Why do other specs get full stat points like 2% crit/vers and we get 2% partial stat points like 2% ONLY nature crit or 2% ONLY magic reduction.
At least give us regular full use stat points like the other trees so that they retain their value across all ability buildouts and into all environments.
Like, now I guess maybe I want to drop magic reduction talents into physical damage teams whereas before I would have just kept it vs both? Why make these nodes so limited/specific in functionality? Feels bad and seems like it’s encouraging unnecessary amounts of talent swapping.
FULL stat points would also feel alot better because you could actually see them on your character sheet and know they are working. 2% crit or vers like other specs have presumably just shows on your character sheet. 2% nature crit presumably does not so you don’t even know if it’s bugged and loses value if you spec into lava burst or a physical or fire heavy damage build.
Just make the stat nodes regular stats like 2% crit on the right and 2% all damage or 2% vers on the left. It’s not too much to ask, since it’s what other trees have. Also, can the 10% lightning bolt damage node be changed to something a little more flexible as well (like a smaller % boost to a larger amount of stuff) so it works with other builds that don’t use lightning bolt?
I think this is the thing I really don’t like about the trees - is the specific limited function stuff that blocks paths to general utility. It’s fine if we have to have stuff like that to add to cost of powerful utility nodes but at least make them versatile stat nodes that work regardless of buildout so they aren’t wasted points.
Ideally though, there wouldn’t be 2% this or that buffs in the talent trees at all. They’re pretty lame compared to actual talents that do things. And making them necessary to take makes them feel even worse. Some trees don’t have any. Seems like that should be the goal.