 4-mob pull reduced to one, not blanket CC/silences so the mobs sit there doing nothing for half the pull, actually Tank it.
That dungeon we had one CC that was consistently used, which was polymorph on human enemies. Most of the pulls were generally pulled via chain lighting + earth shock.
Proper targetting of marked mobs, makes anything die quickly.