Shadowlands Arena needs to be fixed

So I’m going to preface this by saying short of WoW dev responses (if any) I won’t be watching this because I know how touchy the subject of PvP is in this game. I really don’t feel like reading 100 posts of ‘git gud’ just to see if one person thought it through. I do feel like I forgot to post something I wanted. So I might add it if I remember later.

Suggestions:

Remove rating gating in PVP. Just allow players to upgrade their gear and play the game.

Adjust “gating” so higher rated players get more conquest / honor per win than lower rated starting with a base of the current value. So minimum is 120 honor and 25 conquest per game then at 1400 you gain 140 and 30, 1600 160 and 35… Something like that would be much more effective in not stopping players from competing by simply not punishing them for playing against the booster wall.

Considering improving the rate at which players acquire conquest points. Doubling it would get it back to what was already too slow in MoP.

Create an elite set of gear to allow the top players to stand out without crushing low rated players by just raw stat sticking them to death. For example a 200 mage does 4k with pyro and a 226 mage does 8k. That much of a gap in so few item levels is killing the game and making it far too hard to get through the booster wall.

Consider making PVP rating account-wide. It makes no sense that when you complete mythic 15 achievement and unlock 220 upgrades it is done for your account. But then in PVP which is already much harder than mythics you have to grind everything (or pay for boosts like most people) on each character.

One thing to pay attention to is that you can’t legitimately call something “skill-based” if one player has double the stats of the other player. And then the player with less stats cant win enough to close the ilvl gap. If you reduce the stat gap and so the players in let’s say elite gear are only doing 5-10% more dmg and look cooler, then the ability to make excuses for losses is significantly reduced.

One way to examine the impact of how truly awful the current PVP system is, is to apply the same or very similar system to raiders and mythic dungeoners. In other words apply a gate to them that says if you are not in the top 20% of clear speeds you can’t get better than ilvl 200 gear. Then the other gates would be 15, 10, 5, 1 for gear 207, 213, 220, 226. And watch how quickly they leave the game lol.

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Stop with the conveniences already. Dear god, it’s a game, spend time playing it, not whining about how you’re not given everything just for logging in.

This Go! Go! Go! mentality is digging WoW into a deeper grave by the expansion.

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No you stop with your nonsense. Rating requirement is completely dumb. The game asks you to beat people with better gear than you and you’ll only get the same gear once you beat them. In what dimension does this make any sense.

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o yeah blizz devs will definitely fix this problem :rofl: :crazy_face:

I wish I could stay at level 49 and do cute little teeny shanks to everybody in non-busted BGs forever. But, alas, they put you into a separate queue when you turn off XP.

So you want to punish people that achieved rank before you out of spite? Typical welfare PvPer.

So you want to punish the people who join PVP later in the patch ?

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It’s not punishing anyone. Why should people who PvP as a priority be on the same level as some rando that decides to join at the end of the season?

If you want ranked gear, earn it. Enough with these freebie handouts because ‘it’s tough’.

It isn’t an “arena” problem. All of PvP is trash this expansion. It’s in the worst state it’s ever been in.

Why should people who played the game like a job the first month have guaranteed placement on top of the ladder so they can spend the rest of the expansion doing paid carries for cash with your blessing?

The game is supposed to be about progression. When most of your opponents are glads who have tanked their rating to sell carries that they use their elite gear to crush you, there is no progression possible.

Devs explained before wod why they were moving away from rating locked gearing. Because they thought it was bad for the game.

Casual PvP used to be about providing entertainment to the masses, half of whom ran randoms for entertainment value during wrath.

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We have forgotten why they added rating locks to tbc and wrath.

There are 3 separate classic/ tbc threads complaining about afkers in bgs farming honor. They had to make multiple changes to AV to get players to stop afk/ botting/ account sharing/ throwing games for honor.

Sad times.

And rating locked PvP gear was a failure, which is why, when we most recently had a PvP director, we did not have rating locked PvP gear.

I’m sure making the power gap even greater in 9.1 will make you feel happy. Happy enough to start playing the game maybe?

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So screw the people that actually progressed, little Timmy 0 rank needs his handout to feel better?

You don’t want progression. You want a welfare system to make up for your lack of skill.

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And yet, classic tbc and wrath are coming. This is like my kid’s teeball. No one keeps score and everyone gets a participation trophy.

I am sorry you can’t afk/ throw bgs and gear a dozen alts in a weekend anymore.

What tha heck, hahahahahah tfw m8.

You sound like a crazy person. People just want a catch up sistem, to beign able to compete properly.

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It’s already in the game in the form of Conquest Dailies and 2’s. Get out of my face with ‘muh catch-up system!’ nonsense. Go PvE if you want Valor so badly.

People want participation trophies also. my logic is you’re bad try harder.

There does need to be a better catchup system. There also needs to be better ilvl design, 35+ ilvl difference is too great.

The biggest thing imo, is they need to revamp mmr/ cr/ match making. MMR/CR from other brackets and ilvl should be reflected in mmr.

I have no problem with pika queueing with viewers. I have no problem with him being higher ilvl than my alt hunter.

I do have a problem that I lose 16 points to him at 1600-1700 cr.

Ideally though I agree and I think removing all upgrade requirements is the best idea, and just make it so the higher rated you are the more conquest/honour you get. Boom the better you are the faster you can gear, but now everyone can eventually be on the same playing field if they just play the game.

However they might not want to do that, so I would honestly be happy if they just made the gaps between gear smaller. So for example make honour baseline level 177 instead of the 156 it is now, and make the gaps between rated tiers 3 or 4 Ilvls not 7.
They could also just add caps/minimums to Ilvls in PvP settings. So for example random BG’s your Ilvl cant be higher than 200, in a 1200CR arena gear can’t be higher than 207 etc etc.

But yea, atm this current insane gear disparity is making all pvp just horrible.

I had to reply to this guy because his posts are just nutso. The first thing you need to understand is that this isn’t a game of skill it’s a game of “skill”. Secondly, you need to understand that nobody is asking for handouts or welfare. What is being asked for is to allow progression to be made. So if a player starts out a bit late in the season they are not hard stuck behind a wall of boosters. Boosters who at a slightly higher item level have 30% more hp and deal double their damage. This is why I gave the example of the mage.

A mage at 200 ilvl does 4k dmg with pyro. A mage at 226 does 8k. So when you are playing against these players who have far more hp than you and you do 10% of their life in one hit and they do 30% or yours. You can’t win. This is why boosting is so prevalent. Because players get hard locked behind rating gates that restrict them from getting better gear. This has been shown repeatedly by high level players playing new characters and getting hard stuck at 1200 before asking for boosts from their maxed out friends.

What I am suggesting is the easiest fix for blizzard to make that doesn’t impact the overall structure of pvp. The “best” players will still be on top. But the lower rated players will be able to grind (slightly longer) the high level gear and if they have the skill they will climb because they are able to remove the gear gap barrier. I mention this repeatedly. Not 100% sure why you didn’t pick up on it.

You can’t go into a system and stat stick your way through low level players and then say you won because you’re better when in reality you could be much worse and just riding your gear. Again there is evidence of this all over youtube of maxed out players getting hard stuck on low ilvl toons until they get boosted.

We see further evidence that the pvp system is trash because the gating and garbage around pvp which is ALREADY HARDER THAN PVE. Doesn’t exist in PVE. How does easier content not have a gate but harder content has gates of skill, rating, time, and gear? Where you have to grind conquest to get the gear and honor to upgrade the gear you have to maintain rank to upgrade and you have to do it against other players who are much harder than NPCs. You don’t have to maintain +15 to upgrade. You just do the achievement once and every single character you ever make on your account can just farm low level content in 0s and go straight to 220.

3 Likes

well the ppl that got the gear shouldnt be fighting ppl that didnt get the gear tbf :wink:

in this system everyone is a gatekeeper lol

then you also get the bored guys/carriers that intentionally drop rating into the bracket where ppl dont have the gear for fun and profit :wink: even more gatekeeping.

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