Shadowlands was actually better than Dragonflight and War Within

I’m not sure how anyone can be this wrong. SL was trashcan tier.

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Shadowlands was the last time we could earn rep and renown from dungeons, raids or BGs.
It was the last time we grinded gear upgrades instead of non-fungible currency in a tab for upgrades.

Just those two things alone that affect everyone off the top of my head show that Shadowlands was the best of times in recent memory.

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:dracthyr_shrug:

I’m not out here to convince you there are interesting characters. I told you which ones I found interesting.

That crowd certainly exist, but every person that likes Xal’s place as an antagonist doesn’t fit into that crowd.

Maybe yes, maybe no. The implementation would’ve been different. Hard to say.

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Covenant gating was actually the only flaw. SL was peak for m+ as well

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Best attempt Blizzard’s made at killing off WoW as a franchise, maybe. They did their damnedest.

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Disregarding the confusing lore in SL, I really enjoyed it.
The ambience was fantastic. I miss the smog in the dwarven district and the sounds of bonking metal when an attack was blocked.

“The jailer was behind it the whole time” was pretty janky, but that was the kind of writing common for that era…
We have the good writer back, so I am happy.

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I can’t comment on TWW (haven’t got the expansion)… but I did SL after rejoining the game in the lead-up to the DF pre-patch. So went in without any nostalgia nor having to suffer through any of the patch cycle.

The story of SL is horrible.

Aside from it being a case of someone obviously trying to impose their own bad-fanfic-level continuity on the setting and undo a lot of the previously established lore, it’s just done poorly throughout.

It was bad by WoW’s already low standards, nevermind that of other games with actual stories.

He exuded some charm (mostly just the voice-acting)… but yeah, it’s a ridiculously low bar.

Though from what I’ve seen, the latest villains do not impress either.

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What pours salt into this wound was that Torghast was a viable solo gearing path in the Alpha.

Usable gear was then removed. And I haven’t forgiven Blizzard for that.

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Yes.
And it still better than TWW.

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SL was the last expansion of the ‘borrowed power’ design philosophy along with being the expansion setting up for the transition to DF’s systems, and boy is it tiring to go through even at level 80.

Having both traditional rep and the beta version of renown is a strange mashup. And there’s just so much busywork and micromanaging to the whole endgame experience for stuff that all got completely abandoned in 10.0.

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TWW and DF are the best expansion we’ve had in a long time… it feels like a game and not a job.

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Flat-out incorrect.

These are all heavily criticized by the playerbase.

Consistently carries each expansion, but even Shadowlands’ art was bland and same-y throughout.

Tangential to the bastardization of Dreadlords, thus tainted.

Yup, the bait and switch from the cinematic to the actual game ensured many players would not come back, it’s true.
And then systems, currencies and the economy were designed even worse in DF and TWW in regards to respecting players’ time and energy.
Dracthyr was an abominable addition to the game and that was an xpac pillar feature.
TWW doesn’t even have pillar features.
Shadowlands was the best we’ve had in many categories in recent memory.

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Dragonflight was peak as it was casual and the toxicity in the forum was at its lowest. I loved it. Meanwhile I have to deal with Ions difficulty 0.1% elitist catering s***t again. They should nerf m+ finally and let us casuals play. Tune +11 as hard a syou want but let me fill my fault without major heart attacks. I HATE TWW

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Lolz in your dreams

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DF and TWW were band-aids for a broken game. Torghast is in fact better than Delves gameplay wise. All it needs is tuning on rewards, duration etc.

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I’m going to hard disagree on this one. It made the runs novel, or unique. But that just means it’s RNG dependent. Torghast did come out in a time of Rogue-lite upsurge, so that makes sense that they’d attempt something similar. With the rewards being so poor, the novelty of your runs, or rather, how hard they felt and how long they took, makes this a moot point.

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Thats a fallacy, its not “dependent” if you make a floor.

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Hey, if you enjoyed SL, more power to ya. But I’m struggling to go through it myself just for fun stuff like collectibles at level 80. I wouldn’t be enjoying doing this stuff at level 60 at all.

  1. Every quest feels like it’s designed to take as much time as possible with long cooldowns on quest items that have to be used up to a dozen times each.
  2. The disrespect to inventory space. Anima drops take the cake for sure with so many different items all doing the same thing and having to be taken to a specific location to clear them out, instead of being a currency like artifact power or ‘supplies’ were in every other expansion both before and after SL.
  3. Every zone being set up as an ‘island’ and disallowing player flight between zones is a big step down in QoL.
  4. The Maw, or more specifically, the Eye of the Jailer. I don’t mind how you have to progress through unlocking things like mounting or that it’s a no-fly zone, but I can’t believe they actually designed and implemented a system like the Eye of the Jailer that straight up tells you that you can’t play anymore today after a while. I know that eventually goes away as well with the 9.1 campaign, but the audacity of even including it at all and the fact that players were forced to live with it until 9.1 is something else.

As an aside, I’m actually getting a kick out of Torghast since level 80 is so overleveled for it and I don’t have to think about anything other than dodging the traps that deal %-based damage.

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Ok let’s do this quick so you can go back to whatever circus you crawled out of:

Torghast
Boring and a mandatory chore.

Powers
Bad, locked to 1 covenant and renown would reset if you switched.

Story
Atrocious.

Art
Boring. They took colour coding and feel and did nothing else with it. Dead is green, vampires are red, angels are light blue, fairies are purpley. That’s it, nothing else.

Denathrius
You only get this point, but no, not as interesting as Xal’atath.

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