Shadow Priest Buffs! And a Concern

Ahh yes, the one who argued that Shadow Priest shouldn’t get buffed, that aged certainly well for you.

No, my concern is exactly that, future Talents are going to make SW:Death absolutely turn the Rune into a skill that’s going to obliterate us, get a lucky Crit their goes half your health pool.

SW:Death isn’t played now purely because of its downside, there is little to no reason at all to ever take this Rune, it essentially double dips on 2 of the most valuable resources in Classic as a Priest, our HP and Mana. Being a Priest in Classic both are extremely limited even at level 60.

That’s why I put forward some ideas to help alleviate the issue and help Shadow Priest not fall back into how it was now waiting for buffs to move forward.

SW:Death procing Spirit Tap in combat for example isn’t going to send the spec straight to the top, the Damage is still questionable, it’s still does 100% backlash to us but literally just helps slightly with the HP but more importantly help with some mana gain in combat.

Priest is still the only class currently in game that uses Mana as a resource and has zero options to help with it, even Hunters have at least “Master Marksman” that reduces all Shot abilities by 25%.

I’m not saying future runes will address this problem I’m simply going off what we have currently and available.

“I don’t like SW: Death.”

Then don’t play with SW: Death.

/thread

They increased the damage of literally one ability and you guys will be back crying in the forums if priest is still under performing in dps.

1 Like

i’ll wait for another Shadow rune to show up for next phase then since there’s 0 chance penance will remain viable for shadow considering it wont be castable in shadowform

1 Like

Reality is that’s our best bet moving forward if nothing changes, Personally though I’d love it if SW:Death procd Spirit Tap.

I don’t think having a Rune not being played is great design, not just for Priests but any class shouldn’t have Runes not being picked purely cause of bad design and implementation.

If anything I do have hope, clearly with the buffs we’ve gotten they are trying to make all classes are viable choice in every bracket. Penance is great now I don’t see us switching off it, but once we lose it at 40…. let’s just hope Blizzard aswell is planning ahead.

Future talents and runes are irrelevant to people who want to play the game now.

1 Like

Then don’t play the game now if you don’t enjoy the game now.

Just ignore him, he’s the one saying classes shouldn’t be buffed especially Shadow, he just likes to talk and be proven wrong :joy:. But hey he bumps threads so it’s a win for many.

Seriously look at his recent activity and posts, sort of happy he’s always wrong cause WoW in general be in a bad state if they listened haha.

1 Like

well that explains why i hardly saw shadowpriests in my raids.

3 Likes

“WoW in general will be in a bad state if they listened”

Yeah bro, that’s why people overwhelmingly prefer to play vanilla rather than the amalgamation of 20 years of changes, right?

Imagine saying stuff like “hey what if we got a rune that turned mind blast into a different spell that had zero drawbacks costed no threat and restored mana and did more damage and …” while expecting to be taken seriously.

Especially when you say a spell that has originally been in the game since BC is “unsustainable.” Just stop lol

Like I’ve mentioned several times, we are in Classic not TBC and Runes can be different from the Original spell it doesn’t have to be an exact copy as things are differently in Classic vs other expansions. SoD proves that.

Heck look at Twisted Faith that recently was buffed and several other classes Runes that are adjusted/changed to suit Classic. You seem to be having a hard time struggling to comprehend that. But that’s ok not everyone understands things right away.

Shamans in TBC (since you’ve mentioned BC) had lightning overload, Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Currently in SoD triggers Healing Wave and Lava Burst and is 50% proc now.

But it was great in BC, in Classic it wasn’t. So it received huge changes and buffs.

Clown logic. Changes are made, at least in part, from player feedback. This is especially true with SoD since there was little to no testing prior to release.

1 Like

Trusted players, not 10 year old randos in the forums saying they don’t like needing threat reduction or mp5 so there should be a rune that makes mindblast reduce threat, negating the shadow affinity talent, proc spirit tap, negating the spirit tap talent and all of this should be given now at level 25 without concern about balance in future phases. :clown_face:

1 Like

But I’m addressing you saying,

And gave two examples and there’s more!, of spells and abilities that are great in there expansion, no argument there, but clearly do no work in Classic.

Literally adjusted and changed for Classic. That would be considered game breaking in their own expansion.

Even SW:Death in WotLK had Improved Spirit Tap and Pain and Suffering to help with the backlash.

Yeah bro it would be totally cool if shadow priest had a spell that did 1200 damage with a 100% crit chance that regained 50% of our mana on use on a 6 second cooldown while also lowering our threat and giving 10 seconds of immunity while also increasing the range of mindflay by 100% for 60 seconds and applied full stacks of shadow weaving while healing us back to full. That would address most things wrong with the shadow spec at level 25, idk why blizzard isn’t listening it’s common sense.

2 Likes

Well considering it use to have talents like Improved Spirit Tap, Pain and Suffering and eventually Masochism it’s not hard to think it could happen. All that worked with SW:Death.

Not to sure if you ever played Priest originally at all with your replies.

Even for simplicity sake, just going off BC, Vampiric Touch mana regen helped fuel us to counter the backlash of SW:Death which we clearly don’t have “currently” in SoD, the spell made sense and worked to a degree in that expansion as we had more, more sustainably through Vampirc Touch in HP and Mana.

A reasonable person would assume all the things that “could happen” are planned for, and balanced around, future phases. An unreasonable person takes all the things that “could happen” and incessantly whines on the forums about not having every single one of them at level 25.

Not sure if you ever played priest since you seem unhappy with the entire kit of the priest and believe it requires every change in retail to be playable.

Yet Priests just got huge buffs and going off what you argued nothing would have happened on the premise of “it might get better in later phases”.

You love being wrong.

Who mentioned retail? You brought up Burning Crusade I simply went into details on TBC… you brought it up.

I responded to this earlier. By huge buffs, do you mean increasing the damage of void plague or increasing the damage of twisted faith which shares the same slot? How much of a dps increase do you think this is?