Shadowlands PvP Feedback Forum Live

If you have beta and want to give feedback, they added it. I see no threads in it yet, has to be super new.

https://us.forums.blizzard.com/en/wow/c/shadowlands-beta-player-vs-player/252

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lmao 2months before expansion releases.

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DONT F&#K with priests, let them be great!!

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Well, if you’re in the beta, now’s the time to rescue SL PvP


https://us.forums.blizzard.com/en/wow/t/focused-pvp-testing-is-underway-september-2/630795

https://us.forums.blizzard.com/en/wow/t/focused-pvp-testing-is-underway-september-2/630795

I got beta today. Hopefully I’ll be able to spend some time with it soon and I can give feedback.

Finally! Thank you bro! :sunglasses: :clap:

Just need beta now.

“all instanced PvP maps now have a scaling aura”

Expanding the use of scaling I see. How nice.

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oooof lol :rofl:

scales your gear to max ilvl which is very different than numbers on your screen not meaning anything.

Which Idk if its what people would want. your only progression would be rating.

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Yeah I was just taking a cheap dig at them. However if we really wanted to go all the way down the rabbit hole of “customization and gear matters” then max ilvl scaling for any and all gear in PvP would be the ticket. All gear from level 1 quests to the latest raid would be fair game.

idk I still cling to “muh RPG” and Like to be rewarded and see my character’s potential increase.

Weapon and shoulder upgrades locked behind rating was a vibe in tbc/wotlk and idk if anyone complained about item power gap, but then again that was before 4 tiers of ilvl

boomer shower thoughts

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I would take absolutely anything but this.

Regardless it’s almost definitely just for testing purposes. As far as I know the PvP scaling issue is still in Shadowlands and the PvP gear/upgrade path isn’t looking very promising unless Conquest behaves completely differently to Honor.

I put up a post on the Beta forums about scaling but honestly I’m not expecting much other than the usual contrarian vulpera rogue from my server telling me why I’m wrong and why Blizzard is perfect with the typical strawmen and slippery-slopes.

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I’ve heard people say the scaling we see now isn’t in SL but I don’t have beta so can’t confirm.

I’d like to see scaling gone or fine tuned and not the linear script it is today.

Scaling shouldn’t be a reward for undergeared players it should just bring someone mildly undergeared within 10 ilvls of you

if you’re in grays idk, go play random bgs and get your pvp set

That might be a new development then. I was hearing the opposite, though maybe it was speculative. I haven’t been able to test anything effectively because my ISP has been very uncooperative and most of my group doesn’t have Beta. Most of my time actually spent in the beta has been combat log/spell book research so I can update my addon.

But yeah, I agree. A simple solution that doesn’t involve whatever this
 mess is would just be to enforce iLevel floors in instanced PvP. Doesn’t need to be super high, but some sort of minimum that gets bumped up every tier would do wonders.

Any kind of convoluted system that makes gems nerf you and rewards you for stripping down is irredeemably terrible.

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Blizzard be like, oh you want beta? You can have it when it goes live in October :nerd_face:

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Please and thank you Blizzard, give us this.

If you think that “gearing” should be progression in competitive PvP, you should stick to PvE, because that’s where you belong. PvP progression is, and always has been, rating.

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It wasn’t a big issue because PvE weapons were typically superior (to the point that specific weapons like Stormherald were used even when other weapons did more damage) and there was only really a minor power gap between elite weapons and whatever most other people had. I personally didn’t start to be very vocal in my complaints about rating-gating gear until Cataclysm, where 2200 weapons became a pretty significant power gap to the point that you could very easily tell if someone had their elite weapons or not just based on the damage they dealt in a single duel (obviously Cata’s weapon woes weren’t just limited to 2200 weapons, stuff like Tarecgosa, Fangs, and Gurthalak were just plain cancer for PvP).

Having gear be meaningless inside of rated PvP is the hill that I’ll die on. There’s nothing that’ll make me believe that any player should have a leg up on another player in a competitive environment based on anything other than skill.

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Also 90% of the WoW population back then didn’t really know what was going on so didn’t care.

Agree with this sentiment, but I understand that power progression is a major motivator for a lot of people in an RPG, even in a PvP setting.

My personal compromise would be that rating affects rate of acquisition, so your ‘leg up’ is a temporary one but by the end of the season everyone regardless of skill level (as long as they actually put forward the time investment) is on equal footing. Basically, high rating raises the conquest cap as it did a few times prior, but doesn’t unlock stronger gear.

Alternatively, gear being important in unrated PvP but equalized, or at least the power gap lessened, in rated content.

I’m not the greatest PvPer by any means, but I’ve had the most success and most fun in seasons where gear meant the least. I also had more fun in unrated content when gear was normalized via Legion templates or with non-max level bgs in
 I think WoD? where there was an iLevel floor.

I just don’t see the fun in nuking people or getting nuked.