If you have beta and want to give feedback, they added it. I see no threads in it yet, has to be super new.
https://us.forums.blizzard.com/en/wow/c/shadowlands-beta-player-vs-player/252
If you have beta and want to give feedback, they added it. I see no threads in it yet, has to be super new.
https://us.forums.blizzard.com/en/wow/c/shadowlands-beta-player-vs-player/252
lmao 2months before expansion releases.
DONT F&#K with priests, let them be great!!
Well, if youâre in the beta, nowâs the time to rescue SL PvPâŠ
https://us.forums.blizzard.com/en/wow/t/focused-pvp-testing-is-underway-september-2/630795
https://us.forums.blizzard.com/en/wow/t/focused-pvp-testing-is-underway-september-2/630795
I got beta today. Hopefully Iâll be able to spend some time with it soon and I can give feedback.
Finally! Thank you bro!
Just need beta now.
âall instanced PvP maps now have a scaling auraâ
Expanding the use of scaling I see. How nice.
oooof lol
scales your gear to max ilvl which is very different than numbers on your screen not meaning anything.
Which Idk if its what people would want. your only progression would be rating.
Yeah I was just taking a cheap dig at them. However if we really wanted to go all the way down the rabbit hole of âcustomization and gear mattersâ then max ilvl scaling for any and all gear in PvP would be the ticket. All gear from level 1 quests to the latest raid would be fair game.
idk I still cling to âmuh RPGâ and Like to be rewarded and see my characterâs potential increase.
Weapon and shoulder upgrades locked behind rating was a vibe in tbc/wotlk and idk if anyone complained about item power gap, but then again that was before 4 tiers of ilvl
boomer shower thoughts
I would take absolutely anything but this.
Regardless itâs almost definitely just for testing purposes. As far as I know the PvP scaling issue is still in Shadowlands and the PvP gear/upgrade path isnât looking very promising unless Conquest behaves completely differently to Honor.
I put up a post on the Beta forums about scaling but honestly Iâm not expecting much other than the usual contrarian vulpera rogue from my server telling me why Iâm wrong and why Blizzard is perfect with the typical strawmen and slippery-slopes.
Iâve heard people say the scaling we see now isnât in SL but I donât have beta so canât confirm.
Iâd like to see scaling gone or fine tuned and not the linear script it is today.
Scaling shouldnât be a reward for undergeared players it should just bring someone mildly undergeared within 10 ilvls of you
if youâre in grays idk, go play random bgs and get your pvp set
That might be a new development then. I was hearing the opposite, though maybe it was speculative. I havenât been able to test anything effectively because my ISP has been very uncooperative and most of my group doesnât have Beta. Most of my time actually spent in the beta has been combat log/spell book research so I can update my addon.
But yeah, I agree. A simple solution that doesnât involve whatever this⊠mess is would just be to enforce iLevel floors in instanced PvP. Doesnât need to be super high, but some sort of minimum that gets bumped up every tier would do wonders.
Any kind of convoluted system that makes gems nerf you and rewards you for stripping down is irredeemably terrible.
Blizzard be like, oh you want beta? You can have it when it goes live in October
Please and thank you Blizzard, give us this.
If you think that âgearingâ should be progression in competitive PvP, you should stick to PvE, because thatâs where you belong. PvP progression is, and always has been, rating.
It wasnât a big issue because PvE weapons were typically superior (to the point that specific weapons like Stormherald were used even when other weapons did more damage) and there was only really a minor power gap between elite weapons and whatever most other people had. I personally didnât start to be very vocal in my complaints about rating-gating gear until Cataclysm, where 2200 weapons became a pretty significant power gap to the point that you could very easily tell if someone had their elite weapons or not just based on the damage they dealt in a single duel (obviously Cataâs weapon woes werenât just limited to 2200 weapons, stuff like Tarecgosa, Fangs, and Gurthalak were just plain cancer for PvP).
Having gear be meaningless inside of rated PvP is the hill that Iâll die on. Thereâs nothing thatâll make me believe that any player should have a leg up on another player in a competitive environment based on anything other than skill.
Also 90% of the WoW population back then didnât really know what was going on so didnât care.
Agree with this sentiment, but I understand that power progression is a major motivator for a lot of people in an RPG, even in a PvP setting.
My personal compromise would be that rating affects rate of acquisition, so your âleg upâ is a temporary one but by the end of the season everyone regardless of skill level (as long as they actually put forward the time investment) is on equal footing. Basically, high rating raises the conquest cap as it did a few times prior, but doesnât unlock stronger gear.
Alternatively, gear being important in unrated PvP but equalized, or at least the power gap lessened, in rated content.
Iâm not the greatest PvPer by any means, but Iâve had the most success and most fun in seasons where gear meant the least. I also had more fun in unrated content when gear was normalized via Legion templates or with non-max level bgs in⊠I think WoD? where there was an iLevel floor.
I just donât see the fun in nuking people or getting nuked.