Just a couple complaints about Shadow Priests.
Why are we not hotfixing the lowest performing classes with small buffs? Even just a 5% boost on the shadowform buff would go a long way to making them feel better to play.
In Celestials, Why is it that Blessing of Yu’Lon doesn’t apply stacks though Mind Sear, even on the initial cast? Every other AOE that I can think of applies it.
Why is one of their arguably coolest spells, Void Shift, on a 10 minute CD to just swap health values with a target?
I probably have a few other gripes to bring up but that’s all I can muster for now. Just got my Spriest to 90 and it’s extremely dissapointing. Give them some love, blizz.
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They also have a more engaging rotation to most other specs for the least pay off. ToT gear will not fix this so blizz needs to step in for sure
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Im pretty sure this expansion is just about making priest bad. Was fairly good and all but since the balance every spec but holy seems to be in the gutter and that is really only good in 25. Unless you want to make the whole “but utility buttons” argument.
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Agree some buffs should be considered with ToT
- divine star dmg +50%. We’re supposed to use this when we will be near the target, but its just not worth casting, it does way too little damage.
- all dmg up 3%
- mind flay castable while moving during S&I
- void shift down to 6 minutes or something would be nice.
We have a ton of utility when used correctly so we don’t need to be a top dps spec, but yeah we’re just a little bit too far behind.
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Jesus, I mained a S Priest in retail for years and just leveled a shadow priest this week in classic, and my first thought was actually “wow the rotation was super dumbed down and basic in MoP”. Are you saying there are dumber rotations in classic?
Its really exhausting having to repeatedly explain that tier lists are not the game. Shadow Priest DPS was fine in original MoP. Now they’re next to Destro Locks who were in the top dps.
Most DPS have been overbuffed to the point they’re doing massively more damage than originally intended. We do not need to keep buffing everything more because you’re a meta sheep.
Yep, Blizz really didn’t think this balancing campaign through.
if this is true then they either get set bonuses and trinkets that aren’t currently available that benefit them a lot more than everyone else or the 5.4 version of spriest is a nerfed version, we brought one of the highest dps spriests to msv beta (pre any mop classic tuning) and he was getting rinsed completely, he was like 20k dps ST behind our hunter army
Again, you’re only thinking of Shadow in comparison to everything else as it currently is.
Shadow in original phase 1 of mop doing around 100,000 dps while bragging they’d push 130,000 if they had full BiS. Groups killed heroic Sha of Fear with dps like this
Meanwhile shadow right now is pushing 160,000 not in full BiS.
It’s insane to think we need more buffs.
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Comparison to what everything else is honestly is a fair bar to set. If everyone doing all this much more dps isn’t needed to kill the bosses, which I am in agreement its not, than why push them all up and leave one spec behind?
When you take on the mantel of “we are balancing this expansion” then you do it. For some reason the devs decided it was very critical to do so.
So some important things to note here. The current raid tier is miserable for Shadow. Look at the MSV rankings as an overall statistic versus current tier. Nearly every fight is a single target long fight in the current tier, and the fights with multiple targets don’t benefit shadow in the way it needs.
Multiple enemies or bosses with easy access to Twist of Fate uptime shoots shadow to the top easily, because 3 targets is our ideal. Will, Elegon, and Spirit Kings are just a few examples. But then if you look at Feng and Garajal shadow is back at the bottom.
What needs to happen is that Mind Flay:Insanity and Devouring Plague need some buffs.
Solace and Insanity being increased to 50% per orb and Devouring Plague getting around a 5-10% damage boost would significantly help with single target without making shadow the defacto cleave class too.
Especially with ToT not offering many good shadow fights and the set being trash. Shadow not getting a good set bonus until the last tier seems like a design decision at this point by the original devs, like some cruel joke.
Apparently the set in ToT is quite strong, when paired with the 100% crit trinket from lei shen.
You get a ton of appararions from a sw:p with 100% crit, and thus a ton of dot exetensions.
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void shift is stupid abilty and i hate it since it has a chance to kill me its a emergancy save the tank abilty
It’s an amazing combo but I would not call it “Strong”. Dot extensions are not large DPS increases, and are generally more powerful for fixing rotational issues. But the issue here is the single target rotation is still relatively weak. It however is incredibly powerful in multi-target fights because of the spread cleave damage. Which is where Shadow already shines. I am interested however to see how it plays out in Classic. If crit rolling on dots is still a thing then getting a huge duration 100% crit SWP might be strong enough to warrant reconsideration.
The good news is that the difference in dps between any given dps is miniscule so the reality of the situation is that there’s really no major rush to fix something.
Shadow Priests are currently tied neck and neck with:
Elemental Shaman
Destro Warlocks
Enhancement Shaman
Windwalker Monks
Ret Paladins
Survival Hunters
BM Hunters
And everyone else except Sub Rogues and Fire/Arcane Mages are within a 10k dps median range. Which is roughly an 8% difference. No one should be missing out on raiding as a shadow priest due to the “class performance” right now unless the people making that decision are idiots.
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Youre just not looking at comp. There’s a lot of classes that have utility that makes them an auto include into every comp. Shadow priest does not have that and with how bloated the comps are atm, it’s bring the class and not the player. It’s why Blizzard changed things in WoD to “bring the player and not the class”. I would absolutely run 1 shadow priest in my raid. I would never consider more than one because of how strict comp is atm. Running without 2 dks is miserable, a shadow priest does not justify a spot over bringing 3 shamans or 3 warriors for banner/totem during lust. It’s not about dps, its about utility right now and Spriest has extremely underwhelming utility in this current phase.
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This is just untrue. Not only is MoP raiding far more open to allow for wider variation in comp dynamics, the data also doesn’t bear this out. Shadow is the 8th most represented class in 25m and 7th in 10m where comp restrictions would actually matter being that it’s the smaller raid with the harder clear requirements for a heroic group.
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Play an spriest then tell me how you feel
shadow priest dont realy have much any more they have a mana cooldown a abilty to soak a ability with dispers and a clicky heal button that usly dont get called out
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Uhh…
Mana hymn
Life grip
Void shift
Feathers
Halo does a ton of healing at 25 yrds
Vamp
Fear ward
Silence
Dispersion soaks
spell haste buff & fort
Void tendril
AoE fear
shackle (lol)
Just cause your priests don’t use these effectively doesn’t mean the utility isn’t there for good players. Probably the most utility in the game.
None of those compare with the raid cds mentioned
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