Well this shadowlands nonsense has caused me to stir from my long slumber. I am happy to see the majority of people are upset with void form staying for another expansion. Third times a charm in blizzard’s opinion i guess? As many of you pointed out, much like when legion ended, once shadow’s corruptions and azerite traits stop functioning, the spec is literal garbage. Below is a list of changes, some of which i have been suggesting since legion, that would actually make the spec function by itself. It contains PVE and PVP changes. Also, as much as we want void form gone, it pains me to say that there’s a really low chance blizzard removes it. So for those who like vf, you will see it still there, and actually improved. Lots of text inc.
Shadow priest
General:
Mastery - increases damage of your periodic damaging effects (including channels) by x%, also gives them a y% chance to tick an additional time for full damage
Mind blast rank 2 - increases crit chance of hard casted mind blast by 40%, increases it critical damage by 10%
Vampiric touch rank 2 - vt period damage effects restore x% mana to you and party members
Void bolt and void eruption have a shared cool down, both instant cast, can use either to enter void form, both do bonus damage when used to enter void form.
Void bolt extends dot duration on single target by 3-4 sec
Void eruption extends dot durations by 1 second on all targets hit within 8-10 yards of main target
Void form increases all damage done by 15-20% (in addition to shadowform damage increase), also increases haste by 25-30%. No more ramping stats or damage baseline during voidform.
Shadow word:death - two charges baseline, damage increases by 20% and generates 15 insanity on targets below 25% hp. Killing a target generates 30 insanity.
Shadow fiend - greatly increased insanity generated from its attacks; attacks also slow targets by 50% (stacks multiplicatively with mind flay) and apply shadow vulnerability, increasing shadow damage taken from ALL sources by 2% stacking 5 times. (Change applies to mind bender as well, insanity generation would be 1/3 of that of shadow fiend due to cool down difference, still more than current however).
Fade rank 2 - removes all roots and movement impairing effects, and makes you immune to them for 4 seconds
Inner focus - melee attacks against you cause you to take 5% decreased damage from all sources (stacks twice), and makes you immune to spell push back effects. Lasts 10 seconds, can only activate once every 30 seconds.
Talents
Mind bomb does not replace psychic scream
Psychic horror lasts 4.5 seconds, costs x amount of insanity, cool down reduced to 30 seconds
Talent - Improved silence - cool down reduced to 20 seconds, interrupts spell casting and locks out school for 5 sec, blanket silence lasts 3 sec.
Void torrent: deals something like 400% (a lot of dmg) spell damage over 3-4 sec, castable while moving, only useable at 100 insanity (70 with legacy) or in void form. Pauses insanity decay.
New talent -channel mastery: while channeling abilities, your damage over time effect durations tick down at half speed
New talent - reverberating shadows: mind sear ticks causes targets with damage over time effects to pulse for damage equivalent to the dot ticks in a 3 yard radius. Affects only up to 4-5 targets with dots on them.
“New” talent - Surge of darkness - final tier talent; your vampiric touch damage over time effects have a 15-20% chance to proc surge of darkness, stacks up to 2 times, allowing void bolt or void eruption to be used outside of void form. These spells deal 10% increased damage per damage over time effect on the target ( from the priest only). Casting these spells costs insanity (equivalent to what they would generate normally in vf). ie. this will be the non-void form playstyle talent.
New/updated Dark Ascension - base insanity drain during void form is reduced by 50%, affected by haste (as in more hasted will further reduce insanity drain)
Shadow crash: all targets hit have shadow word pain applied
Remove dark void talent
Remove stm
Remove lingering insanity
Remove proposed void bolt rank 2
Add Mass Hysteria - void form damage aura reduced to 10%, all periodic damage effects and haste are increased by 2% per second within voidform. Here is your ramping damage for void form players
New Vampiric embrace - toggles on/off, when on, all direct/channeled damage you deal heals you for 20% of damage dealt, and allies for 10% of damage dealt. Drains x insanity per second while on.
Sanlayn - increases healing done by vampiric embrace to your allies by 30%, insanity drain increased.
New talent - Chorus of insanity - each point of insanity you have increases your crit chance by x%
Shadowy insight stays same (ie. swp ticks have 15% chance for instant mind blast) , additional new effect, instant mind blast does not incur a mind blast cool down.
Fortress of the mind: all mind and void spells have their damage increases by x%. Insanity gen increases by y. If used with surge of darkness, insanity cost of procs are increased proportionally.
Shadow word void: 2 charges, decrease cast time and cool down from original mind blast.
Pvp talent - Thought harvester: increases mana restored to the priest by x%, Fear from dispel effect no longer dr’s.
Pvp talent - void shell: when power word shield is broken, the breaker takes damage equivalent to the size of the absorb.
Remove greater fade
Pvp talent - spectral guise, same as it was in MoP, also increases your move speed by 50%
Pvp talent - masochism: attacks against you generate insanity
Void origins removed
Driven to madness removed
Glyphs:
Glyph of old shadow form because duh
Glyph of old (legion) void bolt because i like the way the old void bolt looks better than the wispy nonsense we have now.
Balancing aside, these changes would let you have almost 3 different playstyles -
- general void form play, short vfs, no crazy ramp as void form bonuses are static
- ramping void form play with mass hysteria and new dark ascension
- non void form play with more direct spells/casting that doesn’t invalidate our dots like old clarity of power.