There is a lot of discussion surrounding shaman survivability and it seems to be brought up as one of the major reasons the class is falling behind a little in multiple game modes.
I thought I would first list the survivability options that shaman do have, and then also list some of the common suggestions I’ve seen recently as far as how to improve it.
Currently Shaman of all specializations have access to:
- 6% Magic Damage mitigation
- 8% HP increase
- 20% HP heal when falling below 35% HP every 45 seconds.
- 2 min cooldown 60% damage reduction for 12 seconds. -OR- 1.5 min cooldown 40% damage reduction for 12 seconds.
- Earth shield: Passive heal upon taking damage. Needs to be refreshed using a global.
- Stoneskin totem: 10% Physical damage mitigation for 15 seconds every 24-30 seconds. Needs a global to activate.
- 2% avoidance. If it’s working
- As Resto: 6% damage mitigation with Earth shield.
- Ancestral Guidance: more of a group sustain utility, but applies.
- Healing stream totem: more of a small group sustain utility.
- Earth Elemental: 1 minute uptime of 15% increased HP, 5 minute cooldown.
Now for some of the common suggestions:
- Astral shift given a second charge.
- Astral shift baseline 1.5 min cooldown.
- Bring back shamanistic rage.
- Improve Reincarnation.
- Make Burrow usable in PvE
- Give Ele and Enhance access to 6% DR on Earth shield
- Greatly reduce the cooldown on Earth elemental / boost its defensive benefits.
From what I understand, shaman survivability in difficult content doesn’t seem to match up with other dps when dealing with rot damage or big hits. This seems to be due to a lack of multiple defensive active abilities, as well as lesser sustained survival options.
I would like to throw a few more ideas around which hopefully not be too OP:
- Let storm weaver PvP talent be usable in PvE for enhance, and the heal could also be off the global cooldown.
- For Dps specs, earth shield never runs out of charges when used on themselves.
- since shaman have always been more of an offensive utility class vs defensive utility, perhaps some of their spells could apply debuffs to enemies that reduce their damage in some way.
- Buff elemental warding to be 6% for all specs and also increase resistances to elemental damage types by an additional amount.