Enhance removing resource playstyle is a nice change as it felt kinda pointless anyway but it looks like it could be a cluttered mess with too many abilities, buffs and debuffs in the rotation. It sounded like they’ll have to use most the same abilities they did before but also managing a bunch of elemental spells on top (flame shock, frost shock, stormkeeper, lightning bolt, elemental blast, chain lightning all mentioned in the Enh section) and searing totem as well… I’m not sure I need 10+ buttons in my rotation with tons of buffs and debuffs to track, it’s too much on paper but guess we’ll see how it actually plays out.
Ele shrug. If it’s just spamming lava burst more and Earth Shock/Lightning Bolt less, like they kinda hinted at, it could be resident sleeper. Also, sounds like it will be clunkier/rampier to switch between ST and AOE as you have to build Chain Lightning stacks to Earthquake now and require more ramp up to aoe, instead of having 1 resource to dump into EQ or ES.
Resto… idk… seems like they get not much except having to maintain Earth Shield baseline, which is a bit of a chore with how quickly it gets eaten up on a tank. Would like to see Downpour and Wellspring actually get some synergy with the spec (don’t benefit from Resurgence, Unleash Life, Deluge, Tidal Waves, etc…) so there’s more options than just spamming Chain Heals and getting phat Cloudbursts. Searing Totem I guess is okay a bit of extra damage but Resto needs some boost to Chain Lightning or something to make their aoe less awful compared to Holy/Druid. Flametongue Weapon, if it’s just a 1 hour spell dmg maintenance buff, is just pointless to even talk about as well it makes literally 0 difference if that spellpower is just baked into your spells or you have to click a button once a hour for it.
Healing Rain needs to be insta cast… it’s too annoying and underwhelming compared to Efflo. Just compare the two abilities… both are a ground aoe hot that offers buffs to your other heals through talent or druid mastery, one is insta cast, no CD so you can move it when the group moves, 30 second duration which means way less GCDs (and no cast time) spent on this maintenance which means more time to DPS or do other stuff… the other has a long cast time, 10 second duration, 10 second cooldown, takes a ton of your GCDs/cast time to keep it up which means it’s not even worth using much in mythic+ …
Please bring back Gust of Wind for the love of god, and give all healer specs a combat rez for mythic+.