That’s not what I said.
I gave objective reasons why it was better when it was relevant content than DF and TWW…
I believe the examples I came with off the top of my head were,
Shadowlands was the last time rep/renown was available from dungeons, raids and BGs.
Shadowlands was the last time we had a reasonable upgrading system for gear, Valor.
Your assessment of SL 2 xpacs later trying to collect all the things, isn’t relevant.
Nobody had to do the Maw content. I didn’t do it at all, and I spent a lot of hours in that xpac (covid). So why would you start doing it now if you know nobody liked it unless you’re trying very hard to validate? The rest of your points are equally irrelevant.
Eh, no, not really. Gear from a given bracket can and will stay relevant longer, and even if you’re not getting upgrades from runs you’ll still get upgrade material.
Shadowlands had Renown timegating the Covenant trees, Legendaries that made the expensive crafting system almost mandatory to engage with (purchasing or crafting), and they continued doubling down on it until 9.2.
Dracthyr and Evoker were a nice addition fitting to the expansion. I’ve enjoyed my Evoker, and once Dracthyr get expanded classes I’ll probably race change my Rogue to that.
You don’t have to like the Dracthyr race, but calling it an abominable addition is a bit extreme.
Depends on what we’re calling a pillar feature.
It may have had good ideas, but the overall execution was godawful. There’s a reason Shadowlands brought WoW as a franchise to its knees. Classic propped up the subs until we could get past that abomination of an expansion.
Literally the one one people talk about is goth land. Goth land and Danathrius. Almost everyon else ignores the rest of shadowlands.
Also TWW > Shadowlands. At least the Earthen are actually connected to Azeroth, everything that is happening is consequences of titan and old god stuff.
uhh, yea, really.
Systems, currencies and the economy has never been worse.
The economy has never relied on wow tokens more than in DF and TWW.
Sounds like you don’t play the game? So I’m not bothering with reading the rest of what you wrote. Even that first couple lines I did read was a fluff-piece eye roll.
Denathrius literally got used as a one-off, though. There was practically no buildup to him as a villain, and then he got poofed.
Xal’atath has been built as an antagonist since Legion. She’s got more buildup and an actual place in the general story. Denathrius was certainly an interesting antagonist, but he was short-lived. Again, another failure of execution in an expansion riddled with failed executions of ideas.
Nah. But everyone has their own opinion. War Within is a lot better than SL. SL had great raids and I had fun leveling in so I will say SL was better than DF at least.
Saying this doesn’t make it so, you’ll need to be a bit more specific.
Does it? I seem to remember a great deal of talk around how unnecessarily expensive and time-consuming legendaries were. In comparison there’s very little you absolutely need from crafting right now, and professions have retained value beyond specifically just gear.
Sounds like an assumption. You know what they say about those, right?
Ah, yes. “I disagree with you, therefore I’m going to ignore any valid or debatable points you make.”
Sheesh, talk about having a stick up your butt. My experience is just as valid as yours is! Doesn’t matter what time the experience is coming from.
However, you’re stuck in the past when SL right now is the same for everybody: Old content. Relatively tedious old content, at that. Aside from that though, I know what I enjoy and I would not have enjoyed SL if I played it while level 60 was endgame. Knowing that is the whole reason I skipped buying it in the first place. The culmination of design ideas carried forward and developed since WoD, ideas that I’d grown tired of, made me disinterested even before I played it for myself.
DF practically ‘beat it’ as an expansion by default but I liked that almost all of those philosophies were left behind in SL and things have been much better ever since, including with TWW. DF ended up being a trainwreck IMO as far as presentation goes, but the new ideas it brought were worth getting back into the game again.
Mount has to be earned… not free. You can steal a mount and use them… not free. Lots of entitled players. Why not win the Mawsworn Mount from Torghast?
And you would only do them once every Season or patch. You wont do it every week. Once you got it, you dont need to come back to Torghast. What a crybaby.
BTW, before Shadowlands, somebody whined that Crafters should be able to make stuffs usable for Endgame. And Shadowlands made Crafters to make LEGENDARIES. And they whined when they saw base mats high prices on AH.
They unlock switching covenants in later patch and what happened? People cry becoz they have to grind to level them up. And every patch, meta switches. So you switch covenant again and grind all over again. They end up crying that GRINDING IS TOO HEAVY. Hey, I sticked just to 1 Covenant. So what if I dont have the highest DPS? I beat the game no matter what. And I never felt the grind since it’s just one Covenant.
I dont remember any delay back then.
Story seems fine to me. It fits why we were in Underworld Shadowlands. And it made us see Fallen Protagonist Heroes in the Underworld.
Dragonflight is Shadlowlands 2. It just painted with Unicorn.
Shadowlands is not bad. Lots of crybabies. Those whiners should have made their own game becoz they are so entitled. Some switched to playing FF just to realize that WoW is way better.
From what I could gather, Denathrius was certainly an ‘established’ villain, just not from the view of our own characters. He was the one ultimately responsible for the anima drought, right? It could be argued that Blizz could have spent more time with him perhaps, but it wasn’t so much a journey of watching an ally turn on us or even watching a villain grow, but rather knowing pretty much right away that this guy’s a villain and the subversion of actually working with him for a brief time.