I was implying that with their skill, they should have been able to overcome their disadvantages. So while their 78 win streak might be itself an indicator for the quality of Mage/Rogue, their defeat by some rando Feral/Spriest who likely don’t have the same track record of rated performance as Ziqo/Pshero reveals that they are overtuned.
No hard counter should be an auto-win, agree? There should be some degree of skill that can be used to overcome the “disadvantage gap” or else were just playing rock/paper/scissors with extra steps.
I literally have not seen 1, I’ve seen plenty of demo locks but no Affliction, call it anecdotal all you want but I imagine many would agree.
Feral should not be able to dps someone down with little uptime. Ziqo, spent more than half the match away from both and his health was still decreasing, what’s the point of even running away if there’s nothing you can do to mitigate the damage?
And you think a set of DoTs should solo a player with no uptime. Got it. Makes sense.
I tried to armory both and nothing came up, sure they could be good but I doubt they’re tournament players. Like I said, if you think hard counters should be auto-wins, then this game is just rock/paper/scissors with extra steps.
A) Counters are counters. I know classes that can squash Fury, for example, but they seem to eat me, Warlocks, etc with being immune to our CC and have 100% uptime. My thoughts: oh well. Not asking for nerfs. Counters are counters. We need more of them, IMO.
B) Yes being away from a ranged class means you still take damage. Why would you even complain he as a mage to be in range of another ranged and not take damage? How does that make sense? Both are ranged. Both were dealing damage to one another. Why complain about a ranged class taking ranged damage? Oh no two rogues! Unfair they are both melee!
Mage has awesome mobility no real hard CC. Priest has no mobility, hard CC.
What would you change or trade? Would you rather the priest have no hard CC but mage mobility and the mage no mobility but hard CC?
Do you see the problem?
Wouldn’t you just complain “range” about -a ranged class- at that point like you just did? Literally 2 ranged classes and you said there’s nothing you can do to mitigate the damage of ranged - talking about a class that is ranged, themselves.
At no point did you mention Mage/Rogue went 78-0
Do you see why nobody will listen to this QQ?
78-0, they get caught up against a counter and somehow the counter is busted.
What am I even reading? Not saying Feral/Priest isn’t strong but my guy
SEVENTY EIGHT to ZERO
You see no issue there? Like, at all? It’s just the 1 loss that’s the REAL problem?
All these Druids and Priests commenting have no conflict of interest whatsoever, I’m done here, you will get nerfed like everyone else did and you will just have to take it.
The argument devolved into two no life streamers losing a skirm because mage is double hard countered by feral and spriest. Then the argument continues to digress into refuting all his logical deductions because he “wrote too much.”
There’s a reason why a lot of you have only gotten rating due to viewer games and RMT.
Why don’t you go ask Maldiva or Merce how many games they’ve lost against shadow priests, in shuffles… skirms… wgs.
The answer is going to be low to none, buddy. Delusions and hyperbole are the main reason this game has been in a perpetual melee meta since Legion. If any caster besides mage is strong, every vocal twitch mage main makes 30 YT videos on how they are broken, unfair, not balanced, their class is weak, etc.
The reality is you’re a puppet that’s only furthering their agenda. The kicker? For free.
You know that Vampiric Embrace was already nerfed from what it was in Shadowlands right? In SL, it was 85% baseline with rank 2, which had been since BFA. Come Dragonflight, they never rolled in the rank 2 part, so it’s been stuck at 50% baseline.
So from Shadowlands with San’layn talent, VE went from a potential max for 106.25% healing from VE, to 62.5% max healing.
Realistically though, no one ran San’layn over Intangibility in pvp. So in reality, VE went from 85% to 62.5%.