Shadowlands PvP wish list

Maybe an option to queue as five, and matched up with another 5 man group. Only issue is most groups run 1/3/6. Perhaps you would have to choose between having a tank or second healer in your group.

Delay each group’s queue randomly to avoid them sync’ing up.

There have been rumors running around that Blizz is considering a solo queue option for the Rated BG bracket to try and revive that segment. I personally do not see a problem with it since the bracket is mostly yolos anyway.

that actually wouldn’t be a bad idea. Same with arenas. Most of everyone around 1-1600 cr are yolos. It’s not till 1600 that players get more serious and start grouping up with other similar cr.

experience off/on merged like legion battlegrounds were under max level

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“They talk to each other, it’s not fair!”

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Where did you hear this?


General PvP

  • The covenants have granted access to their wares! Random Battlegrounds, Epic Battlegrounds and Skirmishes will reward Marks of Honor for winning or for close games. Trade these in for powerful gear pieces of your choosing, matching Normal raid ilvl.
  • Rated Battlegrounds, Arena matches and the first wins of the day award Marks of Conquest, allowing players to purchase Heroic raid ilvl gear.
  • Wins above 1900 rating now award players with Marks of War, the quantities of which scale based on your rating (players at 1900 will receive scarce Marks of War, whereas players above 2100 will see them in plentiful quantities). These can be turned in for Mythic ilvl loot.
  • Fill up your Conquest Bar each week and receive an item of gear from your weekly chest, based on your highest rating.
  • More Crowd Control effects now share DRs.

War Mode

  • Nemesis quests are no longer limited to Ashran and can now be completed while in War Mode or in any PvP environment.
  • New achievements have been added to War Mode for players to kill enemies in their home cities. City Guard transmogs await those who can slay - or repel - enemy invaders.
  • The Battle for Azeroth may be over, but some still crave war. A weekly quest has been added in War Mode to slay a random enemy faction leader, with powerful rewards waiting…

Random Battlegrounds

  • The deserter debuff is now account bound, and scales based on frequency of desertion. For shame!
  • Brackets have been merged and all players below 120 will be scaled up or down to level 60. Level 120 and above players continue to have their own brackets.
  • Certain objectives within Random Battlegrounds will now grant bonus rewards, such as killing an enemy flag carrier or capping a base that is under enemy control.
  • Queuing for specific battlegrounds now offers 20% of the reward of the random battleground function.

Epic Battlegrounds

  • Several adjustments have been made to the maps in Epic Battlegrounds, ensuring that matches last for a minimum of 30 minutes.
  • Rewards now scale based on time spent. A game that goes on for an hour and 20 minutes will yield more than a match that ends in 35 minutes.
  • Tarren Mill vs Southshore and Tol Barad have been added to the Epic Battleground rotation.
  • Deserting an Epic Battleground within the first twenty minutes now issues the Deserter debuff as if a player has abandoned three battlegrounds in a short period of time (30 minute account wide debuff)
  • All spell effects are now suppressed to their minimum levels in Epic Battlegrounds.
    .
Alterac Valley
  • The polar ice cap at Iceblood Graveyard has melted, creating a secondary passage into Frostwolf territory.
  • A vicious avalanche has caused Stonehearth Bunker to be slightly harder to assault for Horde players.
  • The effectiveness of scaling on all creatures within Alterac Valley has been increased.
  • Captains Balinda Stonehearth and Galvangar now provide their buffs to players more regularly, and also buff Vanndar Stormpike and Drek’Thar if left alive.
  • Commander Duffy has returned from an extended absence and is once again stationed at Stormpike Graveyard.
  • All Commanders are now immune to pet taunts and all forms of crowd control and prefer to attack targets assaulting their respective flags.
  • Ivus the Forest Lord and Lok’holar the Ice Lord have gained new abilities, and are now more threatening.
  • Archdruid Renferal, Primalist Thurloga, the Frostwolf Shaman and Druids of the Grove now have increased health and damage and are immune to CC effects.
  • The Marshals and Warmasters are now immune to pet taunts and their buffs now increase the health and damage of their allies by 100%.
  • The Stormpike and Frostwolf Insignia toy now has a 1-minute cooldown.
  • Towers, bunkers and both Captains now have an Honorable Defender aura, increasing honor gained when in proximity.
  • Vanndar Stormpike’s Thunderclap now deals weapon damage.
  • New achievements added tied to turn-ins.
Isle of Conquest
  • High Commander Halford Wyrmbane and Overlord Agmar are now immune to pet taunts, deal more damage, have more health and will regenerate health when out of combat.
  • Siege vehicles from the Workshop and Docks now scale based on player item level, and have more health.
  • Controlling the Quarry or Oil Refinery now provides access to Gnomish or Goblin Spanners. These spanners can be used on vehicles to heal them for a % amount.
  • Reduced the effectiveness of the Hangar, and the Hangar flag has been moved slightly.
  • Assaulting the enemy base is now harder as powerful champions for each faction will appear at the base flag upon a gate being destroyed.
Ashran
  • Each faction now begins with 400 reinforcements.
  • The Sword of Wrynn has planted Songflower Seeds at the Ashmaul Burial Grounds, allowing Alliance players easier access to the Songflower buff.
  • Rylai Crestfall now deals significantly more damage, and her Ice Shard is colder, because the cold never bothered her anyway.
  • Warspear and Stormshield Gladiators have been training and now deal increased damage, have more health and can see through stealth and invisibility.
  • The requirements to summon Kronus and Fangraal have been reduced, with each subsequent summon requiring 50% more artifact fragments.
Wintergrasp
  • Sunken Ring and Broken Temple workshops now begin the game neutral
  • Towers now have more health, and the buff applied by towers now increases player health, damage and healing (previously just damage), and also applies to siege damage.
  • The Spirit Healer is now more receptive to rezzing you at whichever graveyard you request.
  • Vehicle damage to players has been reduced by 30% but all vehicle health has been increased by 60%
  • The goblins and gnomes have added Seaforium Bombs to workshops for attacking teams.
  • The number of vehicles keep workshops grant defense is now 2 each and external workshop grant a maximum of 3 vehicles each.
  • Players joining the battle after the first 5 minutes gain Corporal.
  • Each team now begins the game with 400 reinforcements, lost when a player dies.

Brawls

  • Korrak’s Revenge and Endless Ashran will now appear in off-Brawl weeks, for players that prefer to slay players for longer periods of time.
  • The rewards for the Comp Stomp brawl have been reduced.
  • Strand of the Ancients and Classic Deepwind Gorde have been added to the brawl rotation.
4 Likes

Warlords or mop pvp vendors but that would involve fun so probably won’t happen

thats no reason to not do it, people complain about what we have now too. every pvp game ever gets a lot of complaints

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its probably not going to happen. i saw an interview with holinka and he was asked about solo rated bgs

he said it could work and would be popular in his opinion, the issue is it would take a lot of work on the back end to get going.

i doubt they give him the resources to do it

Holy cow!
Is this all legit?!

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Holinka has been giving hints towards it but as of right now its just a rumor. They are aware of the Rated BG situation though.

What situation? Solo queue would ruin rbgs. Unless ofc they keep group queue along with solo.

I believe that is the idea they wouldn’t separate solo queuing from group queuing otherwise the group queues would be super long and probably cease to exist. So if they do this I am pretty sure they would combine them. EDIT: Again only hints were given so this is not for sure that it will happen.

How can the RBG scene be ruined more than it already is? Is it not already so dead that even the maggots which fed on it’s corpse have died out by now?
If anything, solo queue would be a major boon to RBG participation.

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Maybe the real high ratings are dead. A boon to participation isn’t always a good thing. They would just become glorified randoms

How is that any different from yolo groups now?

2 Likes

It’s not, but at least they have to group up before hand. There’s enough solo content out there.

Then why does it matter?

Which is a large part of why people don’t bother with RBGs. Spending a half hour to get a group together just to fall apart after 1 loss. With solo queue they don’t have to worry about that. Queue up, give it your best shot, and if you lose you can queue again immediately without spending another half hour for a new group.

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And afk out after first team fight like people do in randoms.