I really donât understand why BM has access to AS. This is a wasted unpruning. They really should have unpruned Aspect of the Daze, Aspect of the Fox, Aspect of the Monkey. I can see why Aspect of the Cheetah was changed since melee have a near 100% uptime design now, but i wish we still had it for convenience and then our 3 minute cd sprint.
Well, this year has been one massive letdown after another, so Iâm pretty much resigned to Blizzard failing at hunter yet again. Hell, I think this is how RSV survived for as long as it did: nobody could make a decent spec after Ghostcrawler, and nobody wanted to fix what wasnât broken.
Anyway, being pessimistic and resigning myself to shoehorned into BM yet for another two years is a lot easier (and far more realistic) than giving myself any hope that theyâre going to do things right for MM and SV.
I like current MM more than Legionâs, so I think it was in the best shape going into Shadowlands and only needed iteration- last weekâs changes being okay, some issues still to be resolved (Hunterâs Mark, Trueshot). I can live with this spec, is what Iâm saying.
Yet, after a break and coming back to this patch, working my way through Visions and just today completing my first two-mask- I caught myself thinking how much easier and FUN 5.3 Survival would be for this. We were once a great class, now itâs waiting and praying just to be a decent class.
Donât get me wrong, I hated MM in Legion. Hated it so much I stopped playing my hunter altogether. That said⌠best shape it is not. Granted itâs better than Legion MM imo, but thatâs a really low bar to beat.
You are correct, there are still issues for them to work out with MM.
So far every change for MM so far has been negative.
master marksman going away breaks the rotation, the new effect doesnt mesh well with the themes of the spec, same as the other two options on the first talent row. now theyâre all undesirable but the new master marksman will still be superior because it requires no thought
Careful Aim change doesnt add enough to compensate for the loss of execute phase damage, Kill shot is also not impactful enough to warrant the removal of the only ability that allowed marksman to even pretend to compete in damage throughout BFA
the entire level 35 talent row is another case of picking the least worst option, much like the first row, streamline change should have just increased the channel speed, chimera shot replacing arcane shot doesnât feel great either
Dead Eye is only usable with the venthyr covenant ability
Volley doesnât last long enough when it competes with Calling the Shots
For me it started for me 7/19/2016 when Legion pre-patch hit. Hunters have been messed up ever since. They keep promising the fix: Revert Spec Identity; The Great Unpruning. The Hunter class devs must have missed all those memos, because they havenât changed course at all. Giving us Hunterâs Mark and a couple class-wide abilities (ironically only useful to some specs) doesnât do either of those things. The changes just emphasize that they havenât actually fixed any of their mistakes.
I mean, this is the year everything seemed to flow down the crapper. Iâm just not going to be surprised or even disappointed when Blizzard falls short of delivering on hunter this time around.
Like they already have? Theyâve already announced the xpac release date meaning theyâre not going to be making anymore serious updates to classes. Itâs going to be bug fixes and tuning for the next 2 months.
Nothing about the class have felt as thematically fun/appealing as how RSV played and how you embraced the fantasy of a munitions expert and a trapper(as portrayed in WoW).
Since then, as far as BM goes at least, the one thing they had going for them was that the spec had a very strong set of core elements that defined your prefered playstyle. Here, Iâm speaking only of the choice we had between using Dire Frenzy or Dire Beast.
Even so today, with Barbed Shot, it would still be one of the best designed elements when it comes to distinguishing playstyle choices within a single spec, while still keeping with the central theme of a beastmaster. Allowing you as a player to opt for the interaction between you and your sole companion, or become the one who had the ability to command a hoard of wild beasts to overwhelm the target.
But for some reason still unknown, they removed that choice going into BfA
Uh⌠no. Cheetah baseline and was something you had to actively turn on and could be used while attacking. Trailblazer is something that you have to talent into and any attack turns it off, making it useful really only for speed running.
that is true, however cheeta functionally is the same as trailblazer⌠it was an apsect you used when not in combat. Yes you have to talent it, but its a tier where it really doesnt matter what you picl.
Except you ignored one giant fundamental difference that I pointed out. Cheetah didnât turn off when you attacked or even if you were attacked. I wouldnât have cared if they removed the daze but made cheetah a talent, instead they gave us talent that is just as bad, arguably worse than aspect of the daze.