I don’t know, I’ve seen shadow priest representation rise in my arbitrary experiences. It’s hard to really gauge any of that realistically. The only real prevalent Shadow Priest I ever remember seeing content wise was Anboni. I remember a HUGE surge of them in legion though. Especially with the numbers the class was putting out in Raids on launch. I find that performance of the class on tier lists and logs combined with number of negative changes from patches drives a lot of class play.
Which is sad. Because I play the class I want despite their flaws. Even during the unholy abomination that was WotLK launch with our Naxx 2-piece being gag 10% reduced Mind Blast Cost hurl I still stuck with it. I did so because I always enjoyed the class for what it was despite the performance. Even in classic, after playing the class for so long (112 days and 5 hours right now, not bragging just giving an idea) I’m raiding as shadow in Classic too. Because I love playing the class that much and always have.
I really don’t think that class representation in content is necessarily a good judgement of whether a class is good or not. Just look at how many class specs there are. If they cared about representation Shadow wouldn’t need changes, Demon Hunters would. Because shadow is realistically in line with a good percentage from dps if all dps are represented equally.
Shadow performs the job it needs to do and it is still effective. It’s not going to be Demon Hunter levels of viable in M+, and honestly Demon Hunters shouldn’t be that viable as is… at least not how much higher they are than other dps. For me anyway, I can do effective DPS, and I feel like I am contributing in the content I am playing in. I don’t feel weak even at the lower tier of gear and content, and from what I know about shadow priests they get BETTER with optimized gear, not worse.
I don’t know. That’s how I feel. And I will keep getting slaughtered on the forums for liking it apparently. And for saying that the class feels fine and works. I don’t understand the metrics you all keep applying to determine if it’s viable or not. Numbers and rankings I have seen suggest that it is “viable” even if it’s not the best. But that’s my feeling of viable.
There’s a lot of conflicting requirements too from the crowd over what will make spriest work and why voidform is bad. It’s “not fun” or “not rewarding” which is EXTREMELY subjective and not really ever going to be something we all agree on… and then the conversation seems to move to “Lack of choice” or “low variance” which is fair. But a counterpoint to low variance would be that not every class needs variance. There’s a lot of flavors out there. And as for talents, pretty sure everyone agree that there’s no choice in talents. And we are FAR from the only class struggling with that. I think choice in talents is always going to be hard. It’s just really bad right now.
And then finally we get to “not viable” or “bad outside specific content” and to that, it all comes down to metrics. What metric do you base that on. At what point does it become viable. And where does that lie? Because back in Legion the sentiment was that we weren’t viable in M+ and a LOT of the evidence for that was in the PUG invites, at least from the forums. And that’s not really a good indication, because the recorded runs at the time showed that shadow was, while not top tier, a solid tier 2 for timed runs and able to push some of those higher runs with gear. But the stigma of bad shadow priests prevented a lot of people, myself included from getting groups. And when I did get groups I performed just fine in the group. But that gatekeeping was frustrating, and without having a class be as powerful as DH is for that content, or WW Monk, it’s hard to change the minds of players. The bring the class not the player mindset is still very very rampant in the game…