I tried this out on the beta and while the auto battler flavor is an interesting twist, my enjoyment of it was completely killed by how it retains the arbitrary time gating of the mission tables from WoD/Legion/BfA. In a real auto battler, you select your troops, then adjust each turn, developing your strategy as the battle unfolds. In this, you select your troops, wait hours, then watch a predetermined slap fest of icons with no strategy or adjustment to be made turn to turn. This is not an auto battler, it is lipstick on the pig that is the mission table.
Don’t get me wrong, the auto battler part is a cool idea for sure, but please, actually make it an auto battler and ditch the mission table part. Having to wait an arbitrary number of hours to watch your auto battle happen completely separates the enjoyment of planning a squad and seeing the results unfold. I don’t want to plan our a battle strategy then have to wait until tomorrow to watch it unfold.
If this must stay as a time gated thing, here’s my suggestion to make it feel better without actually changing the reward structure:
Do what you did with rested experience and flip the system on it’s head.
Instead of putting the time gating after we build a squad and send them out, do it before. Just make it a cooldown for when these spawn and let us watch the results immediately. That would also open up the possibility of turning this into an actual auto battler where there are interesting decisions to be made round to round.
As this feature currently stands on beta, it’s just a more obfuscated percent chance at mission success that some addon will inevitably automate and I’ll be glad to use so I can ignore this and get back to actually playing the game. I want to like this so much (Hearthstone Battlegrounds is AMAZING!), but the current iteration is incredibly boring and same-y to what we’ve been doing for 3 expacs.