Shadowlands will be a cataclysmic failure, Wod+BfA combined levels

Chromie time, by itself, allowing one to experience the full Legacy xpac (such as hasn’t been purged – e.g., Legion artifact powers). That is apparently gone.

Having to do workarounds, like party sync, still seems to be working in the latest PTR build. (Blizzard will probably find a way to block that, as well. Grumble, grumble.)

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Source please otherwise you’re talking out of your booty.

No design-level change has been made to chromie time.

I’m having trouble following what you are trying to say because of all the parenthesis or whatever.

But chromie time was never meant to be something for max level and you have always been able to scale yourself to any level bracket since party sync has been added.

Everything is working as I would expect it to, just that parry sync now takes you to 50 no matter what, which is a huge step up from its bfa usage.

Loving every laugh

Looks like another just make gold expansion for me. WOW meets POE

I don’t have an opinion on Shadowlands yet (except that we need more customizations and options added because even with the changes WoW is still kind of far behind on player choice). Increased player freedom is probably the only easy card Blizzard has left to play to help themselves win some good will.

However I do think after BFA and the boredom it seems most people felt with it Blizzard needs to deliver exceptionally with Shadowlands or they are going to lose a lot of people who will never come back.

You can give someone a bad product once and they might forgive you and give you another chance (especially if they’ve given you good product in the past), but do it twice in a row and people begin to think they’re seeing a trend and view the whole thing negatively and are more likely to write off the whole brand and move on with their life and never look back. And that’s what will deliver the killing blow if it ever comes to WoW. It won’t be one bad expac which they can always bounce back from with a great make-up one that follows, it will be two or three expacs that the playerbase rejects and which will cause large amounts of people to decide that the game is never going to return to a fun state and find something else to use their time on.

I won’t be surprised at all if WoW-TBC and WoW-WotLK launch in the coming years to try and stave off the disinterest in retail because of repeated failures, most of which are not down to dev team failure so much as leadership and writing failure and external pressures on them.

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You’ve convinced me.

Yeah I think I’ll wait to see the game for myself to decide that instead of listening to you who hasn’t played it yet either.

I have played it, its called the beta, you probably had the same nickname. It’s in worse shambles than BFA was. You wanna stay in delusional and abusive relationship with blizz? That’s your problem retard. I’m OUT.

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For realsies? BFA has a +/- 200% delta in many of its systems and SL is more complex than BFA was. If anyone thinks that suddenly after 15 years Blizzard has learned to tune within a 1% delta they are raging delusional.

I don’t know if SL will end up being good or bad but it will NOT be even remotely close to anything resembling balanced.

Spotted the fanboy.

Maybe you’re juste trash at your class and don’t deserve loots

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When a company is convinced they have limited means of growing the brand- World of Warcraft is a truly ancient game by video game standards; most video games are lucky to still make 10% of the sales they did on release a month after the fact- they basically do one of two things, or both.

1: Get more money out of existing customers. In the same conference call where Blizzard said they were retiring the active subscriber count metrics they used to announce publicly back on WOD, they also said that it wasn’t the best indicator of success because, as they were demonstrating that quarter, they had other ways of making that money anyways (in this case being the in-game store Pardo had promised not to add to the game.)

2: Find new ways to trim operating costs. We also know this happened right around when BfA shipped. Activision Blizzard Corporate sends some big wigs to Blizzard to trim operating costs. This is the proverbial, ‘sell the same package of frozen peas with 10% fewer peas in the bag and saving millions of dollars’ situation. Customer Service doesn’t make the company money, automate as much of it as possible, make the job as unpleasant as possible so that people don’t stay in the job long enough to expect substantial raises, incentivize people to LEAVE the company for the same reason, try to get as much work done by as few people as possible.

And, now, granted, I understand where they’re coming from. World of Warcraft has been in perpetual development for 20 years or so now. It’d be weird to not have nailed down some basic metrics like man hours per block of content. On the other, even World of Warcraft, probably the most comodified of MMORPG’s on the market at the moment, is still a creative product.

So what you’re left with is something cynical. You get the most cynical approximations of new content- instead of new dungeons you’ll just get M+ so that some smart@ss can sit there and say, ‘Well you’re not done yet!’ There are so many trivial things you can do in a day that you can dump four+ hours into WoW and still have junk to do, but it’s all repetitive in nature. Unlike in everything up through Wrath, you’ll never hit a point where you’ve locked out all the raids you need to do that week, done your dailies, and can take a break. There’s less original content in WoW now than ever, but there’s more stuff to do as well.

It’s all very cynical, it all looks very nice in quarterly reports, Ion and Company get to sit in the Dojo and never ever fear for their job security because every metric they produce- why investors are so mathematically illiterate that they fail to grasp that you can torture statistics to say anything you want, I don’t know- is that they’re spending company funding efficiently and all content they produce has staggeringly high player engagement.

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