Shadowlands Developer Update

I want to make a suggestion towards some of the QoL changes you’re making in 9.1.5. Can you consider changing the number of M+ dungeons needed for 3rd Vault slot to 8 (would prefer more like 6)? The reason for this suggestion ties in to the fact you’ve already lowered the raiding requirement for the 3rd slot. There are multiple reasons to want this change and I’m sure its across the board from casual, to semi-core and hardcore players alike.

For one, the time investment required to fulfill the 3rd slot seems out of reach for most players. Especially when you factor in all the other time sinks in a weeks period. You have to do Korthia dailies, Choreghast, Assaults all on top of raiding and the dungeons you do get in. I find myself in a position where very pivotal items are only obtainable from M+ and the extra 10+ hours a week I play outside of raiding to only get 5 M+ completed is borderline exhausting. With all that work done for a very small chance at an item in a rather large pool of possible items seems unfair and not very rewarding when you have to give so much time for the 3rd slot.

When you compare the requirement/time invested for the 3rd slot in M+ its almost more time requiring than 3rd slot from raid (given the difficulty and group performance). As it stands currently, I feel like I’m forced to play more to feel like I’m maximizing potential loot, but its so much of a time investment for the low chance of the item I want, that it turns me away from playing more because its just out of reach. I think a solution would be to keep the ratio in which the slots rewards are obtained, being that it goes from 1 completed to 4 (maybe consider changing to 3) completed and then 6-8 completed for 3rd slot instead of 10. If you haven’t already noticed, burnout and not having fun with the poor loot distribution as it is, is damaging your player base numbers.

There are just too many systems in play for which a persons borrowed powers are increased that we don’t need the vault lottery crapping on us on top of the large investment required for it. Also would like to recommend diving in to some of the class forums and reading player sentiment and suggestions towards QoL for class designs. I know for one as a Demon Hunter, there is a laundry list of very good ideas for improving class design. I.E. is making first blood baseline for DH, and many other things that would make our rotation feel full again and provide new flavor and make a lot of Demon Hunters happy.

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YES. Learn to say “thank you”.

No.

First, many of these changes are good. I really don’t want to come across like “Shooting the Messenger” but I have to be honest. I want to be clear I am not singling out Kaivax I’m referring to Blizzard as a whole in this post (as a collective). This is the same “crap” we’ve had before. When I say crap I am referring to the practice of ignoring player feedback and shipping an expansion as is leaving players waiting months for the inevitable changes in the last legs of an expansion; after you’ve lost countless players.

By your (Blizzard’s) own admission, you say conduit energy has not played out the way you hoped. Players tried to tell you as early as alpha and beta that it wasn’t making the game better. What we have here essentially ignoring the feedback of a beta test and shipping it anyway so the paying subscribers can then pay to beta test a game that already had a beta test.

Again this is a load of boloney. Let’s talk about the so called “Weight” of the player choice….
As Belluar states

“When players who play a fantasy RPG, make a choice in covenant? They aren’t looking at the covenant abilities or powers. They are looking at it from the “Fantasy” of their character. The role-players certainly aren’t looking at it from the standpoint of player power.”

Asmongold also pointed out…

“If the implementation of the system you originally had that your suggesting and putting in the game; was in on release? They still would have experienced it from the covenant of their choice because they wouldn’t have had the renown in order to change it. If the change and having the choice is built on having high renown then at the beginning of shadowlands, you wouldn’t have had the choice fundamentally because you wouldn’t have had the high renown. The same thing would have happened.”

It doesn’t even make sense that this is being defended through the context of narrative either as at the beginning of Shadowlands? The covenants were largely friends. The covenants now if anything are more fractured and divided post chains of domination. It’s worth noting that Margrave Krexus was essentially assassinated.

Let us also not forget that a certain developer (not going to name names here) when asked about Covenant energy, told Preach (one of their biggest content creators; that has now left the game) that they couldn’t just “pull the ripcord” because

“it would unravel the entire fabric of the system. Even so, we would embrace the work required to rebuild the covenant system along those lines if we agreed that it would be an improvement, but we ultimately do not share that view.”

So which is it? They say they can’t pull the ripcord unless it were an improvement…yet that’s precisely what players were telling you in Alpha and beta…

That’s to say nothing about the other issues that have yet to be addressed. World quests take far longer and are more tedious and offer a scant 35 anima when a set of bracers costs 3000. The game has been increasingly designed like a mobile game in favor of metrics over player enjoyment. Remember when they removed portals? They said that it was to make the world feel bigger? The end result was the exact opposite. Entire capital cities were made irrelevant as they funneled players through Stormwind or Orgrimmar. Sorry guys? If your a Dwarf or a Tauren? Ironforge and Thunderbluff don’t exist anymore. It was just to make it take longer for you to get to where you wanted to go or do what you wanted to do.

Hell FFXIV allows you to fast travel to any aethercyte you have been too. It’s almost ironic now that Stormwind and Oribos are practically empty on my server. By the way the players complained about this change too. But Blizzard knows best…

Remember Class sets? Chains of Domination has given us covenant sets. Players complained about the lack of Class sets as far back as 2019. If we were lucky we got a set for maybe each armor type. But hey who cares about class fantasy right?

Heck when was the last time we got a brand new battleground. No sorry, warfronts don’t count.

When was the last time that professions have truly felt relevant? Looking at something like FFXIV? Many of the ARR mats are still relevant because they are utilized for various things and still bring decent prices on the market board. This extends to other content in WoW which has a feeling of obsolescence. Old content is often left by the way side. Take FFXIV again where old dungeons, etc sync your level and abilities. You have the option of soloing them or doing them at level with min ilvl and no echo.

Blizzard hasn’t been living up to their core 8 values quite a bit lately…

Gameplay first

Everything we do at Blizzard Entertainment is based on the success of the gaming experiences we provide our players. The goal of each discipline within the company – be it art, programming or customer support – is to make our games as fun as possible for as many people as we can reach.

Right…so if one of their values is to make the game as fun as possible? Why then not listen to feedback in a beta that literally tells them the system they are creating isn’t FUN?

Commit to Quality

“Blizzard polish” doesn’t just refer to our gameplay experiences, but to every aspect of our jobs. We approach each task carefully and seriously. We seek honest feedback and use it to improve the quality of our work. At the end of the day, most players won’t remember whether the game was late – only whether it was great.

So where was using the feedback from the alpha/beta to improve shadowlands? It’s not like they didn’t receive it. By their own admission they are removing Covenant Energy because it didn’t make the game better in any appreciable way. If only there was something that could have told them about this before they stuck with said system…

If they are so committed to quality? Why did Warcraft III reforged release in the state it was in? I wonder how many people will remember Reforged? Probably not any more than Blizzard will considering that game hasn’t seen an update in months and likely won’t now that the classic team was dismantled. I wonder how players will remember Shadowlands?

Every Voice Matters

Great ideas can come from anywhere. Blizzard Entertainment is what it is today because of the voices of our players and of each member of the company. Every employee is encouraged to speak up, listen, be respectful of other opinions, and embrace criticism as just another avenue for great ideas.

Sure great ideas can come from anywhere…if a company is willing to listen. But judging from their latest PR nightmare? That isn’t the case. Every voice matters unless you are a player named Blitzchung, or a player/beta tester/content creator providing feedback, or an employee trying to speak up about being mistreated.

At the end of the day, this isn’t a win. Yes, these changes are good, yet why has it taken this long to get them when testers and players have been asking for such since alpha/beta. This won’t be a win unless Blizzard does better at listening to and acting on feedback for the alpha and betas of future expansions/content going forward. Otherwise, it will just be business as usual.

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Fine, be a jerk then! It will only get you so far.

No.

We’re only what, a month into 9.1? I looked at a daily covenant reward that offered a chest and 35 Valor, and I’ve already hit the Season 2 Valor cap. Like, what? I’ve done the Korthia dailies, covenant quests, and raided a boss or two per week since 9.1, and I’m already capped? 6,000 Valor seems kind of low for a filthy casual, like me. Can we just not have it that low? I get they don’t want people to max it out, but they’re counting on high end players hitting the cap. I didn’t even try and hit it. Maybe increase it to 10k or 15k?

It took them till 9.1 and the lost of half their player base lmaooo >…<

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Covenants are not Order Halls.
Order Halls are not Covenants.

You can’t repeat Legion Order Halls through “choice”. Stop trying to.

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I see a lot of good things here. But frankly they should have been done by listening to player feedback during beta.

I don’t appreciate the the lawyer talk for the reasons you’re making these changes now. You’re still not addressing the core issue here. It seems like you’re still more worried about your own feelings being hurt than you are about explaining why you made these mistakes of not listening to player feedback in the first place.

Sallow you’re never ending pride and please just own up to your mistakes if you want me to take you all seriously in the future. If you want me to buy any future expansions please address the issue of why you keeping making these mistakes over and over again. Please don’t give me lawyer explanations.

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I love how every line is dripping with sarcasm, 10/10 post. Do another one!

So forgive me but I really don’t understand what the “benefits” of having us stuck in one covenant were. Having different stories was cool and all but you didn’t need to lock us in to have us do different stories. From the story telling aspect our dedication to the covenant seems almost inconsequential because regardless of who we interact with pre 9.1 we are referred to and treated as “Maw Walker” regardless of who we interacted with or what covenant we chose. Again I don’t see any “benefit” to being locked. After reading what the devs haft to say even after choosing to add freedom of choice seems out of touch. I can’t see any practical benefits to having players locked to one or another. Expressing humility and being frank stating that “We got this wrong”.

All I read when I see a post like this is “we are going to make this mistake again and there is absolutely NOTHING you can say or do to prevent us doing it”. That is maddeningly frustrating. It sucks that the team doesn’t understand why most of us really didn’t like being stuck in one covenant. Personally I think it should be pretty evident if you try to write up a pro/con list for covenants being locked vs unlocked.

I hope this isn’t the case. I hope the future holds better things in the future.

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A meaningful choice that we made as players or a choice that was determined by Hero Damage, Raidbots, and Simcraft? Because data primarily shows that people choose covenants that were bis for the particular area of content and people who chose covenants purely for aesthetic are mainly outliers.

This is scary , but so typical of Blizzard… Additional Travel Points in The Maw

Players will be able to take advantage of additional fast travel options from Ve’nari’s Refuge to Perdition Hold and Desmotaeron within the Maw by unlocking access to them.

Unlock what???..will it be as simple as walking up to an NPC click on them , click accept then click complete???..or is this going to be one of the “good idea turned into stupid” typical Blizzard nonsense , like where you need to run sewer gas ( oops I mean torghast ) numerous times plus add 50 korthia crystals plus 5000 anima and 4000 stygia …we shall see won’t we…

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It’ll probably just be “buy a thing from Ve’nari for 1200 stygia” like all the others.

Key words here “in Azeroth”. I have leveled a few toons in Shadowlands now. There are zones in Azeroth (and Draenor) I’d rather level in. How about allowing Chromie time to 60? I personally find much of SL leveling to be unfun.

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Please review the Grateful Offerings or just exclude them and make transmogs expensive.
I really want to collect all Covenant transmogs but sometimes I enter the game and I want to enjoy playing instead of “I need to do my grateful offerings today or I can’t unlock the next transmog piece in 3 days”.
Sometimes I just don’t have the motivation to play the game because it seems that there are some things I must do every time I log in.

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That’s all fine and good, but two days in a row being totally down? And then saying that it’ll be back by 10 and then pushed to 12? Why not run these updates and revisions for US servers in the middle of the night, and European servers during the middle of their night? The update schedule is ridiculous and always has been. Do better, Blizzard. I don’t pay $15 a month to not be able to play two days in a row.

And when has Bliz even bothered to listen to the player base during beta test? They only ‘fix’ things that were obviously a problem during beta, AFTER the game went live and the players created such an uproar that Bliz actually fixed things that should never have left the beta phase without being fixed in the first place.

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Nothing good has happened since Ion has been around. Wish he would leave.

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