Hello,
I am Sinsofmany from Ragnaros EU. Just because I've seen some people complaining about level 10 characters around here. :)
Intro
I have played Shadow Priest in multiple expensions and I have seen multiple iterations of the class. I mostly played PVP and some casual-level M+ in BFA, Shadowlands and Dragonflight. DF S2 was (I think) the first time that I reached KS:H and S3 is the first time I am aiming for 3k+. Almost there! :)
The current iteration of Shadow is not optimal, so to say. Mechanically it is okay, just our numbers are really not there. Kind of. There is a lot more potential that could - should - be utilized to make our gameplay more exciting, engaging and to make our damage profile actually usable in a dungeon environment.
I thought about it and came up with a few things that I categorized in Hotfix, Future Patch or Expension Level Update. I have been reading the forums about Shadow for a long time now and since our ideas were never heard, I tried to come up with some (supposedly) easy-to-implement solutions that can be done quick-and-dirty in a Hotfix as well as some others that would need a bit more time and effort but could fit into a DF minor patch. The juicy stuff always happens at the beginning of an expension so I separated them.
Area of Effect
As a Hotfix
- Screams of the Void also increases VT and SW:P crit chance by 40% --> this could make a potential ghosts-build viable via Tormented Spirits.
- Reduce Ghost travel time by 33%.
- Increase Ghost damage by at least 25%.
- Shadow Word: Death detonates all stacks of N'zoth on the current target. N'zoth is the capstone of the SW:Death block so why not make it interact with each other?
- N'zoth stacks auto-collapse at max. stacks.
In a (near) future Patch
- Surge of Insanity is simply mandatory so its effect could be baseline. New effect: Mind Flay / Mind Spike are also casted on enemies affected by VT ( and / or SW:P? ) within 8 yards around the initial target. No additional insanity generation is necessary to not make it OP. Affliction Warlock Drain Life on all Soul Rot targets also looks amazing :)
Single Target
As a Hotfix
- Increase Mind Blast (currently known as Wet Noodle Blast) damage by at least 40% baseline. Okay okay, this might be problematic in AoE because of Psychic Link.
- Increase Void Torrent damage by 20% as its CD is longer and it should be rewarding to be able to stand still and channel for its whole duration.
Single Target vs. AoE Choices
In a (near) future Patch
- Make Insideous Ire is a 1-point talent for the 40% dmg increase and make it a choice node with a new talent "Improved Psychic Link" that increases Psychic Link damage distribution by another 10%. This would free up an extra talent point that we can use wherever. For utility or defense for example.
Quality Of Life
As a Hotfix
- Reduce the channeling duration of Idol of C'thun by 50% while keeping its damage and insanity generation. It would reduce the likelihood of a tentacle friend just hanging around for half its duration once a trash pack just died after it spawned too late. It would also make the gameplay snappier and quicker via faster insanity generation.
- Make Shadow Crash reset its CD if 3 or less targets are affected. There would be no benefits of spamming Shadow Crash on 2-3 targets because its base damage is barely anything and its insanity generation is also not that amazing.
- Increase Angelic Bulwark absorption to at least 30% of max HP to actually be useful.
- Dark Ascension must be instant cast. It feels extremely bad to have cast time on a burst CD that has no immediate effect anyway (unlike the AoE effect of Void Eruption).
In a (near) future Patch
- Make Void Torrent refresh all dots via Psychic Link.
Yogg-Saron Rework
Expension Level Update
- It has a lot of timing problems and inconsistencies. On the high end of M+ you generate a lot of Yoggs by chain-pulling but on the more casual side it is just a wasted random dude that gets summoned right at the end of a pull and is hanging around most of the time while the group is running towards the next trash pack. It happens way too many times. Not to mention how it was nerfed to the ground.
- Its new effect could revolve around Banshees and even more ghosts! It could be a CD that you actively press.
- Idea #1 Shuriken Tornado Style: You release empowered ghosts every second for 8 seconds. These ghosts deal 100% increased damage and generate X insanity and / or extend VT and SW:P duration by 2 seconds. 1 min CD.
- Idea #2 Banshee: You get the current Yogg stacks from Ghosts. You can summon a Banshee (or anything that fits thematically better) anytime you want once you reach X stacks with a base duration of 5 seconds. You could reach X*3 stacks and the Banshee's duration would increase to a max. of 15 seconds. Unsure if its damage should be affected by the stacks though. It would force us to hold on to the stacks even if the current situation would be good to summon the Banshee from a gameplay perspective. It's like combo points for Spriests. It would give us a decent button to press while moving.
Mindbender Rework
Expension Level Update
- That entire thing could be completely reworked. Mindbender is not a very interesting thing to press. It is just a funny-looking Shadowfiend after all.
- Inescepable Torment is also quite underwhelming (especially after all the nerfs), not to mention Y'Shaarj.
- Instead of a Mindbender, summon something like void-style Stinging Swarms from BRH (Lord Kur'Talos Ravencrest). Or like the Chestburster :). It would blast the target with void / shadow energy and generate 2 insanity just like current Mindbender does.
- It could work the same as Stinging Swarms really. Just make sure its stun effects are not destroying stun DRs in PVP.
- Inescepable Torment would make it explode with void / shadow energy for every 6 insanity it generates, dealing X damage to nearby enemies.
- Y'Shaarj could work very well with it. Increase Stinging Swarms (new Mindbender) insanity generation by 1. This would make the AoE blast happen every 2nd hit instead of every 3rd.
- MAYBE also reduce the CD of Mindbender by 2 seconds for every 50 insanity / every Devouring Plague spent. However, this would de-sync Mindbender from Dark Ascension and DA would be an even more boring CD to press.
What do you guys think?
Thank you for reading until the end!
Sinsofmany - Ragnaros EU