Shadow Priest needs a lot more than 4%

Yeah i dont know what their vision of spriest is but consistant damage and survivability must not be on the list.

Im literally clearing 8 delves as disc using brann as dps and one mind controlled mob. 100% completion rate so far. Takes a little longer but at no time is it the infuriating experience of shadow.

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Blizzard seems clueless when it comes to balance.

If a class has lower damage, they need more utility.

Instead the classes that provide the most kicks/utility/etc also do the most damage.

Which is why every xpac we end up with like 5 meta specs for tank/healer/dps and everyone else is relegated to low M+.

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I feel like shadow is one of the specs that gets reworked every patch cycle.

I much prefer the play style going all the way back to classic and tbc/wrath

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I agree. Personally I liked the mana battery niche. It’s what got me to make a priest in the first place.

I don’t know if they need to be made into an aug style spec. But some more emphasis on dots and some general utility would be a nice callback.

They can just turn the knobs down on DoT damage in PVP. It’s not a great excuse anymore. It’s probably the council fight thing, that’s where they historically were always dominating and by they I also mean Locks.

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Currently shadow priest dots are in the gutter. They’re there to activate our mastery, making our other spells hit hard. But the dots themselves are very bad.

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It does make sense that SPriest should have some of the highest damage outputs in content just due to its lack of mobility. Or at least bring back DR to SF.

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Then get rid of PI, stop holding us back because of this dumb ability.

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I’d like nothing more, I won’t hide that I’m one of those that prefer to be able to see people performance without having to factor PI and PI has caused them to nerf other specs.

I don’t get why they kept PI, but deleted Hysteria and Focus Magic. There is no consistency there, zero, zilch, none. It’s like they decided internally one day they can only handle having PI exist and then made up excuses for the others.

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I should’ve known when I poked into this thread that it would’ve eventually turned into crying about PI. I don’t see a problem with it or shadow’s damage at all.

The only thing I’d like to change is silence. Having to talent into it is bad, a 45-second cooldown is bad, and having to spend a second talent point to only lower that cooldown to 30 seconds is bad. It’s been masked thanks to the expectation of having other group members in content where interrupts matter, but now that delves are a thing, having one of the slowest interrupts in the game is really painful at times.

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i used to play shadow priest some years back. Never felt powerful enough. Thats just my personal opinion! Anyhow i started doing all my leveling as Disc. May not be uber strong but i like the survivability. Only time i play shadow now is in the NPC dungeons cus im better in a dps role for those.

You mean like why some classes can still do uncapped aoe and everyone else has 5 target cap?

It’s all bizzare

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This is consistent for priest.

Not every class needs a kick as long as the only class that doesn’t have a kick is priest.

Priest shouldn’t have Shining Force because there’s too many AOE knockbacks in the game, but let’s give knockbacks to mages and hunters, then give shamans Shining Force but better.

Dragonflight was an expansion about returning beloved abilities to classes and expanding their utility suites, except for priest which got two dead abilities (PW: Life and Void Tendrils) and had their utility nerfed greatly the first time it was ever useful for more than a single encounter in the season.

Priest is the only class in the game that has had several raid encounters now that the priest is incapable of surviving unless saved by another class because of its terrible movement options, but Blizzard will not improve its movement options. Blessing of the Bronze doesn’t even buff priest movement like every other class, however marginal that buff may be.

Priest is the only healer that can’t cleanse 2+ non-magic debuff types.

Priest has more 2-point talents than any other class. They used to have 9 per tree, now it’s between 6 and 9 per tree, and the only talents that got reduced from 2 to 1 remain dead talents.

Priest can’t have abilities like those other classes have (Blizzard’s words), but mage can have Rapture, evoker can have Leap of Faith+Vault of Heavens and disc ramps but better, shaman can have Shining Force, shaman and druid can have Vampiric Embrace, every kick is Silence but don’t have a 45 second cooldown like Silence.

Priest is the only class in the game that’s entire arsenal is composed of worse versions of abilities other classes have, with the sole exception being Power Infusion. PI, and priest design overall, was so problematic in Dragonflight that reworks were needed, but not a priest rework. Instead they nerfed PI and reworked the classes that benefitted from it most.

Blizzard doesn’t think about priest - it got almost no attention during Dragonflight development and was, by Blizzard’s own admission, rushed out the door with promises of attention later. They changed how shadow did AoE in 10.1 and made Schism and Shadow Covenant passive in 10.2, but didn’t rework anything.

Priest has been operating on a rushed Dragonflight alpha design and coasting on tuning and Psychic Link the whole time and the only change it got moving into TWW was changing the 4 Mindgames nodes into something equally useless.

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Remember when spriest was an ACTUAL support dps? Restoring mana to the group, then eventually the raid? Then mana was made to be mostly irrelevant for all but healers? You kept those blue bars higher for whichever group needed it, and of course our damage was lower by an amount that felt like the benefit of bringing shadow outweighed the slight difference in dps?

Or when disc was important as a dispeller that didn’t quite have the same throughput as say holy, but offered lots of damage reduction via shields/cds?

Or when shadow was able to dot things up for a good amount of our overall damage profile, and when they could cast the damage would actually do something?

Or when there was options for consistent AOE? Decent mobility? Not having an interrupt on healing specs wasn’t something unique to priest? How we brought a debuff that benefited not only ourselves, but any warlocks shadow damage?

Remember how there used to be a place in raid compositions for spriest where having us was beneficial in many ways?

Remember when our existence in pve was a benefit? We could stand on our own merits, didn’t need to ensure that there’s another class that essentially baby sits us because the reasons for mobility in pve content were balanced decently and didn’t have every single class other than priest have reliable mobility options?

Remember when shadow could also serve as emergency support for dispells/shields/healing when circumstances were dire?

Game is designed for 2024, but priest is designed around 2004 mandates and it’s never been as obvious as it is in the last few years. Not sure what we can do as priest players any more because we’re essentially living Groundhog Day where the same things keep happening without change: We may understand more, learn more, improve at the game, but at the end of it all, we’re stuck in the same loop that disregards any progress we make because it doesn’t affect the class in almost any situation that would help us.

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Second that. If PI really is the reason that Blizzard is keeping us undertuned, then get rid of it lol.

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The big issue, in my opinion is the delve tuning,
My evoker gets creamed in 6’s He is 570+_
My Druid can switch from balance to bear for boss to do 7’s he is 560
DK can cruise at 8’s , 9s and 10’s it’s a laugher.

Leveling as Shadow was painfully boring.

Meanwhile on Destro Lock, I’m nuking mobs with Incinerate cleave and RoF. Shadow’s AE is residentsleeper.

Blizzard’s balance is a circus.

Arms Warrior has two stuns, a kick on a much less CD, AoE fear, better defensives, AoE slow.

Meanwhile SPriests have a 45-30 sec kick, AoE fear, 1 DR skill.

Genuinely would like to know the thought process behind the class designs sometimes.

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Anyone remember when angelic feathers was an 80% movement speed buff?

Or when fade broke roots.

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You do realize Aug evokers exist right? What you just described is literally their whole shtick.