Shadowlands Level Crunch?

Hey guys,

Keep in mind before you read this, I’m quite stupid.

Reading the info on Shadowlands it sounds like they’re level crunching from 120 to 60. This also means that values like HP and DPS would also be crunched into a smaller number?

Also, if this is the case, wouldn’t it feel bad for newer or returning players to level up so much slower? I know the max level is decreased but level growth would also be greatly decreased.

If anyone has any more information on the level crunch, I’d appreciate it a lot!

Thank you!

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The other numbers wont get crunched and they have stated leveling will be easier.
It’s actually 120 to 50. SL itself will be 50 to 60.

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I dont think hp or damage is changing, just the levels themself. Fro. What I understand, leveling will quicker overall with you having the option to level in any expac and it sounds like 2 expacs will be enough to get a character to 50. That would mean 3 expacs total since 1-10 is getting a new generic starter zone. So it’ll be sl, expac 1, expac 2, rest of sl, then capped.

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They said at blizzcon that leveling should be approximately 70%? faster than it is now.

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One current level will be worth 2.4 shadowlands levels

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You’ll actually level faster and therefor gain new abilities quicker. It’s going to feel better for new and returning players, not worse.

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And here I originally thought they just wanted to space out leveling so you can slowlevel your way through any expansion of your choice as per the desires of so many classic players.

And I believe this is the real Blizz response:

This squish must have some other purpose as slowleveling defeats Blizzard’s long existing attitude of hurry up to get to endgame. I mean how many of us altaholics know the most efficient route by maximizing certain expansions’ dungeons and quests over others?

I’ve watched a video and read an earlier post saying that “chromie time” can solve the need for any retailers wanting pre expansion experience without the need for a new select server.

However, as others have told me in the past, all of this selective phasing would result only in even deader worlds.

Me personally, I enjoyed my slow leveling experience pre looms. At least new players can choose an expansion and play it 100%. I’d vouch for all new players to do Vanilla world though.

So since we know its at 2.4 reduction. Level 20 would be would be approx 8. Does this mean we get mounts at 8 or do you think they’ll reduce it to 5? Yes I know theres the heirloom mount for lvl 1 but I don’t include that.

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Other way around. Levels are getting crunched and experience gains are being increased by 60-70%

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I wonder how they are going handle people like me who don’t have a level 120 character or Battle for Azeroth or will have purchased Shadowlands.

This is a good question. I’m hoping 5 would be appropriate since I’d rather not trudge to 20 without a mount in, say, Legion or WoD, lol. Could likely be 10, too, as I believe that’s when you get out of the starter zones? Not 100% sure.

You’ll still be squished down and your max possible level will be 50 as BfA will be baked into the base subscription just like every other expansion.

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It is indeed 10 when you get out of exiles reach (the new zone)

At BlizzCon, they had Shadowlands builds available for people to play. You started at level 50 (which is level 120 right now) and were at around 340-350 ilvl. The health values you had for 340-350 ilvl at level 50 looked about right for how your health values would be right now pre-squish at level 120.

So no squish. They’re likely making a mistake by choosing not to overhaul item level and stats at the same time. They could save themselves a lot of time in the long run if they spent a little time on doing a megasquish of item levels and stats. Took them ten years (from the launch of vanilla to just before WoD) to get to stat levels that were unsustainable, and it took them fourteen years (from the launch of vanilla to just before BFA) to get to item levels that were unsustainable.

With a total overhaul, setting us back at stat values and item levels comparable to vanilla (while keeping the game balanced for those stat values and item levels) and the right care and wariness of bloat, they could increase how much time they could sustain the game without having to do a stat squish or item level squish.

But I guess they aren’t. Poor decision, honestly.

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It would make to many people upset who prefer big numbers.

And those are the people whose opinions most people should weigh less heavily because their preference is unsustainable.

Well i agree, but it’s also a very large chunk of money, and well

So will all old content squish too? will BFA mobs and zones be level 40?
will the nagrand and wotlk zones/ mobs be level 30? what happens to item levels and stats ?

yes yes yes nothing

Then why have they already done stat squishes twice now, an item level squish once, and are doing a level squish now? Because they’ve realized that letting item levels, stats, and levels bloat is unsustainable and needs to be dealt with sooner rather than later.

They’re just making a mistake by opting to save time in the short term by not doing an overhaul now, and instead saving individual stat squishes and item level squishes for a couple of years from now.