i dont even know how to respond to this… Do you honestly think racial slurs are not harmful? Have you not watched the news or tv in months or something? Racial slurs are a Very harmful thing to say to someone…
i cant even comprehend your line of thinking here… im at a loss for words here.
You still made a false statement. Your trying to change the context does not mean you did not make it.
Also, Blizzard making content - ANY - content take 3-4 times longer because they choose not to take the time to balance is a problem. It would be similar to them saying all Mythic+ runs will now take a minimum of 60 minutes for the same reasons.
They are offensive to sensitive people. The bullets that follow are actually harmful.
No it isn’t. Blizzard has never taken any credence to old content for balancing. They might make the previous raids soloable, but that’s it.
Ahahahahahahahahahaha.
It’s trivial because the difference is amazingly minimal. Not even a minute wasted. You can’t even juxtapose that ‘it’s for the investors’ because you still don’t get twenty-four hours out of an entire month of raiding old content.
Yea, TIME.
You can still succeed with the same tools and the difference is so minimal that absolutely no one will be affected by it.
Except you don’t balance around old content.
It’s a lot easier to balance numbers when there isn’t an infinite scale going one way. Balancing a number between one and infinity is impossible, where one and eight is plausible.
Trivial to who? You? You’ve done nothing but belittle, insult, and add nothing to the conversation in any post. Why should a player have to rely on an item when they (should) have TONS of abilities that should take care of the job?
Yes…yes it is…and the fact you are focused on “time” shows that you lack the necessary knowledge to understand why it is an issue.
Whenever you design any content, it needs to be within the confines of what you have allowed the player themselves to do.
If the goal of the game is for the player to kick a ball into the goal like in Soccer, you don’t put replace the ball with a 2 ton rock and ask the player to move it with their bare foot.
The issue with the AOE cap is that is that unnecessarily limits the player while simultaneously asking them to complete a goal while not giving them the tools necessary to succeed. This is why the AOE cap was removed in the first place.
Not only does it hinder what the player can do with their abilities, it also hinders what the developers can design with the game.
The aoe cap is bad because it introduces many more factors than necessary for class, dungeon, and raid balancing. This is why when it was removed the balancing act for classes improved, and why classes didn’t need to have a specific “spec” for certain situations and could use a variety. That is good design because now the player can utilize all their tools, and the devs can design many more situations that are balanced against those tools.
The second issue isn’t just the limitations of design which have been placed, but also balancing specs between each other as well as balancing the classes against each other as well.
You have 5 target, 8 target, and unlimited target AOE abilities.
5 target MUST be the best against 5.
8 MUST be the best for 8 but not 5 or less.
Unlimited must be the best for anything greater than 8.
Which means…if you create any content where the majority of the time the number of targets does not exceed 5, you won’t bring anything except the 5 target class. Meaning there is no reason to bring an 8 target class or an unlimited target class.
At the same time, this occurs with all of them as well.
“Well let’s just bring a variety and we’ll be fine.” except for the fact that when you are assembling your dungeon/raid composition you’re working at what is the best composition possible based on the mechanics.
In M+, the higher the key the more important it is to maximize that DPS to meet the timer because so much time is spent on trash. Single target doesn’t matter nearly as much.
So now you’re playing a game of “bring the class not the player”, because it doesn’t matter if I am better at playing mage than my guildie is at playing DH.
If his DH does much better AOE on 5 targets because he is limited, and class design wise he should be, then there is never a reason to bring me as the mage player to the same dungeon unless you literally cannot find anyone else.
This is factually false, and the notion that words cannot harm people is such an incredibly ignorant statement that I question your age.
Negative. Try reading the entire post.
This is false.
If I give you 10 mobs to kill and you can only hit 5 at a time as opposed to hitting 10. It now takes twice as long for you to complete the task. If there is a mechanic that requires they die in X time, you now failed. That’s not good design.
Its like you’re trying to pivot away from the actual discussion of the AOE cap.
No…no it isnt.
This was literally one of the issues they had up until moP where the cap was removed.
In fact, its one of the issues with Fury warrior now because it can’t hit anything more than 5 targets, which only further limits its use in M+.
They’ve already that done a few times…and I have a lot to get done on there anyway. This will hinder any desire to play much of shadowlands seriously minus logging in to raid.
FFXIV’s GCD 2.5 seconds but once you get used to it, it doesn’t bother at all. As for AOE cap, a thread from 4 years ago said it was 16…which is a LOT better. I cannot confirm if its the same or even exists anymore as this was a thread from 4 years ago and do not currently have a sub, but from my recollection of looking at samurai/red mage aoes, they never listed a max number of targets.
Verbal and emotional abuse is not a thing according to you, and you could not be anymore incorrect. At this point, we should not discuss the matter any further, because you’ll only demonstrate how incredibly myopic your vision is in this matter.
Are you looking at a mirror when you write this?
Except for the fact that the AOE target cap existed until MoP, and such situations literally occurred including in Heroic Firelands where Ragnaros would spawn 20 adds.
This caused a variety of issues because most classes simply could not hit them unless you were stacking casters.
Except that’s literally math…and it did occur numerous times.
It really isnt, and you clearly don’t have the necessary knowledge about this matter.
No it isnt, i question if you even play this game.
Fury warrior literally has some of the best AOE for 5 target.
its not a damage issue.
All you’ve told is about how angry you are we don’t agree with you. Maybe follow your own advice mate.